|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Search this Thread | Rate Thread | Display Modes |
| | #1 (permalink) |
| Banned Join Date: Nov 2002
Posts: 264
| Shadowbane Gone Gold After half a century it has finally happened. linkage Personally I haven't played the game but I don't think it will do well. It is based on PVP and we all know how popular PVP is. People don't wanna fight intelligent beings whose actions are predetermined. Fights where you have to do something other than pound hotkeys. It just wont work. P.S. Not trying to offend anyone. |
| | |
| | #4 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 69
| Personally I haven't played the game but I don't think it will do well. It is based on PVP and we all know how popular PVP is. People don't wanna fight intelligent beings whose actions are predetermined. Fights where you have to do something other than pound hotkeys. It just wont work. Even said sarcastically, thats a pretty stupid thing to say. PvP games are all over... and extremely popular. Most games are PvP. Its seriously rare to find a good multi-player PvE game; which is largely why EQ is so successful. The problem is of course the GAME; the type of things that make a good PvP GAME don't mix well with the things that make a good PvE GAME. By analogy.. I like skeet shooting, baseball, and mountain climbing. Each in itself is fun... but trying to combine all 3 into a single master sport... well, it would suck. I like PvP generally; but I hate PvP in EQ. I don't think it would be preferable to see in EQ either, and its something I hope they just abandon for EQ2. PvP is good. PvE is good. Its this half and half try to do everything crap that sucks. |
| | |
| | #5 (permalink) | |
| Banned Join Date: Oct 2002
Posts: 355
| Quote:
(sorry couldn't resist elle) | |
| | |
| | #6 (permalink) | |
| Fires of Heaven Member Join Date: Feb 2002
Posts: 290
| Quote:
The other issue is that persistent games make money through subscription fee. One prick standing outside of town ganking newbies and then dancing on their graves makes those people quit. So the game company is forced to alter PVP so radically that the hard core people who love PVP quit and complain how PVP is always watered down. If they don't then the mass of sheep who have been being slaughtered quit because the game simply isn't fun for them. UO is a good example of this. They had an excellent PVP system upon release IMHO, but in order to keep the subscriber base they gradually had to tweak it till essentially it became a non-PVP game. DAOC has pulled way back on their PVP for the same reasons (and brought up blue servers). Will be interesting nonetheless to see how Shadowbane does. | |
| | |
| | #7 (permalink) |
| I join guilds for loot. Join Date: Jun 2002
Posts: 83
| I hope Shadowbane actualy does ok, not saying that to make it sound like OMG SB is the next EQ killer!!11 but because EQ has no other real competition so for the most part they can just slack off and since they pretty much own the market they wont lose anyone but if there was an actual MMORPG that competed with them then they might kick it up a notch and we would see some improvements to get excited over again. Talking to my friend who watches wrestling he said something like how there used to be 2 differnt shows owned by differnt companys, the WWF and the WCW. He said that once WCW was bought out then WWF had no competition and started to go down hill shortly after because they didnt have a need to compete. That might sound kind of queer or whatever but it does make sense. |
| | |
| | #8 (permalink) | |
| Scientists prove bottled water contains traces of urine. Join Date: Dec 2002 Location: SoCal
Posts: 230
| Quote:
| |
| | |
| | #10 (permalink) | |
| Registered User Join Date: Aug 2002
Posts: 3,416
| Quote:
__________________ -its clobbering time | |
| | |
| | #11 (permalink) | |
| Registered User Join Date: Apr 2002 Location: Butt Hugging Moose Jockey
Posts: 4,968
| Quote:
DA was fun, when you understood there wouldn't be ANYTHING to do sometimes. PvP battles were fun assuming you weren't one of the cow classes that immediately was rendered incapable of doing anything. the wacky nerf pendulem of DA was not fun, because you had to endure their shitty PvE in order to be viable in Player Killing. I'll check SB out...any of you boys from beta have a general feel for the players? Are there a lot of griefer fags, or is it people who actually want a good PK game? DA's Bluebie server is called Co-Operative...and it's queer. =) /rant off Last edited by Iannis : 03-07-2003 at 06:13 PM. | |
| | |
| | #12 (permalink) |
| Registered User Join Date: Aug 2002
Posts: 37
| The biggest detriment, in my opinion, to a pure-PvP or largely PvP MMORPG is the griefing factor. I've played muds where it was possible to kill anyone, at any time, in any way, and then to loot their entire corpse. And this was a mud with permanent death. But it worked out because people didn't kill needlessly. With a game as large as Everquest, with fairly unrestricted PvP, you get a Sullon Zek. Where level 60+ griefers routinely rampage through newbie hunting grounds, where you'll be nuked to death when you're low on health after a fight with an NPC, and where you'll be corpsecamped so you effectively can't play. |
| | |
| | #13 (permalink) | ||
| Banned Join Date: Nov 2002
Posts: 264
| Quote:
![]() Quote:
It is actually quite fun to grief because you get a reaction out of people like your little spurt just now. 99% of the time when playing on SZ, if you are polite and ask for a loot and scoot you won't get griefed. If you tweak off and start calling people fags, etc they will cc you. N00B | ||
| | |
| | #14 (permalink) |
| pidget menis Join Date: Oct 2002 Location: Ohio
Posts: 47
| I don't think PKing will be a major problem in SB... they seem to have a pretty good system to keep it in check. What I've gathered from the players in beta is that most of the player base is a lot more mature and doesn't go around ganking people.. that and n00bs can't be ganked, because you can't PK until 20+ and/or off the n00b island. If someone does choose to PK, for no reason, everyone will know about it, and it could cause serious problems for that player, such as them getting griefed until they quit/grow up. I don't think much of the PVP system has changed through the beta (not for sure, flame away if i'm wrong)... |
| | |
| | #15 (permalink) |
| Registered User Join Date: Nov 2002 Location: ca
Posts: 14
| re: sb I dunno. I am currently beta testing and am a 24 channeler (kinda like a eq wizard). For those who havent played it it is almost like a new diablo game. A lot of it directly resembles it. As for the pvp aspects of it your are correct. There is a safe noobie island and everywhere else except in towns is open pvp(accidently AoEd my group once). The basic PvE is laughable. As a channeler I can chain nuke in combat and all I gotta do is take a few steps back in combat and I am free to start nuking again. Although the game is extremely laggy at times. Some fights It will take 30 seconds to get a spell off, while melee combat seems only slightly affected by this. I havent actually tried any of the PvP or siege stuff yet(was kinda hoping on getting higher first). But, I do think it has potential. |
| | |
![]() |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
| |