Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
Or, use your gamerDNA username: (more...)
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Rate Thread Display Modes
Old 11-14-2009, 03:26 AM   #1 (permalink)
Itzena
SOS-dan #76564674
 
Itzena's Avatar
 
Join Date: Sep 2002
Location: Near a big fucking castle, the UK
Posts: 7,158
-25 Internets
[WoW] Pardo admits arenas are a huge fuckup, probably should never have been added.

WarCry Network : Five Years of Warcraft: Speaking With Blizzard's Rob Pardo

Quote:
Q: What was the biggest mistake you think you made?
A: As for the biggest mistake? There's a lot of them that I think, were ... they just "fell out" of things. One example: I wish the servers were more stable when we launched, of course - there's a lot of that sort of thing. We have a lot of excuses for that - we didn't expect nearly the response - but we can't say it wasn't a mistake. If I was going to pick on a game design thing that I look back on and think was a mistake? We really never designed WoW to be a competitive e-sports game; it was something that we decided to start tackling because there was such a desire and demand to evolve it in that direction, to introduce competitive arenas. I'm not sure that that was the right thing to do with the game.

We didn't engineer the game and classes and balance around it, we just added it on, so it continues to be very difficult to balance. Is WoW a PvE cooperative game, or a competitive PvP game? There's constant pressure on the class balance team, there's pressure on the game itself, and a lot of times players who don't PvP don't understand why their classes are changing. I don't think we ever foresaw how much tuning and tweaking we'd have to do to balance it in that direction. Either I'd go back in time to before WoW ever shipped and change the rules to make the basic game more conductive for being an e-sport, or if not that, just say it doesn't make sense. Right now, WoW has a bit of a schizophrenic philosophy behind it, and we're trying to figure out how to guide it.

It's tricky, now that we've gone down that road, because we have a passionate, large audience that enjoys it - the Arena, the e-sport - so we can't just chop off that head. We can't just say, "We fouled up and will go back to how it used to be before," because we have a really passionate audience that wants it in the game.

If I could go back in time before we shipped WoW, I would have either made serious changes to basic class balance to facilitate that type of play, or if I went back to when we had the idea two years later, I would have said, "Maybe we shouldn't go there."
There's a bunch more stuff in the interview, but that's about the most interesting thing.

The whole "Oh, but a lot of people enjoy Arenas so we can't just remove them" thing is fucking hilarious, too. No, a small minority of people enjoy Arenas - most of the people there faceroll their way to victory in whatever Cleave-gimmick team is strongest this season purely for the rewards. Change the arena rewards to superficial trophy items, and I guarantee that at least three-quarters of Arena players would fuck off back to running instances & raiding.
__________________
Itzena is offline   Reply With Quote
Old 11-14-2009, 04:02 AM   #2 (permalink)
Old Man Potter
Registered User
 
Old Man Potter's Avatar
 
Join Date: Oct 2002
Location: Japan
Posts: 141
-6 Internets
Thanks for the link

You can thank Tom "Evocare Ultima Online" Chilton for the catastrophe that has been PVP in WoW. This guy has been allowed to experiment with various iterations of PVP since the beginning -- none of them have had any business being implemented. I just hope they keep this fool away from their next MMO as he's liable to infect it with his nonesense as well if they are not careful.

WoW's strength has always been PVE no matter how much they've promoted and subsidized that PVP e-sports fantasy of theirs.

Finally, Rob Pardo has the stones to admit it. Good on him.
__________________
Old Man Potter
Old Man Potter is offline   Reply With Quote
Old 11-14-2009, 04:02 AM   #3 (permalink)
Javvo
Registered User
 
Javvo's Avatar
 
Join Date: May 2006
Posts: 253
Breaking news!
__________________
EQ: Javvo - Necromancer - Mayong
Javvo is offline   Reply With Quote
Old 11-14-2009, 04:04 AM   #4 (permalink)
Zehn - Vhex
Lord of the Dance
 
Zehn - Vhex's Avatar
 
Join Date: Apr 2002
Posts: 8,794
+166 Internets
I liked the bit about them renaming the "LFG" tool to "Dungeon Finder" like that's the problem with it, the name. Just yet another in blizzards unending quest to take the simplest goddamn tool in the universe that EQ mastered like 8 years ago and try to fuck it up as much as possible.
Zehn - Vhex is offline   Reply With Quote
Old 11-14-2009, 05:03 AM   #5 (permalink)
bubblegumbo
Registered User
 
bubblegumbo's Avatar
 
Join Date: Apr 2007
Posts: 315
-15 Internets
Really passionate audience my ass. I've lost count of how many people I know in WoW who has quit the game after getting Gladiator, including myself. Ironically the ones that are still subbed and remained totally committed to the game are those that only care about PvE.

The only ones that truly care about Arena are those that participate in actual tournaments and the wannabes that dream of becoming one of the members of that "elite community." In the end, not even the best players are stupid enough to believe that the arena will ever be balanced.

If only they actually focused on open world pvp in the first place instead of putting every fucking loot pinata into a cloistered instance.
bubblegumbo is offline   Reply With Quote
Old 11-14-2009, 06:04 AM   #6 (permalink)
Clericnon2boxed
this way
 
Clericnon2boxed's Avatar
 
Join Date: Mar 2002
Location: El Dorado
Posts: 1,790
I don't know if I believe the people will pve if they cant get their pvp loot thing, the only thing worth a damn would be the top end weapon, the rest is crap.

Every time we have some pvpgeared people in a pug raid I know who will be at the bottom on all charts. PvP gear should have its own color - light pink maybe.
__________________
Join eRepublik - eNorth Korea
Clericnon2boxed is offline   Reply With Quote
Old 11-14-2009, 07:26 AM   #7 (permalink)
Tolanin
h8
 
Join Date: Aug 2002
Posts: 3,362
-34 Internets
the arenas arent the problem.. the 4 year long quest to kill off all other forms of pvp and funnel anyone who wants to pvp into the arenas and arenas only is the mistake.

I think wow just lacks a dev who loves pvp so we get these fuckups coming down from people who have no idea why pvp is fun, the pve is good cause the guys who make it love it and know what to do imo.
Tolanin is online now   Reply With Quote
Old 11-14-2009, 08:52 AM   #8 (permalink)
Flight
I'm your huckleberry
 
Flight's Avatar
 
Join Date: Jan 2003
Location: Liverpool, UK
Posts: 1,320
+39 Internets
Let's be clear, he isn't putting arenas down.

He flat out says if he went back to basic design he would change the whole class system to facilitate them.




All he is saying is they have had to bastardize the existing class system constantly to facilitate them. He wins a cupie doll for stating the obvious.

You can bank on there being a similar system in place in their next MMO. If it's a choice between cool classes or maintaining subscriptions from the masses the class system will lose out.

Last edited by Flight; 11-14-2009 at 08:56 AM..
Flight is offline   Reply With Quote
Old 11-14-2009, 08:58 AM   #9 (permalink)
Bristlebane
Registered User
 
Join Date: Feb 2002
Posts: 2,170
I don't play WoW, and I know this has been suggested probably about a million times, but can they not implement a different balancing system that goes into effect for arenas only? You know, like "X" PvE-centric talent or spell works differently in arenas.
Bristlebane is offline   Reply With Quote
Old 11-14-2009, 09:00 AM   #10 (permalink)
Foggy
Registered User
 
Join Date: Oct 2005
Location: Dallas, Texas
Posts: 192
-5 Internets
It makes you wonder why they don't just go the 2-rule systems way if they admit they would change the system if they could start over. They already do it for a number of skills, how hard would it be to do it for everything?
Foggy is offline   Reply With Quote
Old 11-14-2009, 09:10 AM   #11 (permalink)
Jakon Rahl
Registered User
 
Jakon Rahl's Avatar
 
Join Date: Mar 2002
Location: Va
Posts: 35
Send a message via AIM to Jakon Rahl
In a way, that’s what most people I know have done Bristle. They have their PVE spec for raiding and instances and then they have their PVP spec for the rest of the time. That’s essentially what Dual Talent Specialization has turned into, and may have been what their original plan was for it.
__________________
Jakon Rahl is offline   Reply With Quote
Old 11-14-2009, 09:23 AM   #12 (permalink)
Brad2770
is fucking stupid.
 
Brad2770's Avatar
 
Join Date: Dec 2004
Location: Earth
Posts: 1,664
+7 Internets
PvP lost its fun for me when STA was replaced as the much needed stat with Res. 8 hour long AV's were much welcomed when you were in a hardcore PvP mood followed by AB and WSG if you didnt have much time.

I NEVER had a problem getting owned by the best of the raid geared. They had the time and 'worked' for it. They should get to roll some undergeared noobs.

Arena is a joke. I played it. I enjoyed it, but it really was pretty pathetic.
__________________
Quote:
Originally Posted by Grooverider View Post
Haha Brad, you dumb fuck.
Brad2770 is offline   Reply With Quote
Old 11-14-2009, 09:31 AM   #13 (permalink)
Lenaldo
Registered User
 
Lenaldo's Avatar
 
Join Date: Mar 2002
Posts: 1,433
-21 Internets
What I still don't understand is that their huge gripe with arenas is the constant balancing problem between arenas and PvE yet they ignore the easiest fix.

WHY THE FUCK DON'T THEY JUST IMPLEMENT DIFFERENT BALANCE FOR PVE AND PVP - MEANING SPELLS/ABILITIES EFFECT PLAYER CONTROLLED CHARACTERS DIFFERENT THAN NPCS.


To me it seems like they initially said "no it would ruin [insert dumb reason here]" and are now just being stubborn about it.



edit- someone beat me to it.. but the point still stands
Lenaldo is online now   Reply With Quote
Old 11-14-2009, 09:53 AM   #14 (permalink)
Zaphid
Registered User
 
Zaphid's Avatar
 
Join Date: Aug 2008
Location: middle of urop
Posts: 423
-6 Internets
The problem with dual balancing is that you come into situations where you do both at once, just look at AV, do you use different rules based on whether the target is a player or NPC ? Or based on whether they were attacked by a player in the last 30 seconds ? Having stuff tuned like that can be very dangerous for future content and can backfire at any moment and basically doubles the amount of fine tuning they have to do. That works only in games where pvp and pve are separated with a thick wall, like GW.
__________________
Quote:
Originally Posted by Erronius View Post
Utnayan doesn't need a reason to shit all over threads, just like Syphilis doesn't need a reason to make your dick rot.
Zaphid is offline   Reply With Quote
Old 11-14-2009, 10:02 AM   #15 (permalink)
EmiliaEQ
Registered User
 
Join Date: May 2002
Location: Paris 94 !
Posts: 725
-5 Internets
Quote:
Originally Posted by Zaphid View Post
The problem with dual balancing is that you come into situations where you do both at once
Moot point, EQ1 had "custom spell specialisation".
A spell doing 6000 no a NPC was capped to 30% aka 1800 for PCs.
(or something like that), doing it is possible.
EmiliaEQ is offline   Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

uberguilds network



All times are GMT -7. The time now is 09:23 PM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6