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Old 12-11-2009, 12:54 PM   #166 (permalink)
Cinge
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Originally Posted by TheWoodenHorse View Post
It could really wreak havoc in PVP now that I think about it.

Picture this: In a zonewide PVP contest where you have Legion vs. Empire and lets say someone has a high lvl character of both types.

So they have a friend/guild/whatever on the Legion side they want to assist in PVP. So they load up their Empire toon, have them enter the PVP zone and basically grief the hell out of their own side. Breaking mezzes/freezes/slows/etc.

Now unless I'm mistaken, even in PVP zones you can't hurt/attack your own side. So you end up with some asswipe who undermines your whole side's PVP effort but you can't do diddly squat to.

Maybe that's a mechanic that is intended but if you can't attack or hurt players of your own side in PVP but you CAN affect how their spells work, etc. it makes for a griefers paradise with no ability to stop it or kill the offending party.
How is this different from any other PVP game? Having a mezz type mechanic not effected by ALL dmg, but just the damage of the caster would be completly retarded.

Mezz/sleep/roots etc type spells should break on any kind of damage thrown at it, anything else would be stupid. It works like this in every single game i've played that has PVP.

Plus could you imagine if in PVE the mob only broke out of a "hold" spell, if the original caster damaged it , how OP that would be?

And honestly you don't really see people purposely breaking "Hold" spells just to grief in PVP, maybe in pve, but welcome to MMOs.
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Old 12-11-2009, 02:37 PM   #167 (permalink)
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Originally Posted by Aethn Anvel View Post
Kill stealing in this game is rampant. At level 20 I get kill stole 20 times a day on a good day, until they make "tapped" mobs or locked encounters this game is simply griefers paradise, and many will not play it.

With each new Beta stage the Dickhead to Normal player ratio goes up.
This is what I'm afraid of most. Your average WoW player is a mature, thoughtful adult compared to the US F2P market.
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Old 12-11-2009, 02:57 PM   #168 (permalink)
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This is what I'm afraid of most. Your average WoW player is a mature, thoughtful adult compared to the US F2P market.
Rofl right.

The majority of these problems are there because everyone is the same level range, fighting over 10 spawns trying to finish a quest. It was the same way in WoW and every other game when they launched, and when each expansions lauched, and everyone was crowded into 1 zone to kill the same mobs.
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Old 12-14-2009, 09:24 AM   #169 (permalink)
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Originally Posted by Cinge View Post
How is this different from any other PVP game? Having a mezz type mechanic not effected by ALL dmg, but just the damage of the caster would be completly retarded.

Mezz/sleep/roots etc type spells should break on any kind of damage thrown at it, anything else would be stupid. It works like this in every single game i've played that has PVP.

Plus could you imagine if in PVE the mob only broke out of a "hold" spell, if the original caster damaged it , how OP that would be?

And honestly you don't really see people purposely breaking "Hold" spells just to grief in PVP, maybe in pve, but welcome to MMOs.
I understand what you are saying and I agree to a point. I agree that if damage is done to a mob that it should break spells, however as far as I can tell thus far in Allods, there is no rule that you can't have an Empire and League toon on the same server. Also as has been pointed out, there is no engage "lock" on a Mob either. What that does is open up perhaps an exploitable "griefer" window. I'm not advocating Mob lock or anything like that, but just pointing out possible problems.

Let's say in PvE there is a rare spawn boss that you get a whole team or raid together to tackle. Also another "group" or raid wants that kill but is slower to get there. So your group gets there and starts to take it on. The key to the encounter is to keep all the "trash" around the boss mezzed, stunned, etc. whatever. Basically there is an element of "crowd control" that needs to be done. Well let's say the 2nd group isn't none too happy that they missed their opportunity, so they send in a few of their scouts/hunters that basically just keep breaking the mezzes/stuns of group 1, and basically causing group 1 to wipe since there is nothing that group 1 can do to stop them. You can't kill, harm or stop the same alliance PC's.

Let's say in PvP you have some zonewide action that requires the same. You're Empire and your group has some end goal like you do in WoW Alterac Valley. So you have to go down and crowd control a bunch of mobs while your team engages in some long battle against the main objective. So what if there is a player who wants to help his League buddies win over and over. So all he does is login to his Empire toon and basically undermines everything that the Empire side is trying to do. Basically causing them to NOT be able to attain their goal and being undermined from within their own alliance. Again with no recourse and no way to stop, impede, kill, etc. the player from their own side ruining their own efforst. Maybe I'm overanalyzing and it can't happen or won't or maybe that's intended. I dunno.

I could just see it being a problem. I could just see a huge offensive running into some big problems when you get some of the following:

"Dammit I keep Mezzing Mob X. Who keeps breaking it?"

"RandomPCBob is doing it".

"Dammit he did it again! Stop breaking mezz RandomPCBob!"

"Make me. What you going to do about it? I'll do whatever I want."

Makes for good drama, but does it make for an ejoyable playing experience for the end user that they would want to return to over and over again?
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Old 12-14-2009, 11:02 AM   #170 (permalink)
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Probably going to start playing tonight with a couple buddies. Haven't heard much on healers, are they the standard generic healers? or do they at least have some interesting mechanics like Vanguard healers? Should probably start off with a dps melee class but I usually end up playing healer for my group anyways.
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Old 12-14-2009, 12:33 PM   #171 (permalink)
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cb2 is over tomorrow, the 15th. Just an fyi.
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Old 12-14-2009, 12:38 PM   #172 (permalink)
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cb2 is over tomorrow, the 15th. Just an fyi.
Nope was extended to the 21st

gPotato Presents ALLODS ONLINE - A Completely Free To Play Online Game! • View topic - Allods Online CBT #2 Extended!

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Due to the overwhelming call for additional time to play through the current content, as well as the upcoming holiday, we are pleased to announce that Closed Beta 2 will be extended through December 21st! That gives you an extra week to enjoy all that the game has to offer!!


Additionally, we have a lot of great giveaways and events lined up for CBT #3, so keep your eyes peeled for that! We are extremely thankful for all the support and feedback that you have given us during the first two closed betas, so please keep it up!

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Old 12-14-2009, 12:39 PM   #173 (permalink)
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Shiny, glad to be wrong.
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Old 12-15-2009, 08:49 AM   #174 (permalink)
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Lets hope CB3 bring tons of changes to the game. As it stands this is a fun game that will never take off if they dont address lots of issues too numerous to list.

Even simple things like a darker background for the chat box cant seem to get fixed. And no one in their right mind will fight trash mobs for 4 min just to kill a mob 2 levels below you (yes, there are still tons of mobs with WAY too many hp's for basic quest trash kills).
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Old 12-15-2009, 09:08 AM   #175 (permalink)
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Lets hope CB3 bring tons of changes to the game. As it stands this is a fun game that will never take off if they dont address lots of issues too numerous to list.

Even simple things like a darker background for the chat box cant seem to get fixed. And no one in their right mind will fight trash mobs for 4 min just to kill a mob 2 levels below you (yes, there are still tons of mobs with WAY too many hp's for basic quest trash kills).
I'm not arguing that some of your points about mob kill speed might be legit for the early lvls. On that note though trying to make new games more like old games to some how appease the audience I think in part is what causes them to fail. Obviously people are tired of those games, if its just simple UI stuff ya sure for familiarity sake. I like the game for what it is sure it has elements of other games I like, but theres also some diffrent about the game. I have purpousely kept my play time low though to avoid another burn out like Aion.
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Old 12-15-2009, 09:22 AM   #176 (permalink)
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Well I played for about 6 hours last night and got to level 7 and off the newbie isle with a cleric, level 5 took a really long time, level 6 was a piece of cake with the bonus exp rolling in. I didn't experience kill stealing, there were lots of mobs to go around for everyone there, maybe that changes later on, but even boss spawns didn't take long.

Only thing that really annoyed me was the chat interface, having to hit enter to chat(until I set / as the secondary for it) unable to change chat colors (which btw I found out how to do manually until they implement it in game gPotato Presents ALLODS ONLINE - A Completely Free To Play Online Game! • View topic - chat window is extremely hard to read. ) Dunno who in their right mind thought it was a good idea to set zone chat to dark brown without being able to change the background transparency. They need better filters, and chat commands as well. At least copy Wow's chat interface, but I guess they can be forgiven for now as it's still beta and this stuff usually isn't high priority.

Won't say much else, overall the game felt closer to final fantasy to me than anything, leveling felt like eq, which is ok since there's only going to be 40 levels.
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Old 12-15-2009, 01:10 PM   #177 (permalink)
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Just started today, I'm playing as Xyzzy, an Arisen Psionic.

Pretty cool so far, but I really have no idea what I'm doing. Anybody else a Psi and have any tips for skill allocation?
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Old 12-15-2009, 03:19 PM   #178 (permalink)
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Here is an interview we just posted with the CM.

Interview with Allods Online | Rerollz - MMORPG Information: Beta, Patch Notes, News, Interviews
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Old 12-16-2009, 12:19 AM   #179 (permalink)
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Good read, though I almost went blind trying to read the text. The background on the site is dark grey and the text was grey making it near impossible to read without being 2 inches from the screen. Is there some way to change background color.. ?
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Old 12-16-2009, 05:36 AM   #180 (permalink)
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Teljair is in charge of site design, but I never had that issue before.
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