Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
Or, use your gamerDNA username: (more...)
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Search this Thread Rate Thread Display Modes
Old 03-18-2003, 09:58 AM   #1 (permalink)
shamlove
Registered User
 
Join Date: Jul 2002
Location: n/a
Posts: 39
-1 Internets
Divine Arbitration (its broke)

So the last week ive been playing my freinds cleric and every time i used Arbitrate on someone who was very low health you saw the reg things. everyones health goes down and theirs goes up..

but wait. then they get one hit and poof are dead... reminds me of the cheal bug, anyone else getting this crap? and VI wanna fix it pleasethx.
shamlove is offline   Reply With Quote
Old 03-18-2003, 10:02 AM   #2 (permalink)
Sirensa
Fires of Heaven WoW Officer
 
Sirensa's Avatar
 
Join Date: Jan 2002
Location: Portland, OR
Posts: 185
+0 Internets
It's not broken - it's lag.
Sirensa is offline   Reply With Quote
Old 03-18-2003, 11:13 AM   #3 (permalink)
Destinae
Fires of Heaven Officer
 
Join Date: Jan 2002
Posts: 248
+0 Internets
It's called latency, the updates are probably client side and the actual heal is serverside...
Destinae is offline   Reply With Quote
Old 03-18-2003, 11:23 AM   #4 (permalink)
Samus Aran
Sons of the Storm Heal Bitch
 
Samus Aran's Avatar
 
Join Date: May 2003
Posts: 771
+2 Internets
....

(Credit goes to Attrib)
Attached Images
 
Samus Aran is offline   Reply With Quote
Old 03-18-2003, 12:05 PM   #5 (permalink)
Slysx
Registered User
 
Join Date: Apr 2002
Posts: 46
-1 Internets
This happens alot, It isn't usefull with less then 200 HP, it will always do that up/death thing.
Slysx is offline   Reply With Quote
Old 03-18-2003, 12:42 PM   #6 (permalink)
Makata
Johnny Fucking Headshot
 
Makata's Avatar
 
Join Date: Jan 2002
Posts: 3,426
-192 Internets
Unless it's being used to save an unvirtued caster.. using DVA on an almost dead group member is stupid. You save that person's life.. for about 3 seconds. If you can't land the follow up heal, you just took a nice dump on everyone's hp to stall the inevitable.

Off-topic, I know. Sorry ;p
Makata is offline   Reply With Quote
Old 03-18-2003, 02:09 PM   #7 (permalink)
kasey
When my negative Internets reach 300 i will gain a golden glow and be restricted to the rickshaw.
 
kasey's Avatar
 
Join Date: Aug 2002
Location: wandering around
Posts: 1,563
-42 Internets
HAHAHAHAHAH @ jerle
__________________


DING DING New level Omg!
kasey is offline   Reply With Quote
Old 03-18-2003, 03:27 PM   #8 (permalink)
Suineg
Registered User
 
Suineg's Avatar
 
Join Date: Sep 2002
Location: San Diego, CA
Posts: 1,867
-21 Internets
Send a message via AIM to Suineg Send a message via Yahoo to Suineg
And this is why people should not play clerics if they don't know what they are doing. I almost stopped reading the moment I saw:
Quote:
ive been playing my freinds cleric
/shrug
Suineg is online now   Reply With Quote
Old 03-18-2003, 05:00 PM   #9 (permalink)
Jhentar_AN|Trib
Registered User
 
Join Date: Jan 2002
Location: Canberra, Australia
Posts: 279
+0 Internets
Send a message via ICQ to Jhentar_AN|Trib
Bah Lukee, you played a friend's cleric the other day
__________________
Jhentar Wyrmbane

Been there, done that, got the t-shirt, enjoying the holiday
Jhentar_AN|Trib is offline   Reply With Quote
Old 03-18-2003, 06:19 PM   #10 (permalink)
Karenne
Registered User
 
Join Date: Oct 2002
Posts: 39
+0 Internets
Send a message via ICQ to Karenne
Quote:
This happens alot, It isn't usefull with less then 200 HP, it will always do that up/death thing.
It has nothing to do with the number of hps, but it has everything to do with the hit(s) received between the divine arbitration casting and the server *echo* to that casting on the rest of the group.

And yes, it's extremly annoying, and make the skill almost useless in certain conditions.
__________________
Karenne Kharne
Caer Cadarn
Karenne is offline   Reply With Quote
Old 03-18-2003, 07:59 PM   #11 (permalink)
Suineg
Registered User
 
Suineg's Avatar
 
Join Date: Sep 2002
Location: San Diego, CA
Posts: 1,867
-21 Internets
Send a message via AIM to Suineg Send a message via Yahoo to Suineg
Haha Jhentar that doesn't count when my main is a cleric
Suineg is online now   Reply With Quote
Old 03-19-2003, 01:04 AM   #12 (permalink)
Ukerric
Registered User
 
Join Date: Jun 2002
Posts: 1,205
-3 Internets
Quote:
Originally posted by Karenne
It has nothing to do with the number of hps, but it has everything to do with the hit(s) received between the divine arbitration casting and the server *echo* to that casting on the rest of the group.
Welcome to the world of authoritative client.

The problem is that the client can decide you are dead. It does so because it keeps track of your health, and when you go below -10 (the old AD&D neg-HP rules), you then die... and the client notifies the server: "I've just died, please make a corpse at X/Y, and gate me to bind point".

The real point isn't the echoing to the rest of the group, it's echoing to the "healed" group member. Because that's the group member who decides he died.
Ukerric is offline   Reply With Quote
Old 03-19-2003, 07:47 AM   #13 (permalink)
Sentient
Registered User
 
Join Date: Sep 2002
Posts: 25
-1 Internets
No

This is incorrect, the client doesn't decide anything. The server is always correct and calls all the shots.

This is why bugs like fake mana drain exist. The client assumes it was hit by the dot and predicts that the server will drain your mana. When you cast a spell (usually insta-click), the server updates your client with the correct mana amount.

This is the same for HP, only the server can decide when you die.

The server only updates HP bars once per tick or if you directly damage the player/mob (nuke). This means, the server has already calculated hits that you won't see for another 1-6 seconds. If you hit DA and aren't due for a HP update for 5 more seconds, the player could be receiving his final blow on the server-side already.

If you died on the client side, the server would do a sanity check and say, nothing hit you / you have no dots, it is impossible that you are dead, it would then update the client with your correct current health. It is the exact same thing it does when the client reports you oom and you cast an item spell.

Last edited by Sentient : 03-19-2003 at 08:34 AM.
Sentient is offline   Reply With Quote
Old 03-19-2003, 09:04 AM   #14 (permalink)
Megumi
Registered User
 
Join Date: Jan 2002
Location: NY
Posts: 23
-1 Internets
It is bugged..

Its not something constant, but id say 1/4 times I use it; whoever has the least hitpoints in the group will not get healed regardless of their range. I normally use it right after ressing a group member if we arent fighting. It saves me alittle mana. Its kinda funny to be standing next to someone I'm grouped with, that has 20% health and Divine Arb ging off does nothing to them.

This started happening about 2-3 weeks ago, maybe more.
Megumi is offline   Reply With Quote
Old 03-19-2003, 11:02 AM   #15 (permalink)
Kodylan
Registered User
 
Join Date: Mar 2002
Posts: 2,107
+0 Internets
I did have it happen once. But I think it was just poor timing on the attempted heal, not lag. That killing blow probably hit the person right as your heal did, which killed them - you just saw what your client was telling you before it actually updated.
Kodylan is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On
uberguilds network



All times are GMT -7. The time now is 10:03 PM.


Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6