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| | #1 (permalink) |
| Registered User Join Date: Dec 2002
Posts: 3
| Warriors (melee) after lv 60.. Well this is me wondering, again, why did melee classes not get any new disciplines or some new abilities at the levels 61-65. All casters and hybrids get numerous spells each level and hps new stat caps etc, while we just get new stats and hp. Anyone else feel that melee deserved something after 65? Maybe i am in the dark and every other melee is using these great new skills behind my back, or maybe they are using them in front of me, but by the time i am able to play i am so weary from my days work. Either way, i was wondering if i could learn what you feel or know about this whole topic. Sorry if this is just bringing up an old overdiscussed topic. I am fairly new to these boards, but not so much so that i do not realize that they are a good place to get answers or a good discussion (and an occasional flame i guess). Lek |
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| | #4 (permalink) |
| Registered User Join Date: Dec 2002
Posts: 3
| I didnt say alt advancement , I was referring to 61-65. And on the topic of alternate advancement , alot of them are the same as everyone else. I was just wondering if anyone one felt that pure melee get shafted by not getting any certian ability to make up for others getting spells. |
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| | #7 (permalink) |
| Fires of Heaven Ancient Join Date: Jan 2002
Posts: 2,777
+44 Internets | When you reach 65 you get a great big trophy that says "congradulations, you are now the only melee useful on a raid. Every last bit of warrior usable loot is yours for the taking. Knights and clerics will beg for your table scraps. But beware, woe is the warrior who is caught without /defensive unaware, for nothing is now survivable without it." The other melee get a note that says "make a caster" |
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