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Old 01-22-2003, 01:15 AM   #16 (permalink)
Furor Planedefiler
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Re: the.rathe ~ part 2

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Originally posted by gimpish
Well, Furor ~ you mentioned about a Plane of Earth(b) key part not working? Or did I misread? Well this 'key event' was fixed, have you explored the caves/tunnels recently? You will be surprised..
I will be surprised by what? A metric fuckton of mobs that respawn in 8 minutes and constantly proc that queer queer chromatic disruption?

Nothing to see here...
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Old 01-22-2003, 07:33 AM   #17 (permalink)
Catranizi_TM
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you could always be a monk and go sit in the corner during ranged encounters.
Now now. You've never seen a monk do a fight with Javelins, haven't you? Or chain cast Happy Dragons!
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Old 01-22-2003, 08:05 AM   #18 (permalink)
Fendryl
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I'm still keeping a stack of Shuriken of the Tranquil for the day monks get endless bandoleer!
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Old 01-22-2003, 08:19 AM   #19 (permalink)
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Wonder if shuriken of the tranquil could have been of any use in a BotB match... I used the few I had for kicks and giggles on green mobs.
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Old 01-22-2003, 12:19 PM   #20 (permalink)
Zhenjin
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shuriken

The only Shuriken of the Tranquil I ever owned was thrown during a Cursed fight...and I fuggin missed *sigh*
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Old 01-22-2003, 01:07 PM   #21 (permalink)
Zurren
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I think it would be a neat/interesting addition if Monsters gave some sort of warning that they were about to AE rampage (instead of just doing it nonstop, /yawn), or cast an AE spell/ability.

ie: "UberMob's muscles quiver as they build with rage" .. then lets say, 5 seconds later, he lets out an uber-gibbage of AE rampage ownage.

Then people could re-position/etc as needed, keep people on their toes a bit more and add some more movement/etc to a fight instead of being an AFK-attack athon .. and, could also tell which tanks are being lazy AFKers as they spontaniosly combust.
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Old 01-22-2003, 01:55 PM   #22 (permalink)
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Quote:
Originally posted by Zurren
I think it would be a neat/interesting addition if Monsters gave some sort of warning that they were about to AE rampage (instead of just doing it nonstop, /yawn), or cast an AE spell/ability.

ie: "UberMob's muscles quiver as they build with rage" .. then lets say, 5 seconds later, he lets out an uber-gibbage of AE rampage ownage.

Then people could re-position/etc as needed, keep people on their toes a bit more and add some more movement/etc to a fight instead of being an AFK-attack athon .. and, could also tell which tanks are being lazy AFKers as they spontaniosly combust.
I rather have the suprise. A lot less pussified and forces you to be on the ball at all times instead of following a triggered response. If you're AFK fighting an AE-rampage mob, you either get gibbed for being too close or do 0dps because you're too far away. Both situation makes you worthless.
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Old 01-22-2003, 02:08 PM   #23 (permalink)
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Re: Re: the.rathe ~ part 2

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Originally posted by Furor Planedefiler


mobs that respawn in 8 minutes
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Old 01-22-2003, 02:15 PM   #24 (permalink)
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Smile Hi

Hi Abs
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Old 01-22-2003, 02:18 PM   #25 (permalink)
miir
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You have so many other advantages over the warrior class and now your crying because your archery isnt doing tons of dmg?
Paladins have the max archery skill of a level 15 War/Rng.
It's not a matter of doing tons of damage, it's a matter of doing any damage.


The chance of a Paladin or Shadowknight even hitting a blue mob with an arrow is very rare. I think my highest damage hit is 12 with a 30 dmg bow.
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Old 01-22-2003, 03:02 PM   #26 (permalink)
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Quote:
Originally posted by DcDohl
I rather have the suprise. A lot less pussified and forces you to be on the ball at all times instead of following a triggered response. If you're AFK fighting an AE-rampage mob, you either get gibbed for being too close or do 0dps because you're too far away. Both situation makes you worthless.
Sort of to combine your and Zurrens point. I think there should be some sort of determination based off your defensive skills (enchanced maybe by things lightning reflexes and other defensive AA), where you have a % chance to notice AOE rampage coming (AOE rampage should be completely random in nature). This keeps everyone on their toes in both looking for the message the mob is going to rampage as well as screaming in a channel it is coming to alert those whose skill wasn't sufficent to notice it themselves.
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Old 01-23-2003, 02:37 AM   #27 (permalink)
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Why do they even have rampage, this is such a stupid ability I rank it right up there with enrage and summoning for retardness. Okay, granted these abilities have their use in very limited situations, rooted mobs and "encounters" should summon, a couple mobs here or there should enrage or rampage when it makes sense, like the burrower, big ass worm that it is should thrash on people, that makes AE rampage sense once in a while. But using rampage as an AE on mobs is just fucked up, as has been pointed out it discriminates against melee, and lets face it, it's just dumb concept 99.9% of the time. There is a working system for AEs already in the game, the resistance system. Mobs shouldn't have rampage or AE rampage, they should use the standard AEs so a) meleers aren't totally discriminated against and b) so when casters do have to be in range they have a chance to resist which they sure won't with a melee attack. If it's REALLY necessary to have melee attacks hitting more than 1 person... have multiple mobs.

Speaking of which, goddamn, when are they going to give mobs even a slightly different AI. All a god is is an orc pawn with a bigger stick.
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Old 01-23-2003, 03:25 AM   #28 (permalink)
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So easy to criticize, yet so hard to contribute eh?
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