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Old 09-11-2009, 07:45 PM   #1 (permalink)
Araxen
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Top 10 Problems with MMO's

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10. Elves
9. Humans
8. Perverts
7. No Consequences
6. No Story
5. The Grind
4. PC Focus
3. Too Little Roleplaying
2. Death


1. All About Stats
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Roleplaying games should be an outgrowth of your character's motivation in an evolving story that responds to your decisions. Game developers have a very different definition when it applies to an MMO. The MMO justifies itself as an RPG by the mere fact that it determines whether your characters succeed or fail based solely on their statistics and a whole slew of randomly generated numbers. Other MMOs have attempted to bring new levels of reflex or skill based forms of competition to the genre with new shooting, fighting and racing games but the tyranny of the stat and the random die roll is still too firmly established. Originally it was the only way to fairly referee the actions of hundreds of players with a variety of signal speeds but the days of dial-up are quickly fading and it's time to shake off this hotbar-focused preconception about the way MMOs should be designed.
It's a shame they didn't squeeze in something about FF XI and XIV not having jumping.
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Old 09-11-2009, 07:49 PM   #2 (permalink)
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That's a pretty good list but I think I might have dropped death and made fantasy my top 3 choices. Oh and I would've added "healing sucks", linear environment, stagnant economies, only vertical advancement.

The problem is a lot of mmo dev's are afraid of modern mmo's. For example how do you handle guns, lasers, rocket launchers, nukes, fast moving vehicles and so on? How many of you would like a Company of Heroes MMO? And how many of you would like to be level 98 and still be one shotted by a level 12 because that's realism?

How would you build a game that's not build around someone tanking and someone healing? How could you build anything more then just another Sims?

But a good creative dev could do something with other races, species or even with modern weapons plus modern magic themes.
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I'd elaborate on what I said since you obviously took it wrong, but I don't believe that you're stupid enough to not get what I was saying. The very next sentence qualifies the statement.

I see now. You're one of those people that looks for reasons to be offended. It must be frustrating to go through life like that.

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Old 09-11-2009, 07:52 PM   #3 (permalink)
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Nostalgia.
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Old 09-11-2009, 07:52 PM   #4 (permalink)
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This thread.
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Old 09-11-2009, 08:01 PM   #5 (permalink)
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I had a long reply but im just gonna agree with vinen and call it a day.

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Old 09-11-2009, 08:32 PM   #6 (permalink)
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No character classes in any MMO that can use Doomfire.
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Old 09-11-2009, 08:40 PM   #7 (permalink)
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For some reason I read that and thought IGN was getting paid by BioWare to advertise for their new KotOR MMO
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Old 09-11-2009, 08:51 PM   #8 (permalink)
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I didn't know PC focus was a bad thing. It seems like you'd need much slower gameplay for consoles, or simply way fewer skills...
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Old 09-11-2009, 09:13 PM   #9 (permalink)
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I'm more surprised consoles haven't gone for MMO Action games. Imagine like Dynasty Warriors with slightly more RPG elements. Could be a shit ton of fun, fighting against armies of NPC's, and player heroes.

The list isn't too bad, I agree with a lot of it. I don't mind Fantasy setting at all. I would actually much rather play in a fantasy setting than any other, it's just more appealing for this type of game, to me.

Players are the best and worst part of MMO's. If you find good friends in game, the game becomes infinitely better. On the other hand, you can have hours and hours of time wasted because of morons. Just depends.


As for stats being #1, eh. I would love to see another system work better, but until I do, I personally can't imagine it.
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Old 09-11-2009, 09:15 PM   #10 (permalink)
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I'm more surprised consoles haven't gone for MMO Action games. Imagine like Dynasty Warriors with slightly more RPG elements. Could be a shit ton of fun, fighting against armies of NPC's, and player heroes.
Consoles not having a dota style game makes no damn sense. Money's just waiting to be printed.
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Old 09-11-2009, 09:22 PM   #11 (permalink)
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In-game long-distance traveling.
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Old 09-11-2009, 09:27 PM   #12 (permalink)
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Pure gear/stat progression.
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Old 09-11-2009, 10:01 PM   #13 (permalink)
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That article is either a genius piece of satire or incredibly and futilely jaded.
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Old 09-11-2009, 10:04 PM   #14 (permalink)
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I like that the death part is literal.
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Old 09-11-2009, 10:30 PM   #15 (permalink)
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I like that the death part is literal.
I thought they were referring to relationships.
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