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| | #31 (permalink) | ||
| Registered User Join Date: Apr 2002
Posts: 11
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__________________ Hikaaru Jones, the monk the ladies love | ||
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| | #32 (permalink) |
| ache Join Date: Mar 2002
Posts: 375
| Considering how even George Lucas butchered the lastest cinema contributions of his own story it's fitting that Sony shit all over this game. If the title's own origonal creator has stooped so low why should anyone else even bother. $ $ |
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| | #33 (permalink) |
| Destroyer of Worlds Join Date: Oct 2002 Location: Phobos
Posts: 204
+1 Internets | I have been beta testing SWG and all I can say is this: Star Wars mod for EQ. I am not really interested in this game since testing it and I eventually uninstalled it from my box. Granted the graphics look great and some of the settings look fabulous, but it is basically EQ. Recently SOE announced SEVERAL cool things removed for the game to make a release for April. Please! The time they have been in development with this thing you think they would have something completed. And, with less than two months away from release I highly doubt that it will be a smooth one. There were times I could not even login because the servers were always down; I even checked the beta page for the weekly updates to see when they would be up; nothing. If you are a hardcore SW fan boy: you’ll love it. For the power gamer: stick with EQ. The one game I am really interested in is WOW. Blizzard has top notch developers and I don’t care how long they take to finish the game. SWG will be a success, but it will run out of steam after a year.
__________________ "So do all who live to see such times. But that is not for you to decide. All you have to decide is what to do with the time that is given to you." - Gandalf "I NOW INFORM YOU THAT YOU ARE TOO FAR FROM REALITY." - Mohammed Saeed al-Sahaf 53rd Paladin of Brell, Krathur Hawkwind (Winner's Circle) |
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| | #35 (permalink) | |
| Registered User Join Date: Jun 2002
Posts: 1,205
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I can tell you. Every single game I played beta 2 months before launch was nearly unchanged when it went live. I think the biggest pre-live change I ever saw was DAoC's adding of the horse lines (which I think was very late in the last beta). 2 months before launch, the feature set is frozen. There's so many bugs to fix already, they cannot afford to add loads of completely untested features that will require intensive bug fixing. The game you get live is always essentially the game you beta tested for the last two months, plus or minus a few fixes, and a couple minor adjutments. If there are real changes in the way SWG plays, then SWG will not launch in 2 months. Tweaking skills here and there, sure. But change in the way it is played? In your dreams. | |
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| | #36 (permalink) |
| Banned Join Date: Jan 2002
Posts: 2,027
| Seriously how many people that know Raph Koster's history (AKA Designer Dragon in his UO days - I think he's Q3P-O currently, not 100% sure though) expected anything more from him? Only took UO about 3-4 years over his projection to add in the Paladin and Necromancer "classes", he's a dreamer - great ideas, but never been a timetable guy. That and he tends to buckle instead of sticking to a Vision (tm). If I ever made a dream team of MMO developers he'd definately be there, but I'd keep him leashed from speaking to the public about his ideas until they were already in the end stages of testing. |
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| | #38 (permalink) |
| Registered User Join Date: Nov 2002
Posts: 2
| Considering how the beta appears to be progressing, I suspect they'll either a) push it back 1-2 more months or b) cut more features.
__________________ Sage Zarloth V`Sharatouum Ancient Dawn, Vallon Zek |
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| | #39 (permalink) | |||||
| Registered User Join Date: Nov 2002 Location: Joliet, Il
Posts: 7
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It amazes me how fucking negative the people on this board are. | |||||
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| | #40 (permalink) | |||
| Banned Join Date: Jan 2002
Posts: 2,027
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A good product stands on its own and has it's own shine to it - how many truly superb products can be almost completely described by comparing it to another product or two? Without some sort of vision that is not possible. Quote:
To explain in the simplest possible terms, my opinions of how to make a successful product: 1. Not making false promises, future plans or not, people want what they expect to be included when they buy the product in the store not in a patch after a few months much less in a paid expansion pack. This includes keeping your mouth shut about feature sets until you know they're going to happen. Not to mention the poor saps that preorder something based on early information and don't really keep up with it. 2. Focus on keeping the core concepts to your product intact regardless of people's input on it a game needs a solid focused core to it before you start adding things and fooling with it - screwing with the core design concepts rarely ends up with a good final product. | |||
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| | #43 (permalink) |
| team vkuruv Join Date: Jul 2002 Location: no uncle timmy, i don't wanna play this game anymore
Posts: 151
| vision? eq is a phenomenon, you can't plan or create success like this via vision. - the beauty of eq was all accident... and the improvements made by keeping an ear open to the players (here and there). it comes every once in a great while (least that's how i feel). if you believe in careful planning and trust in a core of devolopers (like swg) that's fine too. but no at sony says: 'it's a succes... exactly how we planned and visioned' |
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| | #44 (permalink) |
| Banned Join Date: Jan 2002
Posts: 2,027
| Heh you can't expect a good product when you have a vision to it? Guess you've never heard of companies like Bioware, Origin(pre-EA), Blizzard, id, Sir-Tech, Firaxis, Lionhead, and dozens more. Every single one of those companies has produced a product at some time with features that the public questioned when they were announced - and I'm sure that anyone with even a month of computer game experience can at least name one product one of those company made. To use a stupid analogy like I love to do: Religion can cause people to do bad things, but religion itself is not a bad thing - a vision to game design is a good thing, but it can be abused sometimes. (Like what most of you are probably knee-jerking about over mention of the Verant 'Vision'(tm)) |
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