Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Search this Thread Rating: Thread Rating: 5 votes, 5.00 average. Display Modes
Old 01-08-2003, 10:10 PM   #16 (permalink)
Morphyous
Registered User
 
Join Date: Aug 2002
Posts: 367
-2 Internets
Great that we agree Elrich.

Beauti, soloing isn't required, it's just an alternative to grouping. Not every enchanter is able to spend a long time in groups. Not every enchanter likes to mez/slow/pull everything for the group every day. It gets boring, and since you've haven't that insight into the thrill in playing an enchanter, I'll tell you that for a fact all the pure int casters can solo. (The magician probably relies on charm to solo, not sure)
Morphyous is offline   Reply With Quote
Old 01-08-2003, 10:30 PM   #17 (permalink)
Suineg
Registered User
 
Suineg's Avatar
 
Join Date: Sep 2002
Location: San Diego, CA
Posts: 1,783
-11 Internets
Send a message via AIM to Suineg Send a message via Yahoo to Suineg
I play a cleric and I know all about the soloing debate. IMHO no class should be able to solo. You want to solo then go play Neverwinter Nights or Quake III. This is a community game and was designed as such. I feel that the devs were weak and gave in to where they thought the money would come from when they made certain classes able to solo. I have played a chanter before and I never soloed past level 12 or so. There was no need. All I wanted to do when I was logged in to my chanter was to haste, slow, mez. Whenever I am on my cleric my only goal in life is to find a group so I can buff and heal and then sit my ass down between heals. That is what Everquest is about to me. Playing my class well in a group. Now I am hearing the argument all the time about 'PoP made it so a casual player can't xp unless he has 6+ hours a day to play.' I scream bullshit. Currently I play only 1 to 2 hours a night maybe up to 4 on a truly boring night. I also play during Japan hours and not during US yet I am on a mostly US server. I can find a group any time instanly and can find a replacement right before I leave. Also no class is left LFG for more then about 10-15 minutes. Only maybe a handful will be LFG at a time on the entire server.

Oh well these are my opinions.

CoD with or without the regen problem should not be used in the aspect it is used. Never was any class designed to zone multiple times as a 'tactic' to kill a mob. Now this is not CoD's fault but it is the general chanter community that breeds this 'skill' or whatever you want to call it. I think enchanters should be complaining to other chanters when they see this happening so they won't get a needed spell nerfed. CoD in itself is not bad. The way you use it is the issue. So whenever you see a chanter exploiting it then /report him or something after you tell him that he shouldn't do it. If you reported every chanter then one of three things would happen. 1.) CoD would be nerfed 2.) Chanters would avoid doing that so they stop getting nasty tells from GMs 3.) Verant ignores it. Any of those ways would not make anything worse. It will either stay like it is or get fixed.
Suineg is offline   Reply With Quote
Old 01-08-2003, 11:08 PM   #18 (permalink)
Tetrian
Registered User
 
Join Date: May 2002
Posts: 56
-1 Internets
Beauti, not every class has it as easy with finding groups as the triology - chanters especially.

Reason they dont have LFG tag up is because they gave up on trying to find groups.


-Tetrian
Tetrian is offline   Reply With Quote
Old 01-08-2003, 11:20 PM   #19 (permalink)
Suineg
Registered User
 
Suineg's Avatar
 
Join Date: Sep 2002
Location: San Diego, CA
Posts: 1,783
-11 Internets
Send a message via AIM to Suineg Send a message via Yahoo to Suineg
That may be true Tetrian but I don't feel that the fix is to make everyone able to solo. I don't know of another way but to me that doesn't seem to be a fix but instead it is more like leading down a path of imbalance which you will just have to fix later on.
Suineg is offline   Reply With Quote
Old 01-09-2003, 12:00 AM   #20 (permalink)
kasey
When my negative Internets reach 300 i will gain a golden glow and be restricted to the rickshaw.
 
kasey's Avatar
 
Join Date: Aug 2002
Location: wandering around
Posts: 1,510
-27 Internets
Charm always was this powerful and always will be,that regen thing is just a minor bug.
To the threadstarter:
soon that enc will stop farming them and its your turn or just keep farming and timing them and camp with a group at the boss spot.
BoT bosses are silly, they should be a tad harder or there should be better alternatives.Its a result of lacking balancing and loosing out details.
They are basically the only good alternative for people without a guild to get them acces to other planes to get molds and runes.
I suggest the undead inhabitants get upgraded and rabid wrulons in halls of honor..Make them drop more frequently ornate armor molds and make them a tad weaker and most important better accessible.
This way verrant can create a second halls of testing, risk versus reward balanced of course.Right now that place is a huge waste of space and i never see anyone farming halls of honor.
Its too hard,too hard to pull too hard to kill too painful effects and the droprates arent that uber.
__________________


DING DING New level Omg!
kasey is offline   Reply With Quote
Old 01-09-2003, 12:38 AM   #21 (permalink)
Vikki
Vikki Scores a critical hit!(121)
 
Join Date: Aug 2002
Posts: 105
-1 Internets
Send a message via ICQ to Vikki
Lol, I don't have a problem with Enchanters soloing the things, just a problem with them exploiting to solo it.
Vikki is offline   Reply With Quote
Old 01-09-2003, 12:51 AM   #22 (permalink)
Fris_Leafshadow
Registered User
 
Fris_Leafshadow's Avatar
 
Join Date: Apr 2002
Posts: 558
+0 Internets
Quote:
Originally posted by Morphyous
So, um how do you propose we enchanters solo? .....

Well, how about you be like 1/2 the classes in Pop and be unable to solo?

Just before Pop damn near everyone could solo. Warriors if they had a haflway decient setup. Any other class had no prob w/ it at 60. Now w/ Pop it's very unbalanced who can and cannto solo
Fris_Leafshadow is offline   Reply With Quote
Old 01-09-2003, 03:04 AM   #23 (permalink)
Szlia
Conquest
 
Szlia's Avatar
 
Join Date: Mar 2002
Location: Switzerland
Posts: 4,612
+5 Internets
With the running room there is in some PoP area, having a snared and charmed pet is very close to no risk at all.

And I am sure that chanters will still be able to solo even without exploiting...

oh and

Quote:
Not every *insert class here* is able to spend a long time in groups. Not every *insert class here* likes to *insert class ability here* everything for the group every day. It gets boring, and since you've haven't that insight into the thrill in playing a *insert class here*, I'll tell you that for a fact all *insert related class that can solo here* can solo.
Who should be able to solo or not, if any, is a whole other topic really.

EDIT: fixed quote and added last sentence
__________________
-retrosabotage-

Last edited by Szlia : 01-09-2003 at 03:07 AM.
Szlia is offline   Reply With Quote
Old 01-09-2003, 03:11 AM   #24 (permalink)
Benren
Registered User
 
Join Date: Oct 2002
Posts: 74
-1 Internets
Hahaha, here's the enchanter fucking whining because being in groups is boring, and then there's the cleric sitting there talking about how nobody should be able to solo and everyone should group. Hi, do you know what the fuck it's like to sit in a zone for five hours LFG? Shut the fuck up.
Benren is offline   Reply With Quote
Old 01-09-2003, 04:10 AM   #25 (permalink)
Drinn
Hi hi
 
Join Date: Nov 2002
Location: The Clouds
Posts: 82
-1 Internets
I don't think enchanters really care dying 2 or 3 times to get a runed glyph or spectral, so saying enchanters dying when charm breaks is reason enough not to correct such bullshit as soloing named mobs for runed glyphs is bullshit. Even if they don't get rez'd they can make that up in no time charm soloing, and getting a rez isn't exactly hard to do these days.
Drinn is offline   Reply With Quote
Old 01-09-2003, 04:17 AM   #26 (permalink)
Suineg
Registered User
 
Suineg's Avatar
 
Join Date: Sep 2002
Location: San Diego, CA
Posts: 1,783
-11 Internets
Send a message via AIM to Suineg Send a message via Yahoo to Suineg
I played a Paladin before I played a cleric. That was before PoP. That was when Paladins sucked. I could never get a group unless I was the only melee on then someone would ask me if I could tank for a while until they found a real tank.
Suineg is offline   Reply With Quote
Old 01-09-2003, 05:16 AM   #27 (permalink)
Aflack Saryrn
Registered User
 
Join Date: Jan 2003
Posts: 10
+0 Internets
Quote:
Also no class is left LFG for more then about 10-15 minutes. Only maybe a handful will be LFG at a time on the entire server.
Hmmmm, why dont you try playing a Ranger, Mage, Wizzard, Druid, or a Necromancer. See how long you will be LFG on places like PoV/PoS/BoT. The trio (Cleric/Ench/War) have the easist time LFG, but sometimes its still very hard. If you play on a server where no one goes LFG for more than 15 min, then great. However I'm pretty sure you dont realize how hard it is for some of the non holy trio classes out there to find groups.

You also dont want to gripe about Enchanters as the only class able to solo. Necro's can solo all the way up to 65, and get as many AA's as they want (including PoV/PoS/HoH) with a lot less of a risk as Enchanters encounter. Same with Rangers, they can solo any non-summonable mobs whenever they want to, pretty fast as well. So what Enchanters can kill mobs faster than any class solo wise, once we die, we have a very long dowtime medding and such. Also trust me, Enchanters die very fast as well soloing. Everyone thinks that a CoD Enchanter is this transformation that Enchanters go through, well guess what CoD is nothing more than a more powerful version of a spell we had since we where back in our teens. Its a spell that we are known to have and excell at. Just because your cleric cant go out and solo everything doesnt mean that you should judge those of us who actually can.

About making no class able to solo, well if VI happen to do that they will most likely lose about 25% of their customer base, as those who chose to level up a Necro, Ranger, Druid will really be a bit upset. I'm pretty sure VI knows this and that is the reason why something like what you propose will not happen.

As far as the topic is concerned, yes it is very stupid and cheap how some people would use exploits in this game. Takes a lot of fun out of the game in general. I dont see VI swinging that nerf bat for Enchanters spells however, they would simply fix the code that either keeps the boss mob from regening so slow, or making the pet mob go back to full health once the Enchanter zoned.

Sage Aflack Dukky
65 Coercer
Saryrn Server
Aflack Saryrn is offline   Reply With Quote
Old 01-09-2003, 05:28 AM   #28 (permalink)
Zorg
Registered User
 
Join Date: Aug 2002
Posts: 37
-1 Internets
Quote:
Charm always was this powerful
No it wasn't

Quote:
and always will be
No it shouldn't.


You see, PoP mobs hit far harder than pre-PoP mobs of their level, making the DPS of a charmed level 50 PoP pet(say, a rat in PoD) easy equivalent to a mucher higher pre-PoP pet(to get the same DPS from a non-PoP mob, you've going to have to charm at least a level 55 or 57 mob). Ergo, the relative power of the mobs charming classes can charm has gotten far more powerful.

I've seen parses of charmed PoP pets(in this case it was an elemental in BoT charmed by a mage) parsing at 1k DPS. 1000 DPS, over an entire fight, not for just five seconds. Explain to me when in the past has a single enchanter even been able to do as much damage as a group of rogues?

Let's take a term that gets thrown around often when talking balance, "risk vs. reward". The rewards of PoP charming are obvious. On my server, there's a level 65 enchanter who routinely sells runes and BoT miniboss loot she's soloed for(she's a complete asshole who exploits and trains and KSes to do so, but that's beside the point). There are only two classes that have any chance whatsoever of doing something like soloing BoT wing bosses. Mages and enchanters. Why? They're using obscenely overpowered charms. The same charming classes can easily pull in an AA every 30 minutes, 20 minutes if they're good.

The rewards of charm are obviously immense, but what about the risks? A level 65 well-AAed chanter can have 2.8k of runes, along with their regular HP. Even against a buffed mob that's just broken charm, that's enough HP to get off a fast casting mez like Bliss, or gate. Of course, the enchanter's probably not even going to get hit when charm breaks, because the vast majority of tier 1-3 mobs don't summon! And if by some twist of fate the charmer does die? Wait a few minutes for their corpse to pop in the GY and take 0.2% exp loss from a 56 rez. The risk in PoP charming is minimal, the reward is incredible. That's the definition of imbalance.

Charm has always been powerful, but its power has always been offset by great risks. With PoP, those risks have been reduced to almost nothing, and the rewards have become unbelievably. Charm is overpowered, period.
Zorg is offline   Reply With Quote
Old 01-09-2003, 05:46 AM   #29 (permalink)
Yaguex
Registered User
 
Join Date: Sep 2002
Location: Europe
Posts: 444
-1 Internets
Hehe I challenge any chanter to attempt to defend otherwise of what Zorg said Charm's risk vs reward balance is non existance in PoP

BTW:
Soando tells the guild: "Tactics Arena group LF damage dealer"
Rogue_01 tells the guild: "me, me"
Mage_02 tells the guild: "Im LFG"
Chanter_03 tells the guild: "Im in"
Soando tells the guild: "Come over chanter_03"

Chanters are now part of the big Trio AND 2 x damage dealers. I wonder... what would anyone play an offensive class for at all?


Yag.
__________________
Yaguex, arch lich, Mortalis, Venril Sathir.
Magelo: http://www.magelo.com/eq_view_profile.html?num=62873
RETIRED!
Yaguex is offline   Reply With Quote
Old 01-09-2003, 06:02 AM   #30 (permalink)
Belefuu
Poster Heavy
 
Belefuu's Avatar
 
Join Date: May 2002
Posts: 997
-1 Internets
...

Hey... Beauti... dipshit... playing at less crowded time makes it EASIER to find a group, not harder. There are more camps open and more likelyhood that groups will be looking for people. Go lfg as a non enc/cler/sham/war/tank in PoV when there are 59 people in the zone (all exping, ie no ad raid) and tell me how easy it is to find a group. Sometimes you get lucky. Usually, you wait
Belefuu is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On
uberguilds network



All times are GMT -7. The time now is 07:13 PM.


Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6