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Old 10-29-2009, 07:36 PM   #76 (permalink)
biteablegravy
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Originally Posted by Foler View Post
Word on the e-street is blizzard plans on implementing a feature where you don't even have to play your own character, they do it for you, something to do with the large community of mentally disabled players.

PS - Also heard it will make you breakfast and make love to your wife, but I wont believe it till I see it.
You're an idiot.

I don't want to spend 20-30 minutes forming a group for a 15 minute heroic. I work full time and try to maintain a raid schedule as a tank, so if I can take 20 minutes off the looking for group process I'm that much further ahead. I'm certainly not alone in this mindset.

Everyone that says this gets rid of community, do you even play this game? I can't remember a single name out of the pug I ran with 5 minutes ago.
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Old 10-29-2009, 07:38 PM   #77 (permalink)
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Originally Posted by biteablegravy View Post
You're an idiot.

I don't want to spend 20-30 minutes forming a group for a 15 minute heroic. I work full time and try to maintain a raid schedule as a tank, so if I can take 20 minutes off the looking for group process I'm that much further ahead. I'm certainly not alone in this mindset.

Everyone that says this gets rid of community, do you even play this game? I can't remember a single name out of the pug I ran with 5 minutes ago.
Oh man my bad, your life must be really hard, having to work AND maintain a raid schedule as a tank at the same time in a video game. How do you do it.
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Old 10-29-2009, 07:59 PM   #78 (permalink)
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Alright, that's fair. Why should I pay a monthly fee to do things that aren't enjoyable though? I wouldn't pay a monthly fee to hit my head against a wall. I understand grinding shit out and putting time in, but we're talking about 5 mans here. Get fucked.

As far as I know they're not removing the old style of finding a group, keep using it. I just don't know why people are getting pissed about this change.
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Old 10-29-2009, 08:06 PM   #79 (permalink)
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True, I forgot about the guy behind you with a gun to your head making you pay/play the game. I understand now.
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Old 10-29-2009, 08:18 PM   #80 (permalink)
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Your own location hints to a spot notable only because of social interaction inside of an MMO. This new change along with the focus on instanced content is the death of a server community entirely. People will have no reputation, no concern for others, they'll afk/dc out at the first wipe, its not like they'll run into those people again.

This change should be 70 and under only. And as newer expansions come out never more than 10 levels from max.
Haven't read the rest of this thread yet, but this is dead on. This is a pretty big reason why I quit. I can see how this will help make the grouping process a little less of a pain. However, it was a painful situation to start with because the entire community has become so transfixed on "GIMME WHAT I WANT BLIZZARD," that before I quit, it was getting to a level where PUG members two zones away from the instance were not even TRYING to get to the zone. So while this may get you to your content a little faster, it's only going to make players even more lazy, and pretty much destroy any hope of any sort of community. But then again, this is WoW, so that word has rarely ever applied.
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Old 10-29-2009, 08:25 PM   #81 (permalink)
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Just like in EQ the "community" aspect is mostly based around your guild. And if you are in an active guild there's generally enough going on you don't really need to PUG heroics.

I don't mind there's lots of options for those already disconnected from an in-game community.

Though, that said, the EQ vision of an online community is sort of quaint these days. It worked when the population was smaller, progression was slower, meeting people in a virtual world was novel and information less available but those days are gone. It didn't really survive in EQ either once everyone got to the end-game and it was all about guild progression.
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Old 10-29-2009, 08:51 PM   #82 (permalink)
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The community aspect of WoW is the same as in EQ. Higher tier guilds' members interact with each other regularly, or despise each other. There are the countless nobodies floating around (of course there are a shitload more per server in WoW than in EQ), there's the retards that post on the forums all the time, the people that everybody hates etcetc. The only difference between the two is you don't actually have to interact with anyone for the majority of trades. There are still common areas to hang out in and see other players, major cities, dailies hubs etc.

I enjoyed the single server BGs, and when they went cross-server it did change the face of the game a bit, but I think overall the way it is is much better and if you're a serious PvPer you're still going to form rivalries and compete with the same people frequently.

The biggest thing is the sheer amount of people playing this game and the numbers a single server can maintain. I remember playing EQ in the early days servers that got over 2k players were extremely rare (when they still allowed to see how many people were online) and also laggy as fuck. Many servers in WoW regularly host a great deal more than that.
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Old 10-29-2009, 10:02 PM   #83 (permalink)
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Originally Posted by Shinrai View Post
Just like in EQ the "community" aspect is mostly based around your guild. And if you are in an active guild there's generally enough going on you don't really need to PUG heroics.
Well, for a lot of guilds you don't need to PUG heroics, if you get in on the ground floor doing them for the couple weeks after they get released, before they are obsolete (talking about WoW here). Once people burn through them fast and get to the raid content, it becomes a question of "Why go back and do them?" I can remember in EQ at least you might have people bored if there isn't a raid target up, so you can wander off and do a group somewhere, or if someone is bored and wants to work on AA or something, but in WoW I found it rather uncommon for a lot of guildies to want to do anything outside of raiding after a point (and that's across multiple guilds). True, it might just come down to individuals, but I'd almost say it comes down to the raid/group content paradigm that you have in WoW as compared to EQ.

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Though, that said, the EQ vision of an online community is sort of quaint these days. It worked when the population was smaller, progression was slower, meeting people in a virtual world was novel and information less available but those days are gone. It didn't really survive in EQ either once everyone got to the end-game and it was all about guild progression.
Absolutely. This is part of the reason I am somewhat anti-raid, at least in the sense where it becomes the 100% driving force and focus of guilds. Even then though the raid atmosphere in EQ seemed a world apart from WoW, in multiple aspects. It's as though every guild in WoW wants to be a hardcore zonebreaker guild, and it doesn't work out so well.
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Old 10-30-2009, 09:43 AM   #84 (permalink)
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Originally Posted by Foler View Post
Word on the e-street is blizzard plans on implementing a feature where you don't even have to play your own character, they do it for you, something to do with the large community of mentally disabled players.
Kinda like those retards who bot in new MMOs so they can skip the leveling process, huh.
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Old 10-30-2009, 10:12 AM   #85 (permalink)
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Originally Posted by biteablegravy View Post

I don't want to spend 20-30 minutes forming a group for a 15 minute heroic. I work full time and try to maintain a raid schedule as a tank, so if I can take 20 minutes off the looking for group process I'm that much further ahead. I'm certainly not alone in this mindset.
THEN DON'T PLAY MMO GAMES. just don't play them.

if you have to work, fuck your wife, husband, breastfeed your cat, fix your roof, or any other random shit all day and don't have time THEN DON'T PLAY MASSIVELY MULTIPLAYER GAMES. play single player games, play multiplayer, play game boy, play on your cell phone. play with your retarded kid, do something but don't play these games. there, your problem is solved.

people like you are the reason wow is such a disgrace.
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people will buy it. Because we are stupid.

Last edited by Dumar; 10-30-2009 at 10:15 AM..
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Old 10-30-2009, 10:14 AM   #86 (permalink)
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Originally Posted by Shinrai View Post
Just like in EQ the "community" aspect is mostly based around your guild. And if you are in an active guild there's generally enough going on you don't really need to PUG heroics.

I don't mind there's lots of options for those already disconnected from an in-game community.

Though, that said, the EQ vision of an online community is sort of quaint these days. It worked when the population was smaller, progression was slower, meeting people in a virtual world was novel and information less available but those days are gone. It didn't really survive in EQ either once everyone got to the end-game and it was all about guild progression.
So why play MMORPGs then? Loot treadmill? I mean, most content gets old after having gone through it maybe 2 or 3 times, so why else play something like WoW or another MMO instead of let's say, a Diablo clone with online play that has the option to use community-made mods, for example?
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Old 10-30-2009, 10:41 AM   #87 (permalink)
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Originally Posted by woqqqa View Post
So why play MMORPGs then? Loot treadmill? I mean, most content gets old after having gone through it maybe 2 or 3 times, so why else play something like WoW or another MMO instead of let's say, a Diablo clone with online play that has the option to use community-made mods, for example?
Sounds terrible.


Not sure why people are upset in this thread, WoW's past its prime. Just wait for the new blizzard mmo patiently.
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Old 10-30-2009, 10:43 AM   #88 (permalink)
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people like you are the reason wow is such a profitable, successful game and not some niche ball-busting e-hardcore pile of anachrony.
Seriously, dude, MMOs now are *entertainment*. Not a lifestyle.

I log into TF2, find a random server playing a map I know, shoot some random fuckers in the head, and log off having enjoyed the free 45 minutes I had while the kid was napping and wife was out running errands. I could have also watched an episode of 'House'.

WoW is making it so that, in those 45 minutes, I could have also 'entertained' myself by running a random dungeon.

It's not a life-or-death, I-need-to-make-internet-friends, look-at-my-huge-throbbing-epeen game. It never has been. Stop approaching it like EverQuest and start approaching it like Crazy Taxi.

You may actually (gasp!) have more fun.
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Old 10-30-2009, 10:53 AM   #89 (permalink)
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Seriously, dude, MMOs now are *entertainment*. Not a lifestyle.

I log into TF2, find a random server playing a map I know, shoot some random fuckers in the head, and log off having enjoyed the free 45 minutes I had while the kid was napping and wife was out running errands. I could have also watched an episode of 'House'.

WoW is making it so that, in those 45 minutes, I could have also 'entertained' myself by running a random dungeon.

It's not a life-or-death, I-need-to-make-internet-friends, look-at-my-huge-throbbing-epeen game. It never has been. Stop approaching it like EverQuest and start approaching it like Crazy Taxi.

You may actually (gasp!) have more fun.
An RPG is not Team Fortress 2, and there's no reason they should play alike. As is, WoW's basically taking the RPG out of MMORPGs... it's quite possible to make a game that's easy for casuals to pick up and mess around with for forty minutes without throwing the baby out with the bathwater, which is what's happened here. (in case anyone brings this up, no my definition of RPG does not include long boring grinds)
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Old 10-30-2009, 11:21 AM   #90 (permalink)
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An RPG is not Team Fortress 2, and there's no reason they should play alike. As is, WoW's basically taking the RPG out of MMORPGs... it's quite possible to make a game that's easy for casuals to pick up and mess around with for forty minutes without throwing the baby out with the bathwater, which is what's happened here. (in case anyone brings this up, no my definition of RPG does not include long boring grinds)
The problem is that you are the minority. Raiding is still raiding especially at the bleeding edge.

Furthermore, nothing prevents you from traveling the old fashion way to anything or putting your group together in the hardest way possible. You seem genuinely upset that other people have a easier and more entertaining option.

Last edited by madmaan; 10-30-2009 at 11:25 AM..
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