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Old 03-10-2003, 04:41 AM   #1 (permalink)
Metranon
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melee elemental (well, time) BP effects

lets get some suggestions going here so maybe ppl form VI will take notice and we wont have to have all melees wearing shitty ass avatar right click BP's. putting 250+ hp on these wouldnt be as nice to me as a cool effect most ppl dont have.

Personally i feel each BP should have a class specific and defining (though not overpowering effect)

Bard- functions as instrument of all types, better than epic effect

Warrior- 150 hp 50 ac 10 DS buff, stacks with everything, instant click self only

Paladin- healing wave of prexus (casting time 8.0)

Shadow Knight: Voice of the Abyss- self only agro increaser buff (80%)

Rogue: Jolting blades (casting time: instant), or maybe just veng X?

Ranger: Eye of tallon (see invis ultravision archery buff, better than eagle eye) or Summon QUiver of tallon (summons 20 17 damage arrows)

Monk: pacification (casting time 5.0, recast time 30 seconds)

Beastlord: Mask of predation (self only illusion: tiger with +atk, deagro proc, movement speed increase, UV)
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Old 03-10-2003, 04:51 AM   #2 (permalink)
Benren
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Quote:
putting 250+ hp on these wouldnt be as nice to me as a cool effect most ppl dont have.
And all you could think of, for bards, was an instrument of all types?
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Old 03-10-2003, 04:54 AM   #3 (permalink)
Faille
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well, already it looks like he's put more thought into this then anyone at Verant has done. Good start so far to the list so far.
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Old 03-10-2003, 05:04 AM   #4 (permalink)
Worry07
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If the bard bp had no other stats than the one he mentioned, I'm pretty sure most bards would wear it in a heartbeat. I know I sure would.

Giving us the ability to rid ourselves of the 16/26 epic would be one of the nicest surprises SOE could give us.
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Old 03-10-2003, 05:55 AM   #5 (permalink)
Szlia
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I am not sure the SK will find your idea very useful :P

I like your monk one though even if it might be overpowering. Oddly in a topic about new classes I had the wacky idea of Fakir (monk/enchanter hybrid). This BP would push monks in that direction a bit hehe

After all, the paci/harmo line are tools for out of camp CC which is supposed to be the domain of expertise of monks (but that last bastion fell in PoP).
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Old 03-10-2003, 06:10 AM   #6 (permalink)
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heh

Not to look a gift horse in the mouth, but giving paladins a free 660hp group heal of 8 seconds would be too much. The recast on even the casted version is something like 20 or 30 seconds and costs about 600 mana.

Theres a reason those VP heal sticks and other cleric clickies came out of the game I'm afraid, just about all free healing is a bad thing.

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Old 03-10-2003, 06:31 AM   #7 (permalink)
teauvian
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Summon QUiver of tallon (summons 20 17 damage arrows)
Because every ranger who would have this bp doesnt have EQ already right?
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Old 03-10-2003, 06:49 AM   #8 (permalink)
SendaSteel
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Re: melee elemental (well, time) BP effects

Quote:
Originally posted by Metranon

Personally i feel each BP should have a class specific and defining (though not overpowering effect)

Rogue: Jolting blades (casting time: instant), or maybe just veng X?
Yes, Vengeance X....very defining...you should apply for a job at SoE....
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Old 03-10-2003, 07:05 AM   #9 (permalink)
Nakilos
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Bard bp effect is a really good clickable haste (lasts 3 minutes or something) and I think bards can get instrument mods of most types from Rizlona's/some weapons in the planes, making the epic no longer worth using. I'd agree, the avatar bp's seem a bit sad - by that point quite likely you hit that atk cap and therefore the effect is pretty worthless, compared to the usefulness of some caster chest slot effects. Of course your suggestions border on either not useful at all or wouldn't be implemented due to balance issues - example the paladin effect, mana free clickable heals are overly good in most instances and are generally avoided as added effects.
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Old 03-10-2003, 07:57 AM   #10 (permalink)
Surlok TP
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5 paladins in a group with your Main Tank ,spamming that heal non stop would put an end to those BP's pretty quick...
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Old 03-10-2003, 08:09 AM   #11 (permalink)
Kodylan
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Rogue: Jolting blades (casting time: instant), or maybe just veng X?
Jolting Blades on a rogue bp wouldn't be very class defining considering rangers get it as a spell.

Be a little more creative, because right now avatar is better than some of those effect ideas you came up with.
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Old 03-10-2003, 08:36 AM   #12 (permalink)
Opivy
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Most bards that would get an elemental BP, already have epic banked.
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Old 03-10-2003, 08:43 AM   #13 (permalink)
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Rogue: Jolting blades (casting time: instant)
Shut the fuck up.
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Old 03-10-2003, 08:44 AM   #14 (permalink)
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Allow me to make some modifications:

Bard - Screeching Pipe of Pan; attracts all non-PC's to the bard.

Warrior - True Sight, 20ac +100 hp

Paladin - The Almighty Truth of Marr; casts identification on an item (5 sec cast)

Shadow Knight: Innoruuk's Glare; teleport to Plate of Hate

Rogue: Summon Mortar & Pestle (9 sec cast)

Ranger: Illusion of the Beast (Faun illusion)

Monk: Ward Summoned

Beastlord: Summon Contract (late night spot on TBS; recast 2 hours)
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Old 03-10-2003, 08:46 AM   #15 (permalink)
Frodlin7th
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Bard- functions as instrument of all types, better than epic effect

Warrior- 150 hp 50 ac 10 DS buff, stacks with everything, instant click self only

Paladin- healing wave of prexus (casting time 8.0)

Shadow Knight: Voice of the Abyss- self only agro increaser buff (80%)

Rogue: Jolting blades (casting time: instant), or maybe just veng X?

Ranger: Eye of tallon (see invis ultravision archery buff, better than eagle eye) or Summon QUiver of tallon (summons 20 17 damage arrows)

Monk: pacification (casting time 5.0, recast time 30 seconds)

Beastlord: Mask of predation (self only illusion: tiger with +atk, deagro proc, movement speed increase, UV)

1. I really don't like seeing people having an effect on what is essentially their best potential piece of armor, which they already have scribed in their spellbooks.

2. An "all purpose instrument type" effect doesn't make a whole lot of sense to me, since it basically says "You'll never have a reson to wield an instrument again", thus eliminating instruments from being viable pieces of loot, even moreso than currently.

3. It's hard to describe someone else's skillset as being "class defining" (i.e. Pacification is the realm of clerics, paladins, and enchanters)

4. Way to piss off the warriors by giving SK's an aggro increaser that's self-only.

While I like the concept of looking at the BP effects and reconsidering them in light of replacing some the the asstard effects on them (Avatar or KHF), I think this list is clumsy, and the ramifications are not well thought out. I'd like to see more ideas.
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