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Old 01-22-2003, 12:34 PM   #61 (permalink)
Kalahad
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Mages do fine damage on raids now really. Just because they dont crit for 6000+ like wizards do, their nukes also cost alot less mana, so they can cast more. Add the pet into that *if* its usable, mages are up between 250-300 dps on alot of pop named encounters...exp groups i've parsed anywhere from 150-200 sustained non-charming...most people just still think mages were only rod bitches, though.
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Old 01-22-2003, 01:16 PM   #62 (permalink)
Uman
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(disclaimer: I'm not high end)

What's the general consensus about high end rogue DPS (all things considered)? I've heard a lot of complaining from some very respectable rogues about sustained damage being low compared to classes that have far superior burst/ranged damage for boss mobs.

I'm sure the 17/19 PoP daggers help somewhat, but there are no class-specific AA that increase rogue DPS, so what we're looking at is essentially minimal lvl 65 damage table / primary dmg bonus upgrades, and ferocity/FotA 3 (which every other melee class gets).

I also suspect other melees have some valid gripes about their damage dealt vs damage taken compared to ranged attackers, but at the very least they get triple attack with (now very powerful) 2h and various other AA on top of every offensive AA that is available to rogues. (if you're interested in more moaning about the sub par rogue AA options, see http://pub146.ezboard.com/fthesafeho...ID=27182.topic)
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Old 01-22-2003, 03:25 PM   #63 (permalink)
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//quote//I'm pretty sure Necromancers, at this point in the game with their AA abilities, can outdamage any class, whether it's on a raid, group, or solo. With their Wake the Dead AA ability, they can get pets that are as powerful as any mob enchanters can charm. Also, they can stack dot after dot on the mob that add up to amazing damage over time.

Amazing pet dps + Best stacked DoT's in the game = noone else comes close.//endquote//


First off let me say my personal view is that wizards can do the greatest deal of damage par for par. (in the span time I do about 40k damage - no pet/wtd/charm added in, wizard can do about 60k) [Both safely mind you]

anyway

WTD pet is nto huge on dps.. it really sucks and needs to get looked at. Our pets are nice but their just a dot (tho suspend is nice for when pet1 dies you have pet2 ready) Yes we have charm but its limited to zone.

Our dots are nice and stack alot of dps even Blood of Thule the 55 dps dot. and I can easily sustained hundreds of dps for minutes on a raid.

We have 3 nukes which are extremely useful: Neurotoxin, Lifebane, and Touch of Majuki (for all intents of purposes lets just narrow it down to Touch of Majuki for speedcast )

Currently I have it so on raids its a 2.2 second spell ( add in 2.5 second refresh of spellgems) and 4.7 seconds to do anywhere from 850-2000 points of damage. After we stack dots we can then start nuking chainstyle depending on the fight with little aggro since lifetaps do not generate as much aggro as say: SoM or Agnarr's. Also during AE mobs its a great way to keep up on hps so that the fact when everyone else is getting low hp aggro you are still higher hp and hello doing nonstop damage without worry of aggro.

Good example would be say... aerin`dar or behemoth or hell even that mob in air that has that 1250 ae.. the bee dude baltazar. We can nuke pretty efficiently without worry of aggro unlike (I don't have precise testing versus other wizards, just my general opinion) wizards whom have to carefully place their nukes then cast concusion and such which cuts into their dps. ((Mind you wizards own at dps))

Another thing which enables us to nuke faster are FD, and Invulns(good ol invuln!)

Anyway i'll stop ranting.

Depending on fight a necro will be right up there with wizards for huge dps but a wizard with the right spells/aas and skills would have the #1 dps imho.


I really need to start parsing fights...


anyway


the #1 DPS person is the person who knows what they are doing and has the skills to effectively maximize DPS whilst minimizing aggro.
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Old 01-22-2003, 04:28 PM   #64 (permalink)
Worfless
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i press "a" then turn around and watch tv, every once in a while i might come back and hit "Bash" or "Lay on Hands" for myself, every once in a while i might accidently hit the stun key or mash the group heal

but ya i still do more dps than most
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Old 01-22-2003, 04:45 PM   #65 (permalink)
Destinae
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Quote:
they only get agro from the target of the spell, not for all the healing the spell does.
heh ok d00d.
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Old 01-22-2003, 05:45 PM   #66 (permalink)
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Quote:
A quick question to the wizards out there. Why is it that a wizzie with SCF3 will out crit me 3 to 1 when I have SCF3?
Part of it is the extended abilities wizards can purchase in both Luclin and PoP as has been said. There is also an "innate" crit factor, which is a seperate roll than the aa crits. So wizards are actually rolling two times. The first for innate crits, albeit less damage and low percentage but the fact they are seperate rolls allows for a bit more frequency in crits. It is even possible iirc for a wizard to get both an innate and aa crit on the same nuke. Not sure if things have changed or not, I havn't played in several months.

As Kruegen said, if the wizard is competant and knows what the hell they are doing, their DPS can be very good, if not the best with appropriate focus/aa/mana/spells. The biggest misconception is that any wizard can do the same dps, with the introduction of aa/focus/more spells, there is now a wide range of competancy with which a wizard can perform, similar to how a poorly equipped tank versus a fully decked out tank will vary.

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Old 01-22-2003, 06:16 PM   #67 (permalink)
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Sorta off-topic. But does Ferocity effect double backstab?
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Old 01-22-2003, 07:48 PM   #68 (permalink)
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Yes, albiet slightly
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Old 01-23-2003, 01:39 AM   #69 (permalink)
Haapy
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wizards by far

Assuming you have met the basic requirements for the raid, what would you rather have, 5 extra wizards, or 5 extra of anybody else?
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Old 01-23-2003, 04:04 AM   #70 (permalink)
Hinterdir <SolRo>
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Re: wizards by far

Quote:
Originally posted by Haapy
Assuming you have met the basic requirements for the raid, what would you rather have, 5 extra wizards, or 5 extra of anybody else?
i'd take 1 extra Cleric and 4 CoD Chanter
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Old 01-23-2003, 07:48 AM   #71 (permalink)
Aazdaien
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Threads like this make me want to remember how badly wizards sucked before 60.

Now at level 65 with PoP nukes, AA skills, FT items readily available and mana regeneration spells that scrap the ceiling, Wizards finally live up to the original discription that the EQ manual gave us.

"Master of Magical Damage, bar none"
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Old 01-23-2003, 09:01 AM   #72 (permalink)
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Re: Re: wizards by far

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Originally posted by Hinterdir <SolRo>


i'd take 1 extra Cleric and 4 CoD Chanter
That's a bit of a blanket statement but depending on what your target is CoD enchanters could be a waste of space. Most PoP encounters have been offering Ring style events with plenty of charmable mobs but on a single target encounter without adds 5 wizards (or rogues or monks or rangers or other dps classes) could ultimately be a better choice.

Bottom line: it depends on what you are fighting as to what additional classes you would want to take along.
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Old 01-23-2003, 11:58 AM   #73 (permalink)
Ritkhan
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i quit pre PoP halfway through SoL, but as a SK i always felt i was putting out quite well in the damage department. With FT items and being able to lifetap for 338 in between hits with a Primal weapon or better, the damage really adds up. Im sure it's different now with Melee seemingly having such a hard time in PoP, but even then, i would assume SKs would be better off than extra warriors or rogues that have to sit back and use bows or throw daggers. Maybe too many gimps play SKs that dont really know how to use their class to its full potential.
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Old 01-23-2003, 03:01 PM   #74 (permalink)
Hurk
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Re: ...

Quote:
Originally posted by Gutless_Troll
Hurk, healing in h95 percent of situations, more like all situations (checkout: your 3 da spells, and your plate armor). Not 100 percent duration healing within fight, duh. Go buy hooked on phonics r something.
Dear Moron. Platemail doesnt mean dick. Our AC is softcapped at below 1000. out defensive skills are slightly higher than a intelligence caster, and we are on the same defensive table.

You cannot use DA/DB/BDA while stunned. 90% of mobs stun when they hit us, regardless of a bash attack or not... All mobs push when they attack, forcing a channeling check.

So on the 1 in 10 chance I was not stunned for 5 seconds, allowing the mob to do my full health bar in damage while im unable to do jack shit, I get to make a channeling check, and fail it when the bash from round 2 lands.

Got forbid some mericle and I manage to DA... I then have to immediatly clcik it off to do my job, and if im below 30% health (which is more than likely) im instantly summoned and killed, or iv im lucky, I can DvA and kill someone else in the party instead of me.

You think DA really works? If DA work, then shadownights and Necros should all be pullers, after all then can FD with a higher success rate than a monk... and the spell is only half a second to cast.

Dont open your fucking mouth unless you play the class in the situations referred to.
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Old 01-24-2003, 03:19 PM   #75 (permalink)
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Hurk,

Duh, never said you would live through every situation. Get that book man!
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