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Old 01-14-2003, 03:55 AM   #16 (permalink)
Ashwynd
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Quote:
Originally posted by Volorian
Encs mages druids all get these fancy fucking $$ charms whereas the necro only its like hi stfu your charming a level 59 and your gonna like it.
Take druids out of there because there are very few zones where we can even make command of tunare worth not deleting (if it was possible). Everything in most zones is 1 level too high (thanks verant for all your support..) Oops I almost mentioned which zone it was where our charm is actually useful!
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Old 01-14-2003, 05:10 AM   #17 (permalink)
Jaytee Bushwacker
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Thats not a nerf...if they make the duration a set time thats way better than being able to haste the mofo. So much safer to solo.
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Old 01-14-2003, 05:31 AM   #18 (permalink)
Qhue
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Changing the max duration doesnt matter

Without the neg 100 resist adjustment your charms wont be lasting anywhere near the 20.5 mins that they could before so having that as a max duration becomes purely academic.

If, by some miracle of the RNG, the charm doesnt break by the time you are approaching the max duration for the charm you simply recast the spell to refresh the max duration.
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Old 01-14-2003, 05:40 AM   #19 (permalink)
Aellis Freewind
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I see nowhere that duration will be a set of time, they just reduced the max duration. A fixed duration would be way overpowered.

You cant refresh a charm, you cant cast any other detrimental effect on your charmed pet either.
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Old 01-14-2003, 05:57 AM   #20 (permalink)
Jaytee Bushwacker
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Hence my noob-ness to charming. I infered that the duration 7.5 meant it lasted that long always.
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Old 01-14-2003, 06:08 AM   #21 (permalink)
WarderX
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Benren here is how to fix all your bard problems

Start > Programs > Everquest > Everquest

Accept

enter enter

Change Account

Cancel Account

Enter name

enter pw
-------------
That's it, all your bardly problems will be solved
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Old 01-14-2003, 06:11 AM   #22 (permalink)
FuckYou
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As if anyone gives a fuck about bards charming.
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Old 01-14-2003, 08:19 AM   #23 (permalink)
Alamando
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I thought Bards were too busy twisting the absurdly powerful Amp/32 mana/32 mana to charm in PoP... =/
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Old 01-14-2003, 08:27 AM   #24 (permalink)
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Lin,

Pets can't take agrro from anyone in melee range

Being a 65 enc with 175 aa's i solo very well with CoD, HOWEVER I rarely solo unless i cannot find a group.
I love to use my charm to help my guild become stronger. Now if u ask me xp in a group should be much more xp then solo SO if vi wants to stop ALL this "CRY NERF" they will do just that give REAL bonuses to groups. Just one Chantresses Opinion.

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Old 01-14-2003, 08:39 AM   #25 (permalink)
Xitix
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What the COD 'nerf' should be

First lets look at slows. Currently they set your attack speed to base attack speed modified by the percent slow. No equipment or buffs have any effect on your attack speed while slowed. This should be changed to instead percent slow your real attack speed after including equipment and buffs. This would mean haste buffs and items actually mean something in encounters where a majority of people end up slowed. Currently a naked unbuffed person has the same attack speed as somebody fully equiped and buffed.

Next to fix how overpowered charm is on groups of mobs with high DPS and low HP add a 50% slow to all the top charms.

This would fix a lot more situations in which the current nerfs on test fail to address and fix a long standing oddity with respect to how slows function.
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Old 01-14-2003, 09:01 AM   #26 (permalink)
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lol call of the arch mage was WAYY overpowered

i was doing 800 DPS yesterday in BoT with a muzzled/BO5'd pet soloing 3 giants at once without breaking a sweat

i would tear through jord militis's in like 30 seconds with a pet

it was insane

until the charm broke
and the pet would hand me my ass (of course)
-juggs
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Old 01-14-2003, 09:12 AM   #27 (permalink)
Rthen
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If I ever get the mage charm (Call of Archmage) I would most likely never even use it. Its good in one zone, BoT. Also lowering the max duration to 7.5 minutes completley ruined it.
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Old 01-14-2003, 10:15 AM   #28 (permalink)
Vikki
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Was really fun last night watching our two CoD'd giants tank named 2nd floor giants last night better than our Warrior did while losing no DPS and zero risk (if one charm broke it just turned to the other giant) so those who couldn't do ranged damage had to sit out of the fight.

I agree with Furor, the nerf could've been much worse, like a cap on max hit/hit points on charmed mobs or something like they did with Dire Charm or something else.
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Old 01-14-2003, 10:37 AM   #29 (permalink)
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commentary

Someone on test mind checking to see if muzzle still works on the mobs? I wouldn't leave it past them to forget about item hastes and just clamp spell hastes.

Also, it appears that making charmed mobs unhasteable won't affect swarm kiting, and neither will the new shorter durations. Enterprising necros are still in excellent shape.

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Old 01-14-2003, 11:57 AM   #30 (permalink)
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Sweetdestiny:
Lin,

Pets can't take agrro from anyone in melee range


Vikki:
Was really fun last night watching our two CoD'd giants tank named 2nd floor giants last night better than our Warrior did while losing no DPS and zero risk (if one charm broke it just turned to the other giant) so those who couldn't do ranged damage had to sit out of the fight.

There ya go. =)
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