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Old 10-17-2009, 09:47 AM   #766 (permalink)
Agraza
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Originally Posted by Azrayne View Post
The british invented the english language, pretty sure it's spelt and pronounced however the fuck they say it is.
No, they didn't.

What exists of English language and culture was either stolen from Latin or inherited from the German and French/Norse conquerors that took control. These were dramatic shifts in the course of their language. Prior to the Roman, Anglo-Saxon, and Norman invasions they no doubt spoke a form of Celtic, the dominant language in western Europe. So after having their culture subverted every few centuries for 1500 years they "invented" the English language?

They've been such fine caretakers all this time too haven't they? Among the most dominant languages in the world, and the only one on the short list of popular languages without a body designed to regulate it. They've often tried to reform the language to be more consistent recently. In many of these attempts they point to North America as an example of more sensible versions of spellings. Half of some 300 proposed changes in the late 19th century were derived directly from our version of English.

It's cool though. Capitalism and democracy are slowly fixing the perversions of the past aristocracy through the creation of an apathetic middle class.
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Old 10-17-2009, 10:06 AM   #767 (permalink)
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Originally Posted by Zehn - Vhex View Post
Are you a bot created by Millie to inject chaos and confusion into the forums and now without your evil master you've broken your programming and are now running amok?
That was fucking pitiful. Seriously. I don't know where they need to ship you to go back to creative forum school but maybe you can start back at the Ezboards if those still exist.

My reply to you was based on the fact that you know you were being fucking sarcastic towards Dumar. Next time, might want to do a little research, or hell do it Utnayan style and "take some notes bitches", before you start slamming people on valid points.

Take a seat 1st rate.

Back to the topic.

Quote:
I love Occulous
Jesus. What the fuck happened to you? I feel like I am watching the Skeleton Key all over again.

Quote:
The real irony is that Occulous is probably one of the fastest/easiest to do outside of AN but it requires honest to goodness teamwork which freaks the hell out of people.
People didn't like Occ because of the vehicle mechanics. And a bullshit boss fight that takes too long which requires morons to fly right. The same can be said for retarded mini-bosses like Ionar.

Alright this thread needs to be derailed for one quick second while we look for the real Zhen who isn't a complete fucking moron.

Will the real Zhen please stand up? And the one that just posted, kill your computer Office Space style.
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Old 10-17-2009, 11:39 AM   #768 (permalink)
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Originally Posted by Agraza View Post
I've never understood how people add letters to words, spoken and written.
Sorry. I also refer to it as "Shadow Labs" when it's Shadow Labyrinth. I used to also type a comma whenever I would naturally pause while speaking. Took a long time to break myself of that. I also use the typewriter double-space after periods though thankfully most forums remove that as excess white space.

It could be worse. I could be L2 or Flight and just add like 3~5 random paragraph returns after every line. Or I could be Utnayan it seems and be batshit insane.
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Old 10-17-2009, 11:42 AM   #769 (permalink)
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Originally Posted by Zehn - Vhex View Post
Or I could be Utnayan it seems and be batshit insane.
Zehn says:

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I love Occulous
I think you take the honors on that one pal.
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Old 10-17-2009, 11:44 AM   #770 (permalink)
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Sorry you suck at games brah. 8(
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Old 10-17-2009, 11:46 AM   #771 (permalink)
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Originally Posted by Zehn - Vhex View Post
It could be worse. I could be L2 or Flight and just add like 3~5 random paragraph returns after every line. Or I could be Utnayan it seems and be batshit insane.

Don't drag


me into your





arguments.
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Old 10-17-2009, 11:50 AM   #772 (permalink)
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Sorry you suck at games brah. 8(
Sorry you suck at the internet, "Brah".
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Old 10-17-2009, 12:01 PM   #773 (permalink)
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Getting this back on track because trying to get Zehn to be creative in his flames is about as sorry as killing an innocent puppy for dinner in Vietnam.

While 38 can definitely succeed with a new IP, and while nothing has been announced yet, I was wondering if the thought came to mind to use past IP's from Salvatore, if you can even say anything on that.

Whether it was beat to death or not, the first books I ever read as a kid were about Breunor, Drizzt, Cattie Brie, etc. That series of books and David Edding's Sparhawk series were really the only ones I could get into, no matter how many other Forgotten Realms books I tried.

Basically it would be cool to know if that IP was considered, or if not now, will it ever be? An MMORPG in that fantasy scope would be awesome to see come to life.

Last edited by Utnayan; 10-17-2009 at 12:08 PM..
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Old 10-17-2009, 12:08 PM   #774 (permalink)
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You mean did they consider using a Dungeons and Dragons campaign for their MMO? Most decidedly no, you fucking moron.
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Old 10-17-2009, 12:10 PM   #775 (permalink)
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Originally Posted by Zehn - Vhex View Post
Sorry. I also refer to it as "Shadow Labs" when it's Shadow Labyrinth. I used to also type a comma whenever I would naturally pause while speaking. Took a long time to break myself of that. I also use the typewriter double-space after periods though thankfully most forums remove that as excess white space.

It could be worse. I could be L2 or Flight and just add like 3~5 random paragraph returns after every line. Or I could be Utnayan it seems and be batshit insane.
Motherfucker..


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Old 10-17-2009, 12:14 PM   #776 (permalink)
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I'm curious how much of the world that Drizzt occupies is Salvatore's property, considering they take place in Forgotten Realms, a D&D setting created by Ed Greenwood that probably belongs to WotC. I don't suppose WotC has been shy of issuing videogame licenses though.

I don't think it's a good idea. Game worlds based on novels and comics rarely live up to expectations, and getting into bed with outsiders seems unnecessarily complex. With the plethora of fantasy material out there it's easy to pick and choose disparate elements to create your own world.

Blizzard is a decent example as they scavenged the WarCraft world from an IP deal with Games Workshop that fell through. That leaves you with the freedom to come up with all the rules, no matter how big or small.
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Old 10-17-2009, 12:20 PM   #777 (permalink)
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I'm curious how much of the world that Drizzt occupies is Salvatore's property, considering they take place in Forgotten Realms, a D&D setting created by Ed Greenwood that probably belongs to WotC. I don't suppose WotC has been shy of issuing videogame licenses though.

I don't think it's a good idea. Game worlds based on novels and comics rarely live up to expectations, and getting into bed with outsiders seems unnecessarily complex. With the plethora of fantasy material out there, it's easy to pick and choose disparate elements to create your own world.
I suppose you are right. But I played Menzoberranzen and while other people thought it was way too easy and hacked the RPG genre, loved the scope of it just because of the universe it was set in.

I am guessing if an MMORPG was released within the scope of this and in the same time frame, it would suffer the same fate as the framing of Star Wars Galaxies.

Maybe a Prequel in the same universe without the known heroes would be better.
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Old 10-17-2009, 12:30 PM   #778 (permalink)
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Giff Dragonlance MMO.
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Old 10-17-2009, 12:35 PM   #779 (permalink)
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Originally Posted by Utnayan View Post
putting the least amount of money possible into a game to gain the most return while more and more move to bullshit IP based selling structures instead of sticking their neck out there with new ideas and willing to back that with cash. In case you have not noticed, this is why you get the same rehashed bullshit with every game released in the last 2 years.
right, like i said: business decisions trump gameplay design ones. but you have a conflict here that needs resolved. on one hand, blizzard and their ilk are now obviously designing gameplay for the lowest common denominator. wow is tailored for jimmy retard to get items very easily and with the least effort possible. everyone knows this; it's obvious. on the other, this is the antithesis of designing with real gameplay mechanics in mind. these two motives and their eventual effects on the game are completely different. you can't have 'great gameplay' trying to satisfy johnny retard. lemme stress that again to make it more clear: you can't maintain good gameplay when your focus is johnny retard. two different goals, two different outcomes.

you sort of told the truth in your post with regards to blizzard. but you need to tell the whole truth. the truth is what i said above, and the things that real gamers and people that want to be challenged get are gimmicky at best tacked crap like 'achievement points' that don't do anything. gone are long dungeon crawls, any form of dynamic environments ala uo, or even the vaguest sense of loss or defeat. because of these decisions, the gameplay and integrity of the game suffers.

if you're as truthful with blizzard as soe, then what i've said is obvious. while blizzard is hugely successful, what they've done for the genre is one step forward, two steps back.

it's been longer than 2 years.. try at least 7.
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people will buy it. Because we are stupid.
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Old 10-17-2009, 01:35 PM   #780 (permalink)
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"Real gamer" is too vague not unlike "mmo done right". We're not the core. The most vocal of us are along the fringe toward the hardcore side of the spectrum. The core that is willing to both pay a subscription for a game and finds the majority of wow challenging/interesting is quite different.

As the market expands there will be more games that are both good and intended for our level of interest. It's hard to say whether we're there or not as most MMOs aren't even good regardless of their target audience.

You can maintain good gameplay while focusing on johnny retard. In fact properly focusing on your audience is how you make a good game. We don't make children play adult sports to the same standards. Perhaps 6 year olds should have to hit 100 mph fastballs and shoot a basketball at an NBA height net. They're not capable of keeping that pace. It wouldn't be fun to play or watch, and it wouldn't encourage many of the children to keep playing. The point here is that the inherent difficulty as it relates to the quality of the game is relative to the audience it is intended for.
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