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| | #152 (permalink) |
| Registered User Join Date: Mar 2002 Location: Minnesota
Posts: 439
| Yes I personally can verify that I've got 20 AA in one day as a wizard. I quad'd in HOH from 7 am until midnight, averaging 45-50 minutes per AA. However Enchanters still have more potential than any other class (ok necros have charm too, so they can rip it up in crypt of decay) Solo I can average an aa every 45-50 minutes, which is great exp, but an enchanter can potentially get an AA every 15 to 20 minutes if the mobs are close together and they don't have to spend time pulling. Something I found interesting - grouped with an enchanter and cleric, we were able to pull fast enough to make an AA faster than every 45 minutes still. 3 people in group and still making great exp because of enchanter charm. The DPS a hasted CoD pet can put out just can't be matched. |
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| | #154 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 375
| We've talked a LOT about the ability for an enchanter to do sustained 15-20 minute AA's on the enchanter boards, and have even gotton down into some nitty gritty math with it. The conclusion is always the same. While it is theoreticly possible to pull off a 15-20 minute AA, there is no way to make this the time your 'average' AA takes in any way. The fastest rate of sustained AA gathering in current zones seemes to be capped around the 27-30 minute mark. Personally as an enchanter with 100 AA, if I get the right buffs (pot9, SOE, BoR, Symbol of Kazad), I can sustain 40 minute AA's until Pot9 wears off, and can could probably go longer. havnt been able to get much faster than that myself, but Havn't tried soloing in cod or plane of fire yet, I stick to Valor/tactics/hoh. Also you could shave off some time by having a 2boxed druid/cleric to buff/heal/rez you. I think you attemptedto adress this issue with the comment about assuming they dont have to spend time pulling, as this is the main bottleneck. But even assuming you can chain pull AND find the mobs. charm breaking can waste several minutes, as your often dealing with 3 mobs at a time. Last edited by ilian : 03-20-2003 at 10:37 AM. |
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| | #156 (permalink) | |
| you will all bitch about WoW too Join Date: Nov 2002
Posts: 175
| Quote:
Last edited by tanuvyen : 03-20-2003 at 11:59 AM. | |
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| | #158 (permalink) |
| you will all bitch about WoW too Join Date: Nov 2002
Posts: 175
| well.... i just think its interesting how much the game has changed since it came out. i mean its drastic. original eq, the mobs in Lguk were badass. soloing the froglok king was laughable at the time. now u see people solo-ing mini bosses in a place like bastion of thunder where mobs hit hard. i hear rumors of a duo taking out all of poh? somebody semi-solo'ing bristebane? a paladin at that(not to diss pallies but i just thought a class like a necro or druid would be the ones to solo anything like a god). HoT can now be duo'd, Enchanters can now have pets that seriously wouldve taken raid forces to kill back in the day. Not only has increase in player power been so drastically put up the scale, but just the gameplay of it all is different now. I wonder if this is the direction verant originally meant to take the game or if they were/are just making it up as they go along. |
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| | #159 (permalink) |
| Registered User Join Date: Mar 2002 Location: Minnesota
Posts: 439
| Progression Obviously going off topic here... The progression of any game is one of the hardest things to balance. Seriously - how could VI havn't known that EQ would still be around 4 1/2 expansions later? One thing that would of been interesting is never lifting the level cap. Say everyone was still level 50 (obviously some stuff would have to be retuned) but all the new skills and spells that came out would ALL be level 50. A new character reaching level 50 would literally "ding" god almost. Going from the level 49 to level 50 transition would be a massive leap of power. Of course this assumes that they wouldn't spared out abilities like defensive down into the 45 level range. But imagine if all skills/spells gained at 51+ were all granted at level 50. Would be quite interesting.... |
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| | #161 (permalink) |
| I'm still the master of Mistmoore, dammit! Join Date: Jun 2002 Location: Cincinnati, OH
Posts: 2,071
| I killed a 32k hp, triple 350, summoning epic quest Shadowknight in Kerra Isle. Not easy to do for a druid. Especially one KoS to Kerra Isle.
__________________ "“Education is the kindling of a flame, not the filling of a vessel.” --Socrates-- |
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| | #162 (permalink) |
| Registered User Join Date: Mar 2002 Location: Minnesota
Posts: 439
| STFU Please nigga Triple 350 ain't dick when your level 65 with elemental planes gear and 250 AA. Not to mention you would of had access to a manastone because your in kerra. I'm assuming its rootable, which means you had all the time in the world to kill it - even if it did summon. That kill is probably about as hard as lodizal. Which is pretty much a joke these days. Now if you said you solo'd a summoning mob in the planes thats hits for 900, I'd say your special. But right now, your just special olympics (har har, i make good jokes!) Worthless |
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| | #163 (permalink) |
| King Nothing Join Date: Oct 2002 Location: Hell
Posts: 72
| Hardest mob i've solod would have to be Lodi, nothing fantastic, but as a warrior it's sorta a acomplishment full raid buffed mind you, and chain drink hp potions, with occasionally blind it with wess so I could buy alittle time to switch to regen tunic and chain click BP.not too proud of it though since my guild was at my back ready to help if i gave the word ![]()
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| | #164 (permalink) | |
| That Guy That You Wish You Were Join Date: Nov 2002
Posts: 63
| Re: Progression Quote:
__________________ "Hey, you're that guy that you are!" | |
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| | #165 (permalink) | |
| Registered User Join Date: Sep 2002
Posts: 241
| Re: STFU Quote:
I solo'd Blax once too... For about 20 seconds, but it's the effort that counts ![]() | |
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