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| | #1 (permalink) |
| A Relic Join Date: Jan 2002
Posts: 1,227
+15 Internets | Player Made Elemental Armors - Has This Been Brought Up? This has been bugging me for a few weeks now and I haven't seen it brough up or mentioned anywhere. Are the developers aware of the fact that the Water Plate armor and the Earth Plate armor have their stats switched? The player made Plate from Earth has the stats that the player made Plate from Water should have and vice versa. Incredibly enough, the Silk, Leather, and Chain from those planes all have correct stats. And for those that don't understand. The armor from the Plane of Water is supposed to be the balanced type, i.e. 75/75 stats. The armor from the Plane of Earth is supposed to be heavy on hps/low on mana type, i.e. 120/50. Speaking of player made armor, am I the only person that thinks components are way, way too rare? I've been trying to camp parts for my Froglok in the Plane of Earth for a month now and all I've managed to do is get 3 failed attempts at plate and make about 18 aa. Specifically the Liquified Earth drop rates are ridiculously low (i.e. ultra rare drops, probably a 1% drop rate at best). Meanwhile I have people making Stonewood Compound Bows by the truckload. This is actually a problem for all 4 planes, one of the components for the Tempers required for smithing is basically nonexistant. This needs to be addressed. The failure rate for the armor is high enough to counteract any type of immediate market flooding of the wares. There is no reason for the reagents to be as rare as they are... |
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| | #2 (permalink) |
| Registered User Join Date: Jun 2002
Posts: 62
| If that is true, then they need to take a serious look at component drop rates across the board for this trash, and fast. Doing a handful of POEa raids, I thought bow strings were way too common off the oscar the grouch gone raggae things. Take into account time spent vs item stats/diffidulty of mob and all that good stuff they like to screw up, but regardless, they can't be too common. Since they are dropable, not even LORE, and fucking kickass stats, it could totally jack up a strong item based economy in a lot of ways. Assuming they still give a fuck about that, of course. |
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| | #3 (permalink) | |
| Fires of Heaven WoW Officer Join Date: Jan 2002 Location: Portland, OR
Posts: 185
| Re: Player Made Elemental Armors - Has This Been Brought Up? Quote:
Especially considering for one piece of legendary smithed plate armor you need a minimum of 3 tempers. One temper for the chain jointing, one-three tempers for the sheets of metal, and one temper for the final combine. And that's assuming you don't fail on any temper, jointing, sheet, armor combines. The rarity of these temper ingrediants is completely assinine. It would take less time to outfit an entire guild in elemental armor than it would take to farm the ingrediants for one suit of legendary plate mail. | |
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| | #4 (permalink) |
| Registered User Join Date: Aug 2002 Location: Texas
Posts: 4
| Every single drop for the elemental pottery crafted idols is exceedingly rare too, and on top of that, several of the components (liquified earth being one of them) are shared with other tradeskill items . . and on top of that the elemental glazes are used to make the multielemental glaze, which is presumably used in order to get to the plane of time, or some other quest. |
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| | #5 (permalink) |
| Registered User Join Date: Apr 2002 Location: Pullman WA
Posts: 348
| I do believe I read this before here, but both points need to be addressed. The armor stats need to be fixed, duh Sony. What should be happening reagent wise is a ballance that for example if you farm mobs for XP in the plane of fire, after a weeks time you look at the totals of tradeskill items that you have. What you should have collectively is enough components to make attempts at different items and when you're all done, have little to no tradeskill components left. Thats not the case. I XP in the plane of fire exclusively simply because mobs there aren't immune to random crap other then root/snare rarely, and I farm components for Firesilk Armor specifically. You need 3 Obsidianwood Saps, 2-6 Firesilks, 1 brick of molten ore, a raw diamond and a fire Mephet Blood as components from this zone. After a week of XP, on average I have around 8 saps, 60 fire silks, 15 bricks of ore 40 fire mephet bloods and 10 raw diamonds. Stuff doesn't drop correctly, and its like that for every trade skill item as anyone who farms the stuff will tell you. Firesilk armor is one of the easier planar items to make and I'm 4 for 7 on combines through multiple lesser failures in jewelery and smithing. Instead of a new expansion will multiple zones that no one is going to even touch in a week, spend more time adjusting the drop rates of EVERYTHING in the elemental planes. |
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| | #6 (permalink) |
| Deceiver Join Date: Dec 2002 Location: Sweden
Posts: 110
| Not into tradeskills myself, but I've noticed from the people in guild that try to make these armors for those that want em, that the only pieces that ever seems to get done are silk leggings. The components for smithed stuff do indeed seem awfully rare ![]() |
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| | #9 (permalink) |
| Your existence offends me. End it. Immediately. Join Date: Dec 2002
Posts: 90
| Therein lies yet another problem with the armor in-game. I'm sure all of us can remember the days when the game first started (and for the beta testers) when the initial planar armor (read as Hate and Fear, ya weirdos) matched with graphics, and complimented itself, statwise (i.e., unless you had two or more pieces, the rest of your equipment was pretty fucking retarded...not to mention the fact that you lucked ugly as hell). Now we fast forward through Kunark (still a balanced, graphically-okay, matched-set sort of deal), through Velious (quest-and-matching-armor all around, with three different styles to choose from). Then Verant/Sony went off the beaten path in Luclin. Now, I am all for nifty new shit. New robes, Splurt-casting shoulders from VT, and so on. But in theory, shouldn't armor have a resonating effect? Let us take a tank/melee/warrior type, and throw him into some plate. Looks spiff, stats are okay. He gradually replaces his stuff one piece/color at a time. But shouldn't he be rewarded for finding matching gear Let us take the PoP armors, for example. If you make the tailored-armor, shouldn't it's stats be more or less the same as the armors found in the Tier-3 and below? And shouldn't the items required to make that armor be found in the Tier 3 and below zones? And shouldn't it all more or less match up, so that people WANT to have the full set, instead of hodge-podge pieces scavanged from every fucking zone known? But then, since I play nothing but necros, my armor options are pretty simple. So, on that, I could just be typing this shit for no reason at all, except to purge myself of the feelings of stupidity for going to Legends. Bleh. Where's my fucking Malox and Tagamet? Fucking raid leaders wanting my stupid necro ass to pull. Fuckers.
__________________ Zarseem Nasaar Necromantic Perfection "How can one man bear so much hatred, rage, self-loathing, and spite...and not get buried in his own insanity or corrupted by the very essence of misery he represents?" |
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| | #10 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 1,591
| Lord this has been bugging me for months. Ever heard of gaseous condensate? Thats a good one isn't it! In all the PoAir raids I've done I've never ever seen the temper components drop there except of course the blood. Earth is pretty ass too. Chips of Granite are rediculously uncommon and to make it any more annoying those same mobs drop Shards of Granite...both look the same, both are stackable, except one is worthless! Great itemization! I have no problem with the stats as they are in a way, cuz if you want the pieces just go to said zone to camp it. At least Farwater plate/scale is reasonably makeable (if you exp down there you can get a lot of Ice, Soapstone and such, good exp too), except I've never seen enough slime drop to make 1 piece of the water silk. While I don't mind much, the stats are the same as Air silk just different resist really, planar tradeskilling is just annoying. They just need to fix temper drop rates in all zones to be pretty common, make the mephit skins a LOT rarer (you have no idea how many stacks of assorted skins I have banked and considering every leather combine only takes 1 skin, I'll use them all...never. 4 stacks last I checked!), and make the items more balanced in desireability really, especially the bows, sort of sad the Stonewood compound bow is the only one really worth using anyway. |
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| | #11 (permalink) |
| Vikki Scores a critical hit!(121) Join Date: Aug 2002
Posts: 105
| I would think that their current reason for having the drops really low is to limit the amount of it finding its way out of Elemental capable guilds, and trickling down to the rest of the population and slowly and slowly inflating the lower tier guilds with even better armor, which is already happening on most servers (more with bows though) and is bound to start picking up as guilds finish off equipping their guilds with what they need and more make their way into the elemental planes. I've not been to the elementals myself so I really don't know the relative drop rate... But it's kind of silly if the drop rate isn't even there to equip the population of the guild that isn't there, considering the other armor from the elemental planes that's better and if you described it properly, more common. Either way the armor will start finding its way out of the elemental planes and pick up to the point of where HoT armor is now eventually, I think it's likely a matter of Verant trying to delay the rate in which that happens. |
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| | #12 (permalink) |
| Registered User Join Date: Apr 2002 Location: Pullman WA
Posts: 348
| Either up the drop rate for the rarer pieces for trade skill items, or lower the drop rate on the common stuff. Its annoying having shit loads of one thing and never getting the other parts. |
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| | #13 (permalink) |
| Registered User Join Date: Oct 2002
Posts: 1
| Another Idea One thing I've seen posted before that would help is to replace the temper requirement with etherial temper for all but the final combine. For example, if you were making a BP, you'd need 1 etherial temper for the joinging, 3 etherial tempers for the sheets, and 1 elemental temper for the final join. If you combine this with and increase (or in some cases actually making the items drop in the first place), it would help the problem. Illandra Azuryne Level 65 Paladni - Xegony |
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| | #14 (permalink) |
| Your existence offends me. End it. Immediately. Join Date: Dec 2002
Posts: 90
| Farming and the trickle down effect are going to happen though. It's inevitable. How many of you remember the days when Skyshrine armor was awesome (this is back when NToV and Sleeper's were only accessable to like 4 guilds)? Well, it gets farmed now by a cleric/chanter combo. While I don't see this (just two people owning a zone, I mean) happening in a zone like, say, Vex Thal, I do foresee a day when one group can go to VT to get loots, and therefore it's only a matter of time (and expansions, and AA points, and so on) before one group will be able to handle the Elemental planes. Therefore, I make the point that Sony seriously needs to start planning on bringing all the planes (Old World ones included) back into some sembelance of order...there's such a huge disparagement between the loot, mobs, and such, that it's sad. The only purpose the old planes serve (and yes, I agree that this is important, but there are better places to do it now) is as a practice ground for raiding and team-work drills. When a cleric, monk, chanter, and warrior can kill virtually everything in Hate, then there's a problem. The drop rate in the new planes is sad, and yes, I agree the case made to keep the rare drops the way they are to prevent twinking, and farming (and therefore keep the new armors somewaht unique) is valid. However, the game at that point (read as Elemental planes) is frustrating (and sometimes dull...VT Part Deux), why throw in even more ("Whadaya mean this ring event never ends??? And the drop rate is 1 in 650 mobs????????") But the story-line was pretty nifty.
__________________ Zarseem Nasaar Necromantic Perfection "How can one man bear so much hatred, rage, self-loathing, and spite...and not get buried in his own insanity or corrupted by the very essence of misery he represents?" |
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| | #15 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 23
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