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| | #46 (permalink) |
| We bawlin boi! | Only SOE could fuck this up.
__________________ Genjiro--Legacy of Steel--EQ1 sexy monk (retired) Entreri--Guildleader of Ardent Legion--EQ2 (retired) "The men the American public admire most extravagantly are the most daring liars; the men they detest most violently are those who try to tell them the truth." -- H.L. Mencken |
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| | #49 (permalink) |
| a_Theramor00 Join Date: Feb 2002 Location: Sacramento, CA
Posts: 63
| I still play the old Microprose MtG game every now and then. I'd like to see them remake it, but I don't think they'll do it. A combo of an online match making/tournament and an adventure game would be interesting, but if this is just the tournament side I'll probably pass. I get to play enough face to face that it hold no appeal, and besides I don't want to spend money on "virtual" cards when I have the real things. T
__________________ Guardians of Veeshan http://www.eqgov.com |
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| | #50 (permalink) |
| Registered User Join Date: Oct 2006 Location: Temecula, CA
Posts: 76
+3 Internets | Well that's too bad, I still play Magic (Legacy) all the time. The shop I hang out at has a few of the guys who work on the WoW TCG too (Upper Deck is based in Carlsbad). Also my favorite magic deck is my green wurm rush deck. It was basically If I get a Rancor (or I'm playing a control deck that let's me get an attack in and I drop a pair of Might of Oaks) it's pretty much game. The rest of the deck is basically small creatures, land rush cards and all the classic green countercontrol cards. Foil wurm and signed NO too, natch. Last edited by SadisticWolf; 11-06-2009 at 12:01 AM.. |
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| | #53 (permalink) |
| We bawlin boi! | Yea it did, you would have to get red mana from somewhere, at least once they restricted the p9 and added a 4 per deck limit on everything else. If you're talking about before there were deck restrictions, people just loaded a deck equally full of lotuses, channels, and fireballs and won with the coin flip. The only requirements of decks in the original rules were that it had to be 40 cards, and back then each player ante'd the top card for keeps in every game too.
__________________ Genjiro--Legacy of Steel--EQ1 sexy monk (retired) Entreri--Guildleader of Ardent Legion--EQ2 (retired) "The men the American public admire most extravagantly are the most daring liars; the men they detest most violently are those who try to tell them the truth." -- H.L. Mencken |
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| | #55 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 3,215
+39 Internets | Quote:
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| | #56 (permalink) |
| We bawlin boi! | In the very first rules you were supposed to get 1 mulligen only, and when you mulligened you got an entire new hand of 7. If you chose to mulligen, the opponent could do so as well if he wanted. This was unlike later in the game when you got to mulligen as many times as you wanted, but took -1 card with each successive one. Maybe you are talking house rules, seems everywhere had their own house rules they played with in regard to mulligens and ante, deck size, copies of cards etc early on. The dorm at my campus had one of the biggest collection of MtG players in the US then, Scrye magazine even mentioned it in one of their articles. But lots of people there had their own bizarre rules early on until there were some accepted ones from the first tournaments. Anyways, once the P9 was restricted, the minimum deck size was upped to 60 cards for serious play and ante was removed due to how expensive some cards were--especially once AN was released (Juzams and such were insane, even then). After the revised set was released, the game got insanely popular, and the channel combo that ran off of lotus+channel+fireball morphed into that very good red/green tourney deck that used Taigas to get kird apes/erhham djinns out fast, and then could kill you by turn 3 or 4 with forked berserked super giant growthed super apes/djinns, but it still had the channel combo in it that you could just randomly get and kill people with.
__________________ Genjiro--Legacy of Steel--EQ1 sexy monk (retired) Entreri--Guildleader of Ardent Legion--EQ2 (retired) "The men the American public admire most extravagantly are the most daring liars; the men they detest most violently are those who try to tell them the truth." -- H.L. Mencken Last edited by Genjiro; 11-07-2009 at 03:19 AM.. |
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| | #57 (permalink) |
| weeeeee Join Date: Jun 2005 Location: Miami, Fl.
Posts: 1,257
| well it seems to be i was mistaken. Starting Over : Daily MTG : Magic: The Gathering I do think the restriction of the P9 came after the numerous t1 wins It is a good article if you have the time to read. |
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| | #58 (permalink) |
| Caveman Lawyer Join Date: Oct 2002 Location: DC
Posts: 528
| I admit I'm a dork. I loved Magic the Gathering. I loved the strategy - both in building a deck and playing. The two biggest problems with Magic were: 1. The cards were way too expensive 2. It was hard as hell to find good competition unless you went to a big tourney If they made an online Magic game with a monthly fee and unlimited access to cards I would cancel WoW in a heartbeat. They could add an online ranking system based on win-loss record and record of your opponent. Online tournaments. hell - even add an achievement system like LOTRO and WoW giving you bonus points for winning with a one color deck, or in 3 turns, or with full life, and stuff. It would be sweet as hell. Instead we get yet another attempt at a money milk from WOTC which will go nowhere. |
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| | #59 (permalink) | |
| King for a night Join Date: Dec 2002 Location: Harvard IL
Posts: 5,012
+13 Internets | Quote:
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| | #60 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 36
| I love magic the gathering and I play online in spurts but how is it that WOTC can make such a fun card game that get turned into such SHITTY computer games. Also, MTGO hasn't changed and is still laggy as fuck and crashes all the time. When you have a paid person that sits in a channel and spams how to claim refunds, you have to know something is wrong. I have some hope for this, but not much. |
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