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Old 03-20-2003, 08:50 AM   #151 (permalink)
Mezzdat
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Yes I do, Necros and Wizards both can, while I have no direct knowledge of any other classes being able to get them quite that fast, I'm sure it's possible.
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Old 03-20-2003, 09:21 AM   #152 (permalink)
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Yes

I personally can verify that I've got 20 AA in one day as a wizard. I quad'd in HOH from 7 am until midnight, averaging 45-50 minutes per AA.

However Enchanters still have more potential than any other class (ok necros have charm too, so they can rip it up in crypt of decay)

Solo I can average an aa every 45-50 minutes, which is great exp, but an enchanter can potentially get an AA every 15 to 20 minutes if the mobs are close together and they don't have to spend time pulling.

Something I found interesting - grouped with an enchanter and cleric, we were able to pull fast enough to make an AA faster than every 45 minutes still. 3 people in group and still making great exp because of enchanter charm.

The DPS a hasted CoD pet can put out just can't be matched.
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Old 03-20-2003, 09:36 AM   #153 (permalink)
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just imagine the crazy xp people would get if charm was overpowered and not balanced like it is now
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Old 03-20-2003, 10:33 AM   #154 (permalink)
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We've talked a LOT about the ability for an enchanter to do sustained 15-20 minute AA's on the enchanter boards, and have even gotton down into some nitty gritty math with it.

The conclusion is always the same. While it is theoreticly possible to pull off a 15-20 minute AA, there is no way to make this the time your 'average' AA takes in any way. The fastest rate of sustained AA gathering in current zones seemes to be capped around the 27-30 minute mark.

Personally as an enchanter with 100 AA, if I get the right buffs (pot9, SOE, BoR, Symbol of Kazad), I can sustain 40 minute AA's until Pot9 wears off, and can could probably go longer. havnt been able to get much faster than that myself, but Havn't tried soloing in cod or plane of fire yet, I stick to Valor/tactics/hoh. Also you could shave off some time by having a 2boxed druid/cleric to buff/heal/rez you.

I think you attemptedto adress this issue with the comment about assuming they dont have to spend time pulling, as this is the main bottleneck. But even assuming you can chain pull AND find the mobs. charm breaking can waste several minutes, as your often dealing with 3 mobs at a time.

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Old 03-20-2003, 11:09 AM   #155 (permalink)
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Something screams overpowered if your primary limiting factor in being able to get exp is that you killed all the mobs near you too fast.
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Old 03-20-2003, 11:29 AM   #156 (permalink)
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Quote:
Originally posted by Patricio
Something screams overpowered if your primary limiting factor in being able to get exp is that you killed all the mobs near you too fast.
not really. i mean a lot of ppl who solo will find a nice room/area to solo in and often they will kill all the nearby mobs before the first one they killed, repops. hell i was a ranger and in my early 50's use to solo deepwater goblins in loio and often id find myself just sitting and medding when i didnt need to cuz i killed them too fast and was waiting for them to respawn, does this mean i was overpowered? nah. but yet this was the primary thing limitting my exp gain- id kill the mobs very fast so i had to wait for them to respawn.

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Old 03-20-2003, 11:40 AM   #157 (permalink)
Samus Aran
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EverQuest is a social game. So what does the ability to solo large mobs really matter? That's just my opinion tho.
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Old 03-20-2003, 12:24 PM   #158 (permalink)
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well....

i just think its interesting how much the game has changed since it came out. i mean its drastic. original eq, the mobs in Lguk were badass. soloing the froglok king was laughable at the time. now u see people solo-ing mini bosses in a place like bastion of thunder where mobs hit hard. i hear rumors of a duo taking out all of poh? somebody semi-solo'ing bristebane? a paladin at that(not to diss pallies but i just thought a class like a necro or druid would be the ones to solo anything like a god). HoT can now be duo'd, Enchanters can now have pets that seriously wouldve taken raid forces to kill back in the day. Not only has increase in player power been so drastically put up the scale, but just the gameplay of it all is different now. I wonder if this is the direction verant originally meant to take the game or if they were/are just making it up as they go along.
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Old 03-20-2003, 02:14 PM   #159 (permalink)
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Progression

Obviously going off topic here...

The progression of any game is one of the hardest things to balance.

Seriously - how could VI havn't known that EQ would still be around 4 1/2 expansions later?

One thing that would of been interesting is never lifting the level cap. Say everyone was still level 50 (obviously some stuff would have to be retuned) but all the new skills and spells that came out would ALL be level 50. A new character reaching level 50 would literally "ding" god almost. Going from the level 49 to level 50 transition would be a massive leap of power. Of course this assumes that they wouldn't spared out abilities like defensive down into the 45 level range.

But imagine if all skills/spells gained at 51+ were all granted at level 50.

Would be quite interesting....
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Old 03-20-2003, 02:22 PM   #160 (permalink)
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hi

people kill doomfire guardians/chaplaims/maguses all the time by kiting outside the castle in fire, they are level 67 and quad for 900+, tons of hps but dont summon so its doable...
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Old 03-20-2003, 02:59 PM   #161 (permalink)
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I killed a 32k hp, triple 350, summoning epic quest Shadowknight in Kerra Isle. Not easy to do for a druid. Especially one KoS to Kerra Isle.
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Old 03-20-2003, 03:37 PM   #162 (permalink)
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STFU

Please nigga

Triple 350 ain't dick when your level 65 with elemental planes gear and 250 AA.

Not to mention you would of had access to a manastone because your in kerra.

I'm assuming its rootable, which means you had all the time in the world to kill it - even if it did summon.

That kill is probably about as hard as lodizal. Which is pretty much a joke these days.


Now if you said you solo'd a summoning mob in the planes thats hits for 900, I'd say your special. But right now, your just special olympics (har har, i make good jokes!)

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Old 03-20-2003, 04:36 PM   #163 (permalink)
Ulathur Freespirit
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Hardest mob i've solod would have to be Lodi, nothing fantastic, but as a warrior it's sorta a acomplishment full raid buffed mind you, and chain drink hp potions, with occasionally blind it with wess so I could buy alittle time to switch to regen tunic and chain click BP.

not too proud of it though since my guild was at my back ready to help if i gave the word
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Old 03-21-2003, 12:46 AM   #164 (permalink)
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Re: Progression

Quote:
Originally posted by Bazael
Obviously going off topic here...

The progression of any game is one of the hardest things to balance.

Seriously - how could VI havn't known that EQ would still be around 4 1/2 expansions later?

One thing that would of been interesting is never lifting the level cap. Say everyone was still level 50 (obviously some stuff would have to be retuned) but all the new skills and spells that came out would ALL be level 50. A new character reaching level 50 would literally "ding" god almost. Going from the level 49 to level 50 transition would be a massive leap of power. Of course this assumes that they wouldn't spared out abilities like defensive down into the 45 level range.

But imagine if all skills/spells gained at 51+ were all granted at level 50.

Would be quite interesting....
Which is very likely the reason they increased the level cap to 65. Look how bloated the level 60 spells are already. There are a ton of them. I hated the level increase, but it was a necessary evil.
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Old 03-21-2003, 02:20 AM   #165 (permalink)
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Re: STFU

Quote:
Originally posted by Bazael
Now if you said you solo'd a summoning mob in the planes thats hits for 900, I'd say your special. But right now, your just special olympics (har har, i make good jokes!)

Worthless
I like solo'ing Fire, makes me giggle to be able to solo mobs that would have taken most guilds a full raid to kill 6-7 months ago.

I solo'd Blax once too... For about 20 seconds, but it's the effort that counts
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