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| | #1051 (permalink) | |
| kill yourself irl Join Date: May 2003 Location: New York
Posts: 1,241
| Would annoy me pretty bad I think. Borderlands annoyed me enough with the level 1 skags constantly chasing me haha, and I absolutely hate it when greys aggro me in MMOs (esp. when they can daze/dismount). Granted you are talking about stuff leveling up so it wouldn't be grey, but I admit I do enjoy the feeling of being able to go back to an older zone and run right through it and look at all the people leveling there, where you used to be. It's definitely not a bad feeling. Plus I can't see a way to do this without either instancing, or screwing over lowbies ala CoH's ambushes (in CoH missions could be anywhere - so a level 35 could have a mission to go to Atlas Park, the newbie zone - and on his way there, he gets ambushed by level 35 mobs as part of the mission... then he runs away, leaving level 35 mobs to decimate the other players). Quote:
Of course this is all relative to the game, as most of it depends on specific game mechanics. Look at Vanguard for example (a poor one admittedly), with it's critical hit system - some fights might be "impossible" but then you land one of those Epic critical hits for like 5x dmg and end up winning. And on the other side of the coin, you might have a skill based game where the skills are completely gated - like you can only go from 0 to 5 combat skill on rabbits, and then only from 5 to 10 on snakes... etc. | |
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| | #1052 (permalink) |
| The more you KNOOOOW! Join Date: Aug 2006
Posts: 233
| Although it isn't a MMO Curt you really need to play Dragon Age Origins. It is built like a single player MMO and for the first time since EQ gave me the "Just one more minute before bed" feeling. Seriously I can't put this game down and I am never like that with games. There has got to be some stuff in there that you would find useful. |
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| | #1053 (permalink) | |
| Registered User Join Date: May 2003 Location: Olympia, WA
Posts: 29
| Quote:
The thing I don't understand is why most games raise the level cap with each expansion and add zones that either accommodate leveling from old cap to new cap or new end game raids. Personally I would think it makes more sense to release a little bit of content for all level ranges. Especially the mid range levels which have historically suffered from shitty content in MMO's. I understand at some point it becomes almost necessary to raise the level cap, but EQ's best expansion (arguably the best MMO expansion period) was Velious which didn't raise cap or add AA's or anything like that to the game. Another thing I don't understand is why no one ever made existing raids prerequisites to expansion raids. Part of the reason for increasing level caps is to prevent bottlenecking of content. Wouldn't it make tons of sense for guilds who are top tier in the current content be first to access the bottom tier in the expansion? | |
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| | #1054 (permalink) | |
| Registered User Join Date: Apr 2005
Posts: 104
+1 Internets | Quote:
It also allows veteran players to switch to other characters a lot less painfully. You don't need to rely on pity runs to gear up your character or hope the guild doesn't need the warrior you are tired as shit of playing to tank so you can bring your fun new hunter. Just level your hunter instead of your warrior and now it's your new main. All these things help keep the game world population and enjoyment up. | |
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| | #1055 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | This dude right here? Character artist.... Did I mention he's 6'2", about 230, with about 2% body fat? We've got some new bios up and Damarcus took the opportunity to throw that pic into the mix. Oh and check out Philippe Kirsanov, I thought I was the best athlete in the studio, pretty sure a professional water polo player could beat the dog snot out of me in anything except throwing a baseball accurately, and hard...
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| | #1056 (permalink) | ||
| Registered User Join Date: Nov 2006
Posts: 915
| Quote:
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__________________ Want to start playing Estiah? Hook an FoH member up and let me mentor you! | ||
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| | #1057 (permalink) |
| Shiny Join Date: Sep 2002 Location: Calgary
Posts: 1,761
| It is an age old debate but I prefer a level system where the level itself is derived rather than artificial. In short, a level 30 PC/Mob can kick the shit out of a level 20 PC/Mob not because of some artificial level comparison code but because by level 30 you have intrinsically better abilities and stats and gear and so on. Make "level" a meta stat and not a core stat and I think you are headed in the right direction. EDIT: Of course this only really works in a system where levels are relatively slow in coming and dependent on other gains. That's the tricky bit. |
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| | #1058 (permalink) |
| Registered User Join Date: Jan 2007 Location: Awsome
Posts: 2,722
| I agree that the idea of a higher level character having intrinsinc advantages over a lower level sucks. See for example WoW and how impossible it is to get a spell off against a higher level player. A higher level character already has an advantage with higher stats, more skills, better gear, etc. They shouldn't just arbitrarily be immune to everything a lower level does to them on top of that. |
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| | #1059 (permalink) | |
| Registered User Join Date: May 2003 Location: Olympia, WA
Posts: 29
| Quote:
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| | #1060 (permalink) |
| kill yourself irl Join Date: May 2003 Location: New York
Posts: 1,241
| Personally I absolutely hate how the pvp/pve gear in WoW has hard expiration dates. Makes me not care about working towards anything when I know an expansion/new season is on the horizon, and thus leads to me losing interest. |
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| | #1061 (permalink) |
| Registered User Join Date: Dec 2006
Posts: 298
| That's only because the current paradigm is that levels simply give you +better. If you break down what a level in WoW gives you it's +5 defense, +5 weapon skill, passive stats and hp/mp and skills, etc. Your only choices are talents. If you look at Asheron's Call, that's an example of a level based game that allowed true customization; you may note that it plays very much like a skill based game because levels award you nothing except more skills to diversify. Levels at their base are simply a numeric display of exp earned. It's the developer that causes them to be the end-all of conflict in their game. |
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| | #1062 (permalink) | |
| Cracker ass cracker Join Date: Nov 2004 Location: Cave
Posts: 652
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__________________ Waiting for [mmo name] to save us from [last mmo we were waiting for] | |
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| | #1063 (permalink) | |
| h8 Join Date: Aug 2002
Posts: 3,363
| Quote:
There have got to be better ways to let someone who doesnt like their character to switch than just hitting the reset button every season. | |
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| | #1064 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,242
| Quote:
That was the one thing I loved about Anarchy Online, Y stats, Z skills, but only X skillpoints to spread around. So it required you to think about what you wanted from your toon. Spend it all on stats, weapons or armor skills? Or go with a bit of everything for a lesser but gradual overall increase? The cool part being, it was the players choice. In a lot of ways, Fallen Earth reminds me of AO when it comes to leveling a toon. Thats probably why I can't stop playing it ![]() Building a toon in WoW is more paint by numbers: get to 80 get X gear raid/pvp for 2 months for a full set of Y gear play XBox while waiting for the next content update or expansion Its not any different for any toon you roll in that respect.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
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| | #1065 (permalink) | |
| Registered User Join Date: Jun 2002
Posts: 1,505
| Quote:
A nice way to reward playing at the end-game, instead of AA, since additional "levels" would give you flexibility (retool your template). Found out that feat was useless? Ok, get a new level, and get back your feat point. (it wasn't that good: it penalized the people it was primarily aimed at, i.e. the compulsive optimisers. If something happened and a template became much worse, the casuals would swap instantly since they never spent their "respecs" while the optimisers would be starved for respec points. Not a good solution then, compared to "respec stones") | |
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