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Old 02-04-2003, 04:53 AM   #1 (permalink)
Vayanla
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Patch Message - Feb 4, 2003

February 4, 2003 3:00 am
------------------------------

Note: Some folks have had trouble getting the elves' beard colors to work properly. In order to get them to show up, you may need to set DoProperTinting=TRUE in your Eqclient.ini file. You can do that by typing /dopropertinting in game.

ALSO NOTE: We have changed a lot of UI Files. Here's the list:

** UI File Changes **

EQUI.xml
EQUI_Animations.xml
EQUI_CharacterCreate.xml
EQUI_FacePick.xml
EQUI_NoteWindow.xml
EQUI_OptionsWindow.xml
window_pieces04.tga
EQUI_JournalCatWnd.xml - NEW FILE
EQUI_JournalTextWnd.xml - NEW FILE
EQUI_JournalNPCWnd.xml - NEW FILE
EQUI_BigBankWnd.xml - NEW FILE


** Interface and Gameplay **

- The melee button for Ulaks, Martial weapons and Two-Handed Piercing weapons should appear to be depressed when attacking.
- Increased the size of the Notes window in the new UI.
- /viewport fixed.
- Fixed bug where action and hot-buttons for innate abilities would revert to numbers (1-6) instead of their name when a skin was loaded using /loadskin. It now reloads the names too.
- Fixed a bug that could cause a client crash if too many full containers were open and the ALT key was pressed.


** Spells **

- Lowered the mana cost of Yaulp I, Yaulp II, Yaulp III, and Yaulp IV to increase the value of these spells
- Theft of Thought works properly now, it was draining all of the caster's mana, no matter who the target was.
- Damage over Time type Area of Effect spells will no longer do damage when player character resists the spell.
- All pet spells will now get focused from any pet focusing spell/item. This means, for example, that summoning haste will work on Beastlord and Necromancer pets.


- Fixed a bug that caused pet health bar to disappear if when trying to charm when a pet already exists.
- Divine Barrier now does all of its healing in a single burst instead of as regeneration.
- Removed the erroneous message "Returning to your own perspective" that occurred when a character was changed into something using an illusion.


** Quests **

- Dillon the Drowned should now respond properly when hailed.
- Corrected a problem with a 'quest' for the hermit in South Karana.
- Animist Poren now gives the correct recipe for his Handwraps Quest (shadeling silk instead of shade silk).
- Noirin Khalen now gives out the proper jewelry book.
- Supreme Loachsmith Psorin now returns items that he does not need or want.


** Items **

- Removed Rogues from the list of classes on the Elegant Darkwood Katana, since it is a two-handed slashing weapon.
- Removed the "secondary" tag from the Flametongue, as this item is for Int. casters only and they can't equip this item in their secondary slot.
- The Nathsar Greatsword and Fester now have the proper inventory icon.


** Tradeskills **

- Added new potions for Vah Shir Shaman (and all other Shaman): Shadeweaver Portal.
- Renamed one of two items called Figwort. The Figwort sold in Shar Vahl has been renamed Ground Figwort to reduce confusion.
- Renamed one of two items called Drachling Silk. The Drachling Silk that was once no drop is now tradable and named Drachnid Silk.
- Adventurers have learned new techniques for fighting Cyclopes. These great beasts are now much more likely to have their eye intact when killed.
- Fixed the recipe for the potion "Soul of Incorporeal" to use a "feather".
- Fixed the recipe for the potion "Troll's Essence".
- Fixed the cast time on any 5 and 10 dose potions that were inconsistent with their single dose versions.
- General Bragmur in Iceclad should now avoid ice flows that he was having a problem crossing in the past.
- Terrorantula Silk, Feather, branch of sylvan oak, branch of planar oak, Drachnid Silk, and Drachling Silk are now stackable.
- Silicorrosive Grease is now tradable and stackable.
- Potions Aquatic Haunt and Serpents Drink no longer require reagents.
- Grandmaster Alchemist will now have a way to prove their ability.


** Alternate Advancement **

- Extended Notes now works on area of Effect songs as well as group songs.


** PvP **

- Fixed a bug with Root and Snare spells that prevented the target player character from being affected until they zoned.
- Fixed a bug with mesmerization spells being unbreakable by normal means.


** Zones **

- Fixed some text and grammar errors in Skyshrine.
- Ikurenm the Sly should no longer disappear when trying to chase his enemies.
- Repaired some "safe spots" in Echo Caverns, Paludal Caverns and Grieg's End.
- Fixed a pathing issue in Kurn's Tower that was causing some NPCs to disappear.
- The Golem Master in Charasis now looks like a golem.
- The Orc Arsonist will no longer have his torch disappear when looted (as long as he had it to begin with).
- The Sands of Fire event will now be restricted to the intended four groups. Alternate methods of getting characters into the event have been removed.
- Corrected doors in Kaladim, Blackburrow and Erudin that opened the wrong way and one door in Kaesora that was way off its hinges. Also, the Dwarves have installed a door in one of their guard huts to prevent drafts.
- Moved an oven in North Freeport that was poking through a ceiling.
- Wraith of a Shissar should no longer attack its compatriots, so they should no longer be killing it in retaliation.
- Corrected some respawn issues in the Plane of Air.
- Rallos Zek is much less likely to need to leave the arena in order to deal with his enemies...


** Miscellaneous **

- Changed "wode" to "woad" in the face picker.
- Corrected a spelling error in the text of the Purify Body ability (affect to effect).
- PCs under illusions should appear with hair if the race can have hair, even if the PC's race can't have hair. Fixed a few other bugs with illusions and their effect on hair and eyes.
- Vah Shir will now see "punches" when punching instead of "hits".
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Old 02-04-2003, 05:16 AM   #2 (permalink)
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Re: Patch Message - Feb 4, 2003

Quote:
- Silicorrosive Grease is now tradable and stackable.
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Old 02-04-2003, 05:55 AM   #3 (permalink)
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best part of this patch
- The Nathsar Greatsword and Fester now have the proper inventory icon.
omfg!
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Old 02-04-2003, 07:13 AM   #4 (permalink)
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Re: Patch Message - Feb 4, 2003

No way, this is the best part of the patch:

Quote:
- Changed "wode" to "woad" in the face picker.
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Old 02-04-2003, 07:24 AM   #5 (permalink)
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- Removed Rogues from the list of classes on the Elegant Darkwood Katana, since it is a two-handed slashing weapon.


GOD NO!!!!! How long did it take them to do this??
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Old 02-04-2003, 07:26 AM   #6 (permalink)
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This made me laugh...

" The Golem Master in Charasis now looks like a golem. "

After what? 2 years of this expansion being out, they just suddenly fix this.....I dont know why but it made me laugh out loud in class.....
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Old 02-04-2003, 07:39 AM   #7 (permalink)
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Nice, RZ is leashed to the arena now. guilds like AO cant gimp pull him to zone in solo now... how could you ever lose that way... i sham tanked him solo for 30 seconds self healing! hehe
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Old 02-04-2003, 07:42 AM   #8 (permalink)
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Quote:
Originally posted by shamlove
Nice, RZ is leashed to the arena now. guilds like AO cant gimp pull him to zone in solo now... how could you ever lose that way... i sham tanked him solo for 30 seconds self healing! hehe
err rz has been leashed to the arena for several weeks

*edit - nm maybe they are referring to fake rz
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Old 02-04-2003, 07:57 AM   #9 (permalink)
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Some guilds were training all the adds out of the arena from the rz2 event into the hallways to poof them gimping the encounter, so they permakilled RZ on all servers a couple days ago until this patch.

Supposedly now it is fixed so that the adds and RZ himself can't be pulled out of the Arena.
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Old 02-04-2003, 08:38 AM   #10 (permalink)
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Quote:
*edit - nm maybe they are referring to fake rz
fake RZ was never in the Arean to begin with. They're talking about real RZ and he's been leashed for weeks.
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Old 02-04-2003, 08:52 AM   #11 (permalink)
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Old 02-04-2003, 09:23 AM   #12 (permalink)
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I thought they killed RZ because his respawn time was accidently set to 3hours.
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Old 02-04-2003, 10:01 AM   #13 (permalink)
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Quote:
Originally posted by djgonzo


fake RZ was never in the Arean to begin with. They're talking about real RZ and he's been leashed for weeks.
Yeah I knew Rallos Zek the Warlord had been leashed several weeks back and that's what I was originally referring to but when they call him Rallos Zek (aka fake rz) rather than Rallos Zek the Warlord (aka real rz) we blondes get confused.
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Old 02-04-2003, 10:23 AM   #14 (permalink)
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Quote:
Originally posted by Diakonov_DeCervantes
- Removed Rogues from the list of classes on the Elegant Darkwood Katana, since it is a two-handed slashing weapon.


GOD NO!!!!! How long did it take them to do this??
its also not the only 2hs wep they can use... so wth was the point in changing a toy that no other class ever used anyway.
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Old 02-04-2003, 10:31 AM   #15 (permalink)
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...doesn't hide the fact that you are fixing shit NOBODY GIVES A FUCK ABOUT

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- Corrected doors in Kaladim, Blackburrow and Erudin that opened the wrong way and one door in Kaesora that was way off its hinges. Also, the Dwarves have installed a door in one of their guard huts to prevent drafts.
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