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Old 01-14-2003, 01:13 PM   #31 (permalink)
Olio
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Lin,

The warrior was probably sitting out of the fight. Players always agro before pets do if they are within melee range. Otherwise the pets can hold agro just fine. Thus they are only good at tanking if they are the only thing by the mob and everyone else is dependent upon using ranged attacks.

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Old 01-14-2003, 01:28 PM   #32 (permalink)
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Lin,

"An enchanter charmed mob is still going to out DPS a warrior, generate more agro than a warrior, outtank a warrior but will overall contribute less in groups or for killing boss mobs. "


This is what I was refurring to. Pet's don't generate aggro the pc melee does.


Also I don't see how you come to the conclusion that charmed pets will contribute less in groups or killing boss mobs. The 1% slow is nothing really, all it does is stop Enchanters from hasting charmed pets. I bet my pet will still out Damage any melee. Can you explain what I am missing here?
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Old 01-14-2003, 02:16 PM   #33 (permalink)
Nandarie
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Easy solution. Give CoD a dictate-ish recast time.

Congratz, the chanter isn't their own army anymore, can still aa at times, and doesn't outdamage the rogue in a group either.
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Old 01-14-2003, 02:41 PM   #34 (permalink)
Sir Yakk
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Quote:
Originally posted by Nandarie
Easy solution. Give CoD a dictate-ish recast time.

Congratz, the chanter isn't their own army anymore, can still aa at times, and doesn't outdamage the rogue in a group either.
Even easier, remove the spell from the spellbook.

I've used dictate once ever. It is an amazingly useless spell -- no really. Turning CoD into a junk spell is not what you call a good solution.
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Old 01-14-2003, 03:12 PM   #35 (permalink)
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The benefit of having one giant tank a mob in a raid isn't that great, but having two is pretty big.

Stick a secondary healer on each Enchanter and a Cleric on each giant and unless you have really bad luck (both charms wearing off at the same time) you've got an encounter pretty much in the bag.

You have little worry about caster aggro since NPC's tanking with no melees in range give the mob basically "root aggro" in regards to PC's, and if one giant breaks charm, the other giant tanks while the Enchanter rechams. They don't have both their charmed pet and the mob you're attacking on them, just the pet which is very easy to control.

And what sucks about it, is it's much easier to control and easier to keep alive a giant tank than a Warrior or a Knight tank, and if your group/raid dps isn't entirely dependent on melee dps (when we did it we didn't have any real high dps melee classes other than a monk... a few rangers, mages, wizards, etc) then the bonuses of having two CoD'd giants tank a mob FAR outweighs the losses.
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Old 01-14-2003, 04:00 PM   #36 (permalink)
Destinae
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Vikki's group was obviously not meleeing the mob. If a charmed mob is tanking, as soon as anyone on the hate list of the mob moves within melee range the mob will turn from the pet.

Pet tanking works alright, clerics generate 0 aggro from healing an NPC, but you lose any melee dps your group/raid would otherwise have.
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Old 01-14-2003, 04:19 PM   #37 (permalink)
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Actually if you have 2 or more pets on a mob an NPC *might* attack the pets instead of a PC meleeing.

As a beast, and duo'ing with other pet classes, it happens frequently but randomly. I have no idea how to make it happen consistently, but, be it a fluke or not, I've had my pet or someone elses pet tank for me when I am in melee range doing melee damage.

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PS. Looks like changes removed according to Lucy, no?
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Old 01-14-2003, 04:34 PM   #38 (permalink)
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This is what I was refurring to. Pet's don't generate aggro the pc melee does.

Play in a group without a meleer. Pet tanks, rangers use archery, and I can sit back with a druid and toss over 300dps in nukes until I'm OOM and the mob will simply not turn on me. Try that with a warrior, lol.

Also I don't see how you come to the conclusion that charmed pets will contribute less in groups or killing boss mobs. The 1% slow is nothing really, all it does is stop Enchanters from hasting charmed pets. I bet my pet will still out Damage any melee. Can you explain what I am missing here?

Mob doing 99% damage is contributing less than a mob that does 185% damage. What is there to explain? Sure it contributes more than any pathetic melee class could possibly hope to do, but it's still less than it was before.
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Old 01-14-2003, 04:48 PM   #39 (permalink)
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Charm nerf just reversed on test, other than a typo in the bard spell.
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Old 01-14-2003, 04:50 PM   #40 (permalink)
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total genious, pure comedy...

http://lucy.fnord.net/newspells.html...-14%2022:40:47


in short ->

Command of Druzzil
01-14 22:40 Changed Resistadj from -10 to -50
01-14 22:40 Removed Slot 7: Decrease Attack Speed by 1%

same for all other charms

:>
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Old 01-14-2003, 05:05 PM   #41 (permalink)
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ok... now that I've stopped laughing...
this basically means that yes, they are revising charm power in PoP and are looking to make changes to it
they tested this idea, and they didn't like it. it either means it was too harsh, or not enough of a nerf
charm change is coming. be it sooner or later in whatever shape or form

but perhaps now the whining druids and mages will realise that this nerf will affect them as well, and maybe they will stfu
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Old 01-14-2003, 11:37 PM   #42 (permalink)
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because its other charming classes that are complaining, not mure melee classes right?
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Old 01-15-2003, 12:38 AM   #43 (permalink)
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i don't know about other ppl, but the mobs i see charmed usually do 500+ dps. that's a lot more than melee...even a few melee combined. there isn't much risk considering a cleric for emergency heals and the gear available to top lvl encs.

also they do make good tanks. on many boss mobs...if all tanks go down, charmed mobs Do hold aggro away from healers, if healers are out of melee range. you can easily finish off boss mobs if you keep the charmed pets healed. also you can just have a few enc chain charm and there isn't much need for a warrior...in the short term.
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Old 01-15-2003, 04:33 PM   #44 (permalink)
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Quote:
"I've used dictate once ever. It is an amazingly useless spell -- no really. Turning CoD into a junk spell is not what you call a good solution."
But that is because dictate is a 40 second set duration, not because of the recast time.
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Old 01-15-2003, 05:56 PM   #45 (permalink)
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