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Old 02-21-2003, 03:38 AM   #16 (permalink)
Rhaal
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what was their reason for taking away server count anyway? cyber terrorism?
This was done about a month before the release of Dark Age of Camelot. And I believe they were affraid of a mass exodus to DAoC, and in case average server count should go down by 500 from one day to another, more people would probably think 'hey, that DAoC might be worth trying out'.

They never stated why they did it. But I'm almost certain that's the reason.
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Old 02-21-2003, 03:59 AM   #17 (permalink)
Bismuth Jones
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I remember either Abashi or Absor explicitly saying that it was to prevent the competition from seeing their numbers. As already mentioned, it was probably intended entirely with the players in mind. Some squirrely idiots playing the game probably would bail just because a new MMORPG comes out and EQ's population drops for just a few days. I don't blame Sony.
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Old 02-21-2003, 08:14 AM   #18 (permalink)
sadre spinegnawer
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rhaal nailed it. Cause perception counts, and yes, if players started seeing low server counts, they might think the action is elsewhere, and go check out a new game.

That verant fed the bs story "its to protect us against competitors seeing our numbers" pissed me off. It was all about denying their consumers information about their product.

And in my impression, I think server counts are down, not up, once one deducts bazaar bots.


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