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| | #61 (permalink) |
| Registered User Join Date: Oct 2003 Location: Cleveland
Posts: 625
| EQ2 sold in a mediocre fashion due to WOW being a better designed game with less hardware requirements. The problem with SOE is they need to market to a demographic, not attempt to be everything to everyone. They have a stable of games already. If some are seriously underperforming, why not shut them down, fix them, and re-release them geared towards a specific demographic? Instead of three half baked mediocre, dated Fantasy level based MMOs, why not redesign two of them to see if you can hit the jackpot or at least double their subscriptions? |
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| | #62 (permalink) |
| Registered User Join Date: Jun 2003 Location: Florida
Posts: 73
| .. damn right..grab the best things from eq, eq2 and VG and smash em together... Combat from VG was pretty good overall but could still do better in the animations department. Still, comes the closes to what I would like to see around. Freedom that was in EQ!..camping mobs...quests that arent fkin smashing you in your face..have the new mmo age of "follow the crumbs to your next quest hub n00b" but also have npc's out in the middle of fkin now where that DOESNT have some sort of bat signal over his head start you on some crazy ass quest.. some sort of fkin modifier to spells and gear when players are engaged in PVP...although honestly..no class should be "equal" to all others...lets face it..alot of MMo's go down hill trying to rebuild in the name of "Balance". Attack guards /enabled, trains enabled...wow this one pisses me off till this day...target is immune, target is immune...let me pull some mobs from the train if I want..wtf END GAME####### Dont release the game until you have an end game thats actually going to entertain people for a long time. People are going to buy this without a doubt, level up as fast as we can because we want to see the "cool" stuff and dont plan on sitting on our asses while development catches up...Sony already has enough points against them. |
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| | #64 (permalink) |
| Registered User Join Date: May 2007
Posts: 592
| To chime in, design from the top down, make sure your end game is fun FIRST, screw designing an entire world full of leveling quests if your game isn't fun at max level. I have max characters in 7-8 mmo's at least gathering dust. I am truly sick of playing at least a semi entertaining leveling process only to find out a month or two later the end game is complete shit. Whatever your plan for end game, do it right, do it first. |
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| | #65 (permalink) |
| Registered User Join Date: Jun 2008 Location: Lexington
Posts: 608
| Nice constructive post there. One of the biggest gripes about eq2 is the 50-60 unnecessary abilities that every class has. But even so, eq2 is one of the better mmos made in the last 5 years. The TSO expansion focusing on 12-15 single group dungeons is a ton of fun and has kept non-raiders quite happy. And if you think that VG class design was not amazing, you're simply wrong. |
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| | #70 (permalink) |
| Registered User Join Date: Apr 2004
Posts: 23
| 20/60 im not so sure about... personally anymore i refuse to do 'pick up' groups because there are just too many idiots out there that either spam you to death with nonsense or play like shit. Static group works sometimes but sometimes hard to dedicate specific times to play (alot of us from eq are adults now with responsibilities and such lol) i do a lot of my gaming with my wife and uncle - so usually just 2 or 3 of us. Rest of the time is solo other than when the guild raids. |
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| | #72 (permalink) | |
| On The Neverending MMOG Merry-Go-Round | Quote:
And please, don't even fucking say "but they won;t top wow subs" who the fuck cares. I mean really, since when do you have to be the #1 company in ANY industry to be successful. Imagine if every restaruant just said, well we cant beat McDonalds, lets just shut it down. I know everyone around here likes to toss niche around like its a bad word, but read McQuaids latest blog, they were hoping for 500k subs, not 12 million and would have been a great success and satisfied with 500k subs. And they were not working with a shoestring budget.
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| | #73 (permalink) |
| Registered User Join Date: Jun 2008 Location: Lexington
Posts: 608
| See, this post is way better than the other one. here you actually say something other than "nuh-uh" and thereby contribute to the conversation. So despite your disavowal of constructive posts you managed to nail down your beef with my idea. You are welcome for the help. So you want raid content to be more than 20% I presume? Cool. |
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| | #74 (permalink) |
| Registered User Join Date: Jul 2002
Posts: 3,001
| It's just the project code name. It is a fairly common practice. Microsoft does it all the time. For example... Windows XP = Whistler Window Vista = Longhorn Windows 7 = Blackcomb If they don't have a name yet, or at least are not willing to release it they just code name things. Then again they really could mean to call the game Everquest: Next. As in Everquest: The Next Failure. ![]() |
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| | #75 (permalink) | |
| On The Neverending MMOG Merry-Go-Round | Quote:
They could not be any farther from correct on either point. I love how idiots like the one above me call games that are highly profitable failures.
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