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| | #32 (permalink) | |
| open up my eyes... flooded with daylight. Join Date: Jul 2002 Location: Tampa, FL
Posts: 1,286
| Quote:
Typing it does work tho... | |
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| | #33 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 671
| On a smaller level, I keep Gate memmed most of the time just in case shit hits the fan(bad pull, train, etc). And with all the lag the new models create, and my own stupidity of not noticing I casted the wrong spell, not being able to interrupt without typing and clicking off the buff, this could really fuck some people up. |
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| | #34 (permalink) |
| Disgruntled Warrior Join Date: Dec 2002
Posts: 86
| Has everyone gone lazy all of a sudden? I don't have a high end game caster, nor do I have a lot of knowledge on them, but on my twink, all I gotta do is take a step or two forward and the spell won't go off. *shrug* I'm probably missing some fact of why you have to duck or something. |
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| | #35 (permalink) | |
| Registered User Join Date: Sep 2002
Posts: 241
| Quote:
I have a 1700+, 1gb 2700ddr, GF4400 system and on raids the new graphics can lag me out. So, I used old graphics. You NEED a horse for sit aggro. I find my death rates to rise dramatically in indoor zones. Worst off is trying to rebuff after a death with mobs in camp. You have to sit and you have to med. The fucking horse head blows. It takes up about 1/5 my total screen. The starting and stopping times of horses SUCKS. Horses don't take 5seconds to start or stop. Go to the race track sometime. Watch how fast they can start out of the gate. They can't insta stop, but I can't either when I run. So I guess we should all take 5 seconds to stop when running... If anything, they should offer a aap that gives horse level mana regen. Make it cost 15-20 points and some plat. Say, 25k or so. or offer aap's that reduce the fucking start/stop times. | |
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| | #36 (permalink) |
| Registered User Join Date: Aug 2002
Posts: 66
| Why does it come as a surprise to people when SOE fixes things with the quick and dirtiest method possible. Throughout their entire history dispite multiple changes in development teams, one rule has held true, the fix they put in will be the quickest most half assed solution you could imagine. Rather than spend a day adding the drawbacks to the old model horses, they just screwed the people who think the new models look like ass and the people who's computers can't really handle the extra polygons. No surprise here, it's part of their corporate culture, just like their ignoring bugs in released expansions while putting out new ones. |
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| | #38 (permalink) |
| Conquest Join Date: Mar 2002 Location: Switzerland
Posts: 4,816
+16 Internets | As much as I hate to refer to any kind of "logic" or "realism" to motivate game changes, one would think even when ridding a spell caster can instantly stop casting... Duck became the "stop casting" key at the favor of a change during kunark I think (I remember casters rejoicing). All they have to do is add a real "stop casting" key that works on horse back too. The inertia of the horse is balance enough I would say.
__________________ -retrosabotage- |
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| | #39 (permalink) |
| I'm still the master of Mistmoore, dammit! Join Date: Jun 2002 Location: Cincinnati, OH
Posts: 2,071
| There's a trick I know that allows your horse/drogmor to stop and start faster. I assumed most people knew this, but with all the bitching going on in this thread, I'll share. Get a long cast time right click item with a somewhat laggy effect. For druids, Elder Spiritist's Leggings are good. Lag the shit out of yourself. When the lag gets you down to around 5fps or so, create your horse/drogmor. It's important that the lag is affecting you the moment the horse/drogmor is cast. This should allow your horse/drogmor to stop and start on a dime, and give you nine cents change. Other methods include turning all models on, with full clip plane, and staring out into the masses in the bazaar. I've had horse graphics ever since I bought my horse, and I kite just fine. You just need to weigh the pros and cons. Is the 20+ extra mana per tick in outdoor zones worth not being able to easily interrupt spells? (P.S. The reason this works is because your horses/drogmors start and stop speed is based on the amount of lag you're suffering from when you first summon it. Your horse/drogmor will retain it's start and stop speed when you zone.)
__________________ "“Education is the kindling of a flame, not the filling of a vessel.” --Socrates-- |
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| | #40 (permalink) |
| Registered User Join Date: Oct 2002 Location: Japan
Posts: 135
| I am very upset at the changes to horses today. I am very attached to my original avatar's character graphics. At least with the old system you could still use a horse and get the benefit to meditation by sitting. These horses are not exactly cheap either so please don't tell me about "drawbacks" as there should be none. Perhaps jboots or any other sought after item's should have drawbacks too? Let's get real here. The drawbacks are in their cost and rarity. Let's be honest whether a caster is sitting or standing should have absolutely no bearing on your mana regen rate--especiallyat lvl 65. Forcing people to buy horses to be able to med and regen at a normal rate is the real problem here. I didn't remember Gandalf the Grey or Saruman the White sitting down to med inbetween casts during their battle in the Fellowship of the Ring. That would have looked silly but that is the reality the SOE devs would have us believe. Another problem is the fact that the average caster has volumes of spells by the time they reach lvl 65 and 8 spell slots just does not cut it. Does anyone really think that an apprenctice wizard like Harry Potter should be able to "mem" the same amount of spells as a level 65 Gandalf the Grey? SOE wants you to believe it. In the past I have even read such nonesense coming from Absore about how determing what 8 spells you should have memmed is all part of the "vision". It's laughable that a casters ability swap spells and avoid sit agro is now considered part of the game. The real problem is that many EQ players were purchasing expensive horses to be able to regen mana, HPS and to avoid sit agro. Speed was never the issue for most people. As usual SOE Devs have taken the lazy way to solve a so-called "problem". It's very typical of them to nerf anything that players do to circumvent EverQuest "features" like sit agro (have a level 65 sit near an orc pawn to see for yourself), and sit bonus to hp/mana regen. The fact that nerfing horses for old world models was high on the priority of the Devs for game breaking issues speaks volumes of how out of touch these folks are with the EQ community. With so many outstanding broken things in EQ it makes you wonder what these people are smoking.
__________________ Old Man Potter |
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| | #41 (permalink) |
| I'm still the master of Mistmoore, dammit! Join Date: Jun 2002 Location: Cincinnati, OH
Posts: 2,071
| Some of you seem to want to have your cake and eat it too. You were getting 20 something mana regen by constantly being able to stand, as well as avoiding sit aggro, and all you to do was drop 8k in the bazaar. There were supposed to be obvious penalties to using a horse. Turning off models was a way to circumvent the penalties and was not intended.
__________________ "“Education is the kindling of a flame, not the filling of a vessel.” --Socrates-- |
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| | #44 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 7
| Quote:
I have all the new models turned on, and only lag in places like the Bazaar (with it's huge zone population) and in Dawnshroud Peaks. And in DSP I can lag with no one around. It's not the models that lag me. It's the zone. And the spell effects. | |
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