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Old 11-04-2009, 09:27 PM   #46 (permalink)
Genjiro
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Only SOE could fuck this up.
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Old 11-04-2009, 10:44 PM   #47 (permalink)
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And isnt this just a graphical version of MTGO?
Obviously its not a "cardgame" this time
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Old 11-04-2009, 10:45 PM   #48 (permalink)
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God
fucking
damn
WotC.
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Old 11-05-2009, 10:07 AM   #49 (permalink)
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I still play the old Microprose MtG game every now and then. I'd like to see them remake it, but I don't think they'll do it.

A combo of an online match making/tournament and an adventure game would be interesting, but if this is just the tournament side I'll probably pass. I get to play enough face to face that it hold no appeal, and besides I don't want to spend money on "virtual" cards when I have the real things.


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Old 11-05-2009, 11:59 PM   #50 (permalink)
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Well that's too bad, I still play Magic (Legacy) all the time. The shop I hang out at has a few of the guys who work on the WoW TCG too (Upper Deck is based in Carlsbad).

Also my favorite magic deck is my green wurm rush deck. It was basically

to .

If I get a Rancor (or I'm playing a control deck that let's me get an attack in and I drop a pair of Might of Oaks) it's pretty much game. The rest of the deck is basically small creatures, land rush cards and all the classic green countercontrol cards. Foil wurm and signed NO too, natch.

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Old 11-06-2009, 06:23 AM   #51 (permalink)
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If you're going to use a combo, at least use the grandaddy of them all. And this interests me as a huge mtg nerd~
Actuallly, the original Fireball channel combo did not had any mountains. It ran moxes and no lands. With the old mulligan rule, you could just mulligan until you get the combo and win turn 1.
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Old 11-06-2009, 06:30 AM   #52 (permalink)
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I was always a fan of this combo, at least before sixth edition when they ruined it:
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Old 11-06-2009, 07:42 AM   #53 (permalink)
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Actuallly, the original Fireball channel combo did not had any mountains. It ran moxes and no lands. With the old mulligan rule, you could just mulligan until you get the combo and win turn 1.
Yea it did, you would have to get red mana from somewhere, at least once they restricted the p9 and added a 4 per deck limit on everything else. If you're talking about before there were deck restrictions, people just loaded a deck equally full of lotuses, channels, and fireballs and won with the coin flip. The only requirements of decks in the original rules were that it had to be 40 cards, and back then each player ante'd the top card for keeps in every game too.
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Old 11-07-2009, 02:31 AM   #54 (permalink)
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Also my favorite magic deck is my green wurm rush deck. It was basically

to .

Why would you not get instead?
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Old 11-07-2009, 03:00 AM   #55 (permalink)
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Originally Posted by Genjiro View Post
Yea it did, you would have to get red mana from somewhere, at least once they restricted the p9 and added a 4 per deck limit on everything else. If you're talking about before there were deck restrictions, people just loaded a deck equally full of lotuses, channels, and fireballs and won with the coin flip. The only requirements of decks in the original rules were that it had to be 40 cards, and back then each player ante'd the top card for keeps in every game too.
Well he said you ran moxes, that's where you'd get the red mana from, and since you had no land, you could fill the deck with tons of random shit, and just repick until you had a hand with a red mox, a black lotus, channel and fireball. Retarded way to play, but yeah ^^. Most fun I had though were like random draft stuff, forgot how it was called, but you'd basically get a starter and a couple of boosters and you'd have to make a deck with that and play a tourney, it was a bit luck based, but it was nice seeing cards that would usually suck become godly. Only played Magic for a year or so though, like around the Ice age expansion(last one I remember at least, and maybe Oracles or some shit just after, was around 5th edition release).
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Old 11-07-2009, 03:15 AM   #56 (permalink)
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In the very first rules you were supposed to get 1 mulligen only, and when you mulligened you got an entire new hand of 7. If you chose to mulligen, the opponent could do so as well if he wanted. This was unlike later in the game when you got to mulligen as many times as you wanted, but took -1 card with each successive one. Maybe you are talking house rules, seems everywhere had their own house rules they played with in regard to mulligens and ante, deck size, copies of cards etc early on. The dorm at my campus had one of the biggest collection of MtG players in the US then, Scrye magazine even mentioned it in one of their articles. But lots of people there had their own bizarre rules early on until there were some accepted ones from the first tournaments.

Anyways, once the P9 was restricted, the minimum deck size was upped to 60 cards for serious play and ante was removed due to how expensive some cards were--especially once AN was released (Juzams and such were insane, even then). After the revised set was released, the game got insanely popular, and the channel combo that ran off of lotus+channel+fireball morphed into that very good red/green tourney deck that used Taigas to get kird apes/erhham djinns out fast, and then could kill you by turn 3 or 4 with forked berserked super giant growthed super apes/djinns, but it still had the channel combo in it that you could just randomly get and kill people with.
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Old 11-10-2009, 02:42 PM   #57 (permalink)
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well it seems to be i was mistaken.
Starting Over : Daily MTG : Magic: The Gathering
I do think the restriction of the P9 came after the numerous t1 wins
It is a good article if you have the time to read.
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Old 11-10-2009, 09:28 PM   #58 (permalink)
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I admit I'm a dork. I loved Magic the Gathering. I loved the strategy - both in building a deck and playing.

The two biggest problems with Magic were:

1. The cards were way too expensive
2. It was hard as hell to find good competition unless you went to a big tourney

If they made an online Magic game with a monthly fee and unlimited access to cards I would cancel WoW in a heartbeat. They could add an online ranking system based on win-loss record and record of your opponent. Online tournaments. hell - even add an achievement system like LOTRO and WoW giving you bonus points for winning with a one color deck, or in 3 turns, or with full life, and stuff. It would be sweet as hell.

Instead we get yet another attempt at a money milk from WOTC which will go nowhere.
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Old 11-10-2009, 10:50 PM   #59 (permalink)
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If they made an online Magic game with a monthly fee and unlimited access to cards I would cancel WoW in a heartbeat. They could add an online ranking system based on win-loss record and record of your opponent. Online tournaments. hell - even add an achievement system like LOTRO and WoW giving you bonus points for winning with a one color deck, or in 3 turns, or with full life, and stuff. It would be sweet as hell.
Just is never going to happen. Not when the current MTGO pulls in cash by the barrel-full for selling people nothing. They charge full goddamn retail for virtual cards and people still pay it in droves, why would they ever threaten that?
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Old 11-10-2009, 11:08 PM   #60 (permalink)
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I love magic the gathering and I play online in spurts but how is it that WOTC can make such a fun card game that get turned into such SHITTY computer games.

Also, MTGO hasn't changed and is still laggy as fuck and crashes all the time. When you have a paid person that sits in a channel and spams how to claim refunds, you have to know something is wrong.

I have some hope for this, but not much.
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