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Old 01-12-2003, 09:05 AM   #16 (permalink)
Jaytee Bushwacker
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Shush...that CoH thing was great way to have a safe xp camp.
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Old 01-12-2003, 09:18 AM   #17 (permalink)
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I think you are forgetting here that Fennin Ro is one of the major gods in PoP. It would make sense that spells didn't work like they were supposed to against an upper god like him. It is a nice little twist they threw in the game...would be even more nice if the next time you fight him you can slow him like usual, but because of what you found out already, you won't slow him. Just kinda makes you think there could be more the devs could do with gods that would make sense.

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Old 01-12-2003, 09:38 AM   #18 (permalink)
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If they're going to dick around slowers with this, at least put in some other WiLd 'N CrAzy effects for other spells, this just looks like a dumbass bug with it being only on slows.
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Old 01-12-2003, 10:47 AM   #19 (permalink)
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I think you are forgetting here that Fennin Ro is one of the major gods in PoP. It would make sense that spells didn't work like they were supposed to against an upper god like him. It is a nice little twist they threw in the game...

He's a god, you'd think by the time you become a god you'd figure out you do more melee damage with Turgur's on than off so you'd fucking Turgur's yourself. Slow immune good, benefiting from slow, SOE.
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Old 01-12-2003, 04:04 PM   #20 (permalink)
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Doing that was probably just a dev amusing himself. FoH and all the other ubers zoom in, land a slow/set up cheal/all the rest of the formula to down an uber...just to find out that slow is what made the god hand them their ass. It's actually kinda funny...
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Old 01-12-2003, 08:33 PM   #21 (permalink)
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Its not very fucking funny when the main reason you're getting in a group is for your slow, and that doesnt even work right. We all know it isnt shaman's uber DPS or our super duper heals.

EDIT- Well you could totally cockblock other guilds on certain encounters...Fennin Ro and Agnarr come to mind. Maybe when Verant sees this happening they will fix it, also will probably be the 1st time people are pissed off about there mob being slowed, or hasted as it may be
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Old 01-13-2003, 01:10 AM   #22 (permalink)
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I think this Idea is not very young. They started it early in EQ with Mend which could also hurt the Monk instead of healing him.
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Old 01-13-2003, 03:07 AM   #23 (permalink)
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I am in agreement with the idea that it adds a new twist.. A new element of danger, and strategy to the high-end encounters.

It keeps the people who are still playing this game on their toes as far as what to expect from the high-end game.

If ferrin could be slowed, or not slowed at all then FoH would have plowed over him 3 weeks ago on the 3rd or 4th attempt.

Now they are abit more wiser, abit more knowlegeable regarding these new ecounters.

Game on!
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Old 01-13-2003, 04:16 AM   #24 (permalink)
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It keeps the people who are still playing this game on their toes as far as what to expect from the high-end game.

Er... yeah. Now the first time people fight mobs they'll sacrifice a couple shaman and if the mob gives a haste message instead of slow they'll wait a few minutes for the haste/slow to wear off before engaging. I think tedious, idiotic boredom constitutes being "on your toes" in Everquest.
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Old 01-13-2003, 05:30 AM   #25 (permalink)
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First off I will say I don't care for the mitigating slow ability simply because Shaman can't heal worth a shit and "supposedly" slow is the reason for that. IE: Druids heal a lot better because a shaman can slow. i don't actually know if that is the real reason for it but it does seem to be the concensus.

Now as far as mobs being hastened by slow, you say it is unfair to shaman cause no other class suffers from having spells result in the opposite of the desired effect. Well I havent personally run into a group level mob that had the hasten effect but we know some of the god's do. Now if we hasten the gods it does effect other people. Clerics must heal faster, warriors get the shit beat out of em and basically the whole raid could get whiped out. So, in a sense everyone suffers. I know what your getting at though, the idea that shaman are some how being punished for a spell thats 3 expansions old.

I mentioned that i had not seen a group level mob hastened but i have run into some group exp mobs that mitigate slow. Most of the yard trash in PoFire mitigate slow. I am not overly upset by this since PoP introduced AA's for melees to mitigate damage better but at teh same time I feel i reduces our desirability. Basically, if mobs mitigate slow rather well then why does a group need a shaman? Like one poster stated, people don't want shaman for our heals or insane DPS, they only need slow and maybe a buff or two. I guess that would be my only real complaint about mitigation.
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Old 01-13-2003, 09:53 AM   #26 (permalink)
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The only reason I'm pissed off is SOE said they had FIXED THIS SHIT and that our best slow (i.e. Turgur's Insects) would always be the most effective (no more loading Tagar's Insects and then praying no one overwrites it).

It said (for weeks!) "Fennin Ro Yawns", implying the fucker was under the effect of a slow. It did NOT say "Fennin Ro laughs at your futile attempt to gimp him and beats your ass even faster".

The messages they added should have gone in with the mitigation code, or at least the first "fix".
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Old 01-13-2003, 10:05 AM   #27 (permalink)
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shaman get gimp heals because of canniblize.... if they could heal well and generate massive mana, we'd call them necros..

the problem with this change isnt that its a change, its that it affects a prime class ability. frankly, now that you know this mob is not slowable, you limit your raid to one shaman for buffs, and log him out for a rogue after they are in.

its teh same old bullshit problem we had in velious... you've made one class effectivly raid worthless agianst certian mobs.

No one praises a shaman for their uber DPS, and for their pet's awesome tanking ability, because they dont exsist. Sure, you can keep a shaman along, but you know your wasting DPS to do it.
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Old 01-13-2003, 10:29 AM   #28 (permalink)
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Well being a pretty good slower myself, I find this change fine actually. It just makes mobs more challenging and requires a bit more knowledge going into the fight.

However where SOE dropped the ball is not putting the messages in in the beginning. It's not fucking cool to have your ass beat down for a month because your slow is hasting the mob 75%.

Fennin Ro appeared to be nearly unbeatable, the most difficult and challenging mob in the game. He appeared to make the entire Rallos Zek encounter seem like killing the ghoul lord.

When in the end when the fucking messages get put in he turns out to not be that challenging at all. Sure he's no push over, but he's nothing compared to when you turgur him because you push his DPS output into the unhealable range.

Fucking pathetic that they would make a MAJOR change like this to the slow line and not put in messages at the same time.

Or at LEAST tell us it has the chance of doing something detrimental. Because their patch message just said they could MITIGATE the slow, not turn it around into a thx buff idiot.
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Old 01-13-2003, 12:03 PM   #29 (permalink)
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The simple fact that this leads to enormous cock-block ability is what makes it really wrong. Imagine if slow hated Emperor Ssra 6 months ago, and the total spasm that would have been (thinking of the insane things people did to cock block each other on that encounter).

While it was sorta funny/cool this one time, it's going to lead to nothing but heartache.
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Old 01-13-2003, 03:16 PM   #30 (permalink)
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They'll prolly gimp that off of him after awhile...I suspect it was just a monkeywrench they threw in to see how long it could stall people.

Bugs and framerate problems are the only things standing between the unfinished end of the expansion now! Hopefully those will be enough to impede progress.
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