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| | #631 (permalink) | |
| Registered User Join Date: May 2005
Posts: 84
+19 Internets | Quote:
Let's not pretend WoW has everything that EQ had + more. It doesn't and it won't. | |
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| | #632 (permalink) | |
| The Orange Bard Join Date: Jun 2003
Posts: 392
+1 Internets | Quote:
Anyway, whatever they decide about instancing or non-instancing, I just hope they have a Lumberjack tradeskill. | |
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| | #633 (permalink) | ||
| Lord of the Dance Join Date: Apr 2002
Posts: 8,796
+166 Internets | Quote:
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| | #636 (permalink) | |
| Registered User Join Date: May 2002 Location: Paris 94 !
Posts: 725
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I still believe a couple of well designed (and itemised) BIG dungeons will provide an good experience (help/trains/competition/interaction) Something like for Sebilis Remade : Group 1 : Upper Exit (1 named) Way to Disco (1 named) DHALL (1 named) D1 (1 named) D2 (1 named) Group 2 : Lower Entrance (1 named) Lower exit (1 named) Shrooms (2 named) King (1 named) Group 3 : Far Shrooms (1 named) Juggs (3 named) Trak Lair (2 named) Group 4 : Scarab (1 named) Golem (1 named) Emperor (3 Named) Etc for 5 6 7 Groups. Mixing up "Normal PH" with "Trash PH" and "Timed Nameds" Spending hours waiting at sebilis entrance sucked, either because you didnt have a chanter or because you had 70 people in zone. However getting a CoH and joining the action after a small waiting period or replacing a snarer with another waiting at the zone in was something nice. Between "bad dungeons without instancing" and "good dungeon with instancing" i will of course pick the good dungeons. Luckily Karana as a european wasnt that bad. Last edited by EmiliaEQ; 09-22-2009 at 07:33 AM.. | |
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| | #637 (permalink) | |
| Is really a cow. Join Date: May 2006
Posts: 1,161
| Quote:
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__________________ It's turtles all the way down. | |
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| | #638 (permalink) | |
| Mr. Unlikely Join Date: Nov 2008 Location: Harrisburg, PA
Posts: 185
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| | #639 (permalink) | |
| Registered User Join Date: Jun 2005 Location: H-town, TX
Posts: 218
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| | #640 (permalink) |
| 80° when I tell a bitch please Join Date: Jun 2002
Posts: 1,661
| Actually WoW does have some form of grinding dungeons. They aren't made that way on purpose but the yeti cave in Hillsbrad or whatever near the AV queue tunnel was always a grind spot early on. There were a few places in original WoW like that. Nothing on par with Seb or Velks but there are small dungeons to grind away in. In fact I believe the Yeti cave was one of the best spots to exp in early on.
__________________ Pissing off Everquest players since 1999-2009 |
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| | #641 (permalink) | |
| On The Neverending MMOG Merry-Go-Round | Quote:
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| | #642 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 1,442
| Sadly my favorite part about sitting around and camping spawns was that I could get so much accomplished IRL while still playing. I did all of my homework camping the bitch outside of the fear portal. I played through most of my console games camping key components for vp. Hell, I used to watch the matrix 5+ times a day camping the hermit in karanas while lvling. Honestly, I liked the fact that I could play the game without providing 100% of my attention. It was a good mix between relaxing and playing combined with concentration during raids. My problem with WoW is that I have to pay attention when I level. I have to read the quests and run around. Sure, with QH its not near as bad as it was in vanilla, but its still obnoxious. I'll take grinding with little effort over grinding with some effort any day of the week. Regardless of how you cut it, running an instance 10000x or sitting at a camp for hours is the same thing: a time sink. Just with one you can get other shit accomplished IRL while you waste away in game. |
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| | #643 (permalink) | |
| Registered User Join Date: Mar 2007 Location: Chicago, IL
Posts: 45
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I remember back when I was 16, my girlfriend was usually over hanging around while I was playing. Get on the boat.. got 20 minutes to kill. We used to call it boat sex. | |
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| | #644 (permalink) | |
| Kind of a big deal Join Date: Mar 2005
Posts: 239
+1 Internets | Quote:
Goliath isn't the "wordsmith" that some of you guys are, but I think we can all still see the point he is trying to get across. Whether it was technical limitations, lack of planning, lack of staff/GM presence, or just plain laziness on SOE's part... EQ ended up being like the Wild West compared to WoW and this appealed to a lot of former EQ players. EQ always had that feeling, that you could "one-up" the other guy or exploit the system. When it comes to "control", I would say that EQ does feel like they took more risks with the game mechanics, but it was because they didn't know any better, rather than some stroke of genius or forethought... and it certainly wasn't because they were trying to make their game more fun or accessible. WoW simply removed some tedious elements and kept the game slightly more in-the-box and more manageable for the masses. I have said it before, but the fundamental design decisions they made are pretty brilliant in that they could function the same with either a 100k or a 10 million player base. The player’s game experience largely remains the same no matter the population size. EQ's fun-factor scales directly with the server population... I don’t hate WoW for the game it is. The game mechanics they chose work extremely well. What I do struggle with is playing it for more than 2 months at a time, because the pace at which content is release rivals the movement of a glacier. | |
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| | #645 (permalink) | |
| Registered User | Quote:
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