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| | #1 (permalink) | |
| Registered User Join Date: Sep 2007 Location: Melbourne
Posts: 129
+11 Internets | Next Everquest installment: Everquest "Next". Seems like they are indeed working on the next installment in the EQ universe: Allakhazam.com: Everquest: SOE Confirms Development on EverQuest "Next" Quoting the last sentence: Quote:
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| | #2 (permalink) |
| Hard Rock Hallelujah Join Date: Apr 2003
Posts: 9,614
| I'll give it a look, but the name is really fucking stupid. Smedley: we're producing the next Everquest. Everquest next. journaldouche: So what's the name? Smedley: the next everquest. Journaldouche: yeah I got that, but the name? |
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| | #3 (permalink) |
| Registered User Join Date: Sep 2007 Location: Melbourne
Posts: 129
+11 Internets | I remember them regretting that they called their second MMO in Norrath "EQ2" so I think they are being extra careful with the name this time. People apparently had a hard time stomaching how different EQ2 was from EQ1, yet the name was so similar. |
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| | #6 (permalink) | |
| Registered User Join Date: Apr 2006
Posts: 78
+4 Internets | Quote:
![]() They should just name the game "Norrath". | |
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| | #7 (permalink) |
| Internet to post ratio soon 1:1 Join Date: Aug 2002 Location: somewhere close.... -1547 Internets
Posts: 1,835
| I think the problem of eq2 was not its lore or its name or anything else cosmetic. Its the endless limitations on every single tiny aspect of the game. They regulated everything. Half the time i wanted to do something with someone it was "too low level" "too high level" "do not have key to enter this instance" "have to do this quest or that first or the groupmember gets the shaft" or lockouts blalabla bullshit. The list is endless, its like they deliberately tried to stop you from getting stuff accomplished. Remember how the mobs "locked" and nobody could attack them but the first initiator? rofl I wonder if they will just continue this crusade against our free will and creativity with their next title. |
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| | #8 (permalink) | |
| DPS Paladin Lolz Join Date: Oct 2002 Location: texas
Posts: 723
| Quote:
Also, fuck constantly dealing with zoning and load times and traveling around everywhere by ringing a gay fucking bell. I felt like I was going to a series of plastic-looking movie sets rather than a massive, living world like in WoW.
__________________ Note to MMO Devs: Paladins are not main healers. | |
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| | #9 (permalink) |
| EQ Nostalgia is a bitch. Join Date: Oct 2006
Posts: 51
| I really hope it's not console bound. Hell, I'd probably go buy a damn PlayStation just to try it out though. EQ's been raping my soul since 2001. /sigh
__________________ Before I speak, I have something important to say. Tenacious - A casual friendly Aion legion on the Nezekan server. |
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| | #11 (permalink) |
| Registered User Join Date: Nov 2004
Posts: 322
| The bell was pretty dumb. They've eased up on the limitations a ton. I'd actually consider eq2 one of the best MMOs these days for options to do various content due to their fucking awesome mentor/AA for past content thing. Zone lockouts are pretty much a thing of the past except for some raid content (holy shit it was bad at release tho!). My main two complaints are: 1) I should not need 3 hotbars to play my class. Condense the skills down and give actually using one some "oomph". I really dislike the feel of combat in EQ2, and if EQ3 combat feels like EQ2 combat it will not do well (imo). 2) fuck the 24 unique classes idea. build it for 8 or 10 or MAYBE 12. Trying to make 24 classes desireable (in their own unique way) for a raid size of 12-24 just doesn't work. Talents/AAs/whatever can create some diversity in the classes, but trim it down a bit. Tbh, I think there are a lot of good things about EQ2. I hope they keep those and learn from their omg wretched mistakes (like the feel of combat). If they do, EQ3 could be seriously badass. I hope they do a good job, as I'd love to play what EQ3 COULD be if done right. |
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| | #12 (permalink) | |
| I'm dangerous! Join Date: Jan 2002 Location: Atlanta
Posts: 1,278
| Quote:
The backfiring part probably had a lot to do with how incredibly difficult EQ2 was at release. I remember hellish grinds at level 12-15 in that orc cave outside of freeport. The boring combat did not help. It is too late on an established game; the restrictions should be lifted as the game ages anyway. But if the EQ2 that exists now was what they had released with, I think their original progression path with all of its unlocks would have been enjoyable.
__________________ There are 10 types of people in the world: those who understand binary and those that don't. | |
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| | #13 (permalink) |
| Mr. Unlikely Join Date: Nov 2008 Location: Harrisburg, PA
Posts: 186
| Although I'd like to see this do well, I have doubts, after seeing the horrid mess that was eq2. I'd like to see them focus on the aspects of the game that made EQ great. The mmo market has changed drastically, so not everything will still be appealing, but I think wow missed a lot of it. Progression not becoming obsolete after a new expansion, aa's, non-instanced dungeons, vague quests, camping named. Again, I think a lot of the tedium that enshrouded EQ will not be appealing anymore, or maybe it will. You had a feeling that you were actually building a character in EQ instead of just upgrading gear on a cycle of never ending alts. I guess we'll wait and see. I'll try it of course, but I have doubts.
__________________ "If at first you don't succeed, remove all evidence that you tried." - David Brent |
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| | #14 (permalink) | |
| Loves -internets Join Date: May 2002 Location: Ziest
Posts: 1,206
| 72 + man raids please.... Thinking back, ToV, SSRA, AoW, VT and Seru...those where raids...MC, BWL and 40mans kinda kept the feeling but 10/25mans dont feel like raids just slightly big retard groups. Copy and Paste EQ1 classes and races... and world! shit... and the plot! call it "EverQuest: Norrath" or just "Norrath" next is stupid...we want EQ rebooted- not EQ2 nor really EQ3.... Anywho...excited as always- as I have been addicted to EQ sence 1999. edit: not console please...computers are where MMO's should be so they can flex with technology slightly better than consoles.
__________________ When the bioware mmo fails to be the 2nd comeing of jesus in a game- I told you so. Quote:
Last edited by XadionDarkborn; 08-14-2009 at 07:35 AM.. | |
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| | #15 (permalink) |
| Registered User Join Date: Mar 2007
Posts: 81
| An ever (r)evolving world instead of a massive static world would be neat. This includes change of mobs, change of spawns and pathing, change of loot. So a new char experience will always be different. Even at max level the game will offer continuous advancement. Not sure who'll write that script though ...
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