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Old 11-04-2009, 04:29 PM   #166 (permalink)
TheYanger
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Except of course that the entire argument is faulty when it's talking about the 'challenge' of walking to the instance. Anyone that derives a sense of accomplishment from that is borderline psychotic.

I'm all for harder things in the game, but they should involve actual game playing skills, not a tolerance for who can aim the best towards the instance and hit autorun while they rub one out.
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Old 11-04-2009, 04:33 PM   #167 (permalink)
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Pretty much right on about sense of accomplishment, this game has been losing it over the last few years.
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Old 11-04-2009, 04:37 PM   #168 (permalink)
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only sense of accomplishment i have anymore is rolling high /random
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Old 11-04-2009, 04:50 PM   #169 (permalink)
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Originally Posted by TheYanger View Post
Except of course that the entire argument is faulty when it's talking about the 'challenge' of walking to the instance. Anyone that derives a sense of accomplishment from that is borderline psychotic.

I'm all for harder things in the game, but they should involve actual game playing skills, not a tolerance for who can aim the best towards the instance and hit autorun while they rub one out.
Well it was the same deal with EQ, how new players didn't know their way around zones since the addition of PoK books.

This late into Wrath, i'm all for instant dungeon travel. But if they're going to allow that in the future for new instances, that's kind of lame. They should implement a reward or something to encourage people to hoof it. It detracts from the size of the world too. I don't understand their willingness to ruin "immersion" with systems like this and then stonewall on other features (like cross-faction chat) in the name of it. At least make us do a quest to get a key that teleports us directly to the dungeon (something like the mauradon key).
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Old 11-05-2009, 04:41 AM   #170 (permalink)
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Cross-faction chat isn't for immersion purposes, it's so you don't have to deal with the internet kiddy grief speech. It'd be more immersive if it were the opposite.
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Old 11-05-2009, 06:10 AM   #171 (permalink)
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Enchanters are the whiniest pieces of shit ever. That's all I'm hearing here. Seriously? You have TWO professions in one and are the ONLY way to gather for your own craft. If I'm a smith, I ahve to waste my other profession slot or rely on other people. So OH EM GEE if you can't 'control' the mat market (Which you're fucking retarded if you think you're doing it now unless your server pop is 12), you STILL have a very in demand profession not unlike JC or Inscription, something people will always need the product from. That's assuming disenchanting wasn't even related to enchanting at all, it would still be AS GOOD as the other two best money making professions?

Get a fucking grip.
Disenchanting does not "supply itself." I would venture a guess that 90% of enchanting mats on every server come from disenchanting Arctic Boots, or converting green gems from Saronite Ore prospecting into jewelry and disenchanting that. These two items have a 325 skill requirement to disenchant which can on my server be skilled up to for under 500g. There is virtually no benefit to having enchanting on a main.

Being able to disenchant bind on pickup items by having enchanting on your main char that actually runs the dungeons is worth practically nothing. Dream Shards are often worth less than the item vendors for, and you're not going to be doing a lot of Abyss Shatter in random PUG 5-mans. I'll stick with Jewelcrafting and its 200g/day daily quest, thanks.
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Old 11-05-2009, 06:25 AM   #172 (permalink)
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REALLY?!

The whining is getting epic here. You fucking retards act like disenchanting is the only thing the skill does. "Not worth having it on a main" Yeah cause Enchanting is just like Herbalism of course, totally useless and unable to profit in any way shape or form aside from farming enchanting mats...OH WAIT, no it's not. Get a god damn grip, fuck. You have self-ring enchants, which are just as good as most of the other profession enhancements. You have an IN DEMAND product to offer the server (Enchants, y'know, since enchanting does those).

Last I checked, the tradeskill you learned was not called Grandmaster Disenchanting.
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Old 11-05-2009, 07:50 AM   #173 (permalink)
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I never de'ed for my groups since it was not worth the effort for me unless it was a guild group. I feel it just cheapens enchanting, to the point where I dont see a reason to keep it since other professions seem better at this point
I'm not even sure what to say here. You've stumped me. This is the most retarded thing ever posted here, guy. Blaezenfury's link to the dictionary.com definition of "diden't" is smarter than this, at least he was checking some shit. This is basically unchecked retardation. You've thought precisely 0 seconds about this. You've thought -1 seconds about this. Not only do you lack foresight, you lack hindsight, and just plain sight as well. You're blind, and ignorant.

Quote:
Originally Posted by Zarcath View Post
This late into Wrath, i'm all for instant dungeon travel. But if they're going to allow that in the future for new instances, that's kind of lame. They should implement a reward or something to encourage people to hoof it. It detracts from the size of the world too. I don't understand their willingness to ruin "immersion" with systems like this and then stonewall on other features (like cross-faction chat) in the name of it. At least make us do a quest to get a key that teleports us directly to the dungeon (something like the mauradon key).
I think this sums it up best:

<-XI|> do these faggots take the teleport down from dalaran into crystalsogn
<-XI|> and then RP walk to the fucking instance
<-XI|> for immersion

BREAKING NEWS: The Qeynos to Freeport walk sucked massive donkey nuts even in 1999. Catch up with the times, please.
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Old 11-05-2009, 08:01 AM   #174 (permalink)
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then why is the fucking world there? if you retards all don't want to level, don't want to travel to a dungeon, then you tell me why the fuck a world should exist? you want guildwars with insta ports everywhere, no death penalty, no social interaction, no real dungeon crawls, easy accesss to all items, yet you wanna pay a monthly fee?

i say again, you're all fucking stupid.
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Old 11-05-2009, 09:11 AM   #175 (permalink)
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Cross-faction chat isn't for immersion purposes, it's so you don't have to deal with the internet kiddy grief speech. It'd be more immersive if it were the opposite.
Okay then, how about cross-faction friend chat? Then you can talk to your friends playing Alliance or Horde, and avoid griefers, spammers and assholes. Just have an opposite-faction friends list, allow chat with those on it (make sure to build in a confirmation dialogue for whoever's being friended) and that's that.
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Old 11-05-2009, 09:26 AM   #176 (permalink)
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Okay then, how about cross-faction friend chat? Then you can talk to your friends playing Alliance or Horde, and avoid griefers, spammers and assholes. Just have an opposite-faction friends list, allow chat with those on it (make sure to build in a confirmation dialogue for whoever's being friended) and that's that.
If they're your friends, they're probably on your vent. Or at least have the info. No need to add tools into the game for something like that. It would have made sense back when things like Ventrilo, TS, Skype, etc., weren't so popular and easily accessible.
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Old 11-05-2009, 10:04 AM   #177 (permalink)
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Except of course that the entire argument is faulty when it's talking about the 'challenge' of walking to the instance. Anyone that derives a sense of accomplishment from that is borderline psychotic.
I'm all for harder things in the game, but they should involve actual game playing skills, not a tolerance for who can aim the best towards the instance and hit autorun while they rub one out.
It comes down to what you want from your MMO. Do you want a 'quick jump in and out x hours a week at certain times' insta game?

Or do you want a fantasy alternate world to live in and experience?

The former is handier and suits many more mature gamers with more RL commitments etc. But it looses its shine, bit by bit.

I recently quit WOW for EVE (after playing since WOW beta). Last week I had to fly a shit load of jumps to a semi-pickup pvp roam and it took me 30-40 mins to gather my shit and fly there and back. We flew, we pvped we had fun we lost some people. After spending an entire session flying back dodging pirate gate camps I looked at my little ship in the hanger and felt attachment, achievement and satisfaction.

Easy-everything-at-a-touch games provide fast instant gratification but long term they feel increasingly hollow.
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Old 11-05-2009, 10:29 AM   #178 (permalink)
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Easy-everything-at-a-touch games provide fast instant gratification but long term they feel increasingly hollow.
To you, maybe.

I have enough obligations in my life that I want a game that I can log into and instantly get going with my friends. WoW is great for that right now and I love it.
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Old 11-05-2009, 10:42 AM   #179 (permalink)
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then why is the fucking world there? if you retards all don't want to level, don't want to travel to a dungeon, then you tell me why the fuck a world should exist? you want guildwars with insta ports everywhere, no death penalty, no social interaction, no real dungeon crawls, easy accesss to all items, yet you wanna pay a monthly fee?

i say again, you're all fucking stupid.
You're barking to the wrong crowd. Most people on this forum have seen that world hundreds of times and made that journey to the instance hundreds of times. Most in the game are only playing for instances so to them the world is just filler anyway.

I think the only thing I would change is you can't teleport straight to the instance if you haven't made the first initial trip. Sucks for alts but I think a decent compromise.
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Old 11-05-2009, 10:45 AM   #180 (permalink)
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Hey, I go in to the world, to do my fishing daily.
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