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| | #1 (permalink) |
| Banned Join Date: Feb 2002 Location: BC, Canada
Posts: 1,599
| melee elemental (well, time) BP effects lets get some suggestions going here so maybe ppl form VI will take notice and we wont have to have all melees wearing shitty ass avatar right click BP's. putting 250+ hp on these wouldnt be as nice to me as a cool effect most ppl dont have. Personally i feel each BP should have a class specific and defining (though not overpowering effect) Bard- functions as instrument of all types, better than epic effect Warrior- 150 hp 50 ac 10 DS buff, stacks with everything, instant click self only Paladin- healing wave of prexus (casting time 8.0) Shadow Knight: Voice of the Abyss- self only agro increaser buff (80%) Rogue: Jolting blades (casting time: instant), or maybe just veng X? Ranger: Eye of tallon (see invis ultravision archery buff, better than eagle eye) or Summon QUiver of tallon (summons 20 17 damage arrows) Monk: pacification (casting time 5.0, recast time 30 seconds) Beastlord: Mask of predation (self only illusion: tiger with +atk, deagro proc, movement speed increase, UV) |
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| | #4 (permalink) |
| Registered User Join Date: Oct 2002
Posts: 35
| If the bard bp had no other stats than the one he mentioned, I'm pretty sure most bards would wear it in a heartbeat. I know I sure would. Giving us the ability to rid ourselves of the 16/26 epic would be one of the nicest surprises SOE could give us.
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| | #5 (permalink) |
| Conquest Join Date: Mar 2002 Location: Switzerland
Posts: 4,816
+16 Internets | I am not sure the SK will find your idea very useful :P I like your monk one though even if it might be overpowering. Oddly in a topic about new classes I had the wacky idea of Fakir (monk/enchanter hybrid). This BP would push monks in that direction a bit hehe ![]() After all, the paci/harmo line are tools for out of camp CC which is supposed to be the domain of expertise of monks (but that last bastion fell in PoP).
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| | #6 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 39
| heh Not to look a gift horse in the mouth, but giving paladins a free 660hp group heal of 8 seconds would be too much. The recast on even the casted version is something like 20 or 30 seconds and costs about 600 mana. Theres a reason those VP heal sticks and other cleric clickies came out of the game I'm afraid, just about all free healing is a bad thing. Abs |
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| | #8 (permalink) | |
| Registered User Join Date: May 2002
Posts: 74
| Re: melee elemental (well, time) BP effects Quote:
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| | #9 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 1,591
| Bard bp effect is a really good clickable haste (lasts 3 minutes or something) and I think bards can get instrument mods of most types from Rizlona's/some weapons in the planes, making the epic no longer worth using. I'd agree, the avatar bp's seem a bit sad - by that point quite likely you hit that atk cap and therefore the effect is pretty worthless, compared to the usefulness of some caster chest slot effects. Of course your suggestions border on either not useful at all or wouldn't be implemented due to balance issues - example the paladin effect, mana free clickable heals are overly good in most instances and are generally avoided as added effects. |
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| | #11 (permalink) | |
| Registered User Join Date: Mar 2002
Posts: 2,107
| Quote:
Be a little more creative, because right now avatar is better than some of those effect ideas you came up with. ![]() | |
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| | #14 (permalink) |
| Registered User Join Date: Apr 2002
Posts: 8
| Allow me to make some modifications: Bard - Screeching Pipe of Pan; attracts all non-PC's to the bard. Warrior - True Sight, 20ac +100 hp Paladin - The Almighty Truth of Marr; casts identification on an item (5 sec cast) Shadow Knight: Innoruuk's Glare; teleport to Plate of Hate Rogue: Summon Mortar & Pestle (9 sec cast) Ranger: Illusion of the Beast (Faun illusion) Monk: Ward Summoned Beastlord: Summon Contract (late night spot on TBS; recast 2 hours) |
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| | #15 (permalink) | |
| Hotkey Master Join Date: Aug 2002 Location: Gonzales, La
Posts: 226
| Quote:
1. I really don't like seeing people having an effect on what is essentially their best potential piece of armor, which they already have scribed in their spellbooks. 2. An "all purpose instrument type" effect doesn't make a whole lot of sense to me, since it basically says "You'll never have a reson to wield an instrument again", thus eliminating instruments from being viable pieces of loot, even moreso than currently. 3. It's hard to describe someone else's skillset as being "class defining" (i.e. Pacification is the realm of clerics, paladins, and enchanters) 4. Way to piss off the warriors by giving SK's an aggro increaser that's self-only. While I like the concept of looking at the BP effects and reconsidering them in light of replacing some the the asstard effects on them (Avatar or KHF), I think this list is clumsy, and the ramifications are not well thought out. I'd like to see more ideas. | |
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