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Old 09-21-2009, 10:16 PM   #631 (permalink)
EtadanikM
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Originally Posted by Shinrai View Post
WoW does have a number of dungeon like spaces that are public and could easily add more. And you could sit in there and grind. But that doesn't happen because the wow levelling is quest based (consume the content and move on) and much faster than EQ so that you level out of the content faster and any gear you get has little longevity.
WoW has no static dungeons, period. It does not even have static zones in the sense of EQ's static zones. What it has are "quest spaces." The reason nobody groups in "quest spaces" is because quests are designed to be soloed and there aren't any "group camps" you can do for loot.

Let's not pretend WoW has everything that EQ had + more. It doesn't and it won't.
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Old 09-22-2009, 12:12 AM   #632 (permalink)
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Fear not, I'm out of this thread. The level of FoH circlejerk/dicksucking is nauseating. It's like Veeshan Luclin era all over again. The internets/msgs I got from people who agree, but won't make a post is sickening, people are actually afraid of the Zehn.
I'ts not FoH, it's that I have a thing for fat losers who play WoW all day and fix computers over the Internet.

Anyway, whatever they decide about instancing or non-instancing, I just hope they have a Lumberjack tradeskill.
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Old 09-22-2009, 12:53 AM   #633 (permalink)
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I'ts not FoH, it's that I have a thing for fat losers who play WoW all day and fix computers over the Internet.
That's like a personal ad for 90% of the posters on experts exchange.

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Anyway, whatever they decide about instancing or non-instancing, I just hope they have a Lumberjack tradeskill.
Woodworking skill in the 2012 expansion. Personally, I want to see the return of whips as a useable weapon type. 8(
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Old 09-22-2009, 01:53 AM   #634 (permalink)
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wait what is this thread even about besides EQ? a new game? Ive forgotten
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Old 09-22-2009, 06:46 AM   #635 (permalink)
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I'm not afraid of Zehn. He's a fucking faggot.

You hear that Zehn - Vhex? Fuck you, you motherfucker.
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Old 09-22-2009, 07:21 AM   #636 (permalink)
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Originally Posted by Kreugen View Post
The original EQ team hated that EQ turned out to be "sit in one spot killing shit over and over" and stated as much many, many times. They never changed it, though.
I wouldn't say that doing 10 Scholo runs as fast as possible skipping half the content to gank Ras was better than just /ooc "Bar / Arm camped".
I still believe a couple of well designed (and itemised) BIG dungeons will provide an good experience (help/trains/competition/interaction)

Something like for Sebilis Remade :
Group 1 : Upper Exit (1 named) Way to Disco (1 named) DHALL (1 named) D1 (1 named) D2 (1 named)
Group 2 : Lower Entrance (1 named) Lower exit (1 named) Shrooms (2 named) King (1 named)
Group 3 : Far Shrooms (1 named) Juggs (3 named) Trak Lair (2 named)
Group 4 : Scarab (1 named) Golem (1 named) Emperor (3 Named)
Etc for 5 6 7 Groups.

Mixing up "Normal PH" with "Trash PH" and "Timed Nameds"

Spending hours waiting at sebilis entrance sucked, either because you didnt have a chanter or because you had 70 people in zone.
However getting a CoH and joining the action after a small waiting period or replacing a snarer with another waiting at the zone in was something nice.

Between "bad dungeons without instancing" and "good dungeon with instancing" i will of course pick the good dungeons.

Luckily Karana as a european wasnt that bad.

Last edited by EmiliaEQ; 09-22-2009 at 07:33 AM..
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Old 09-22-2009, 10:02 AM   #637 (permalink)
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wait what is this thread even about besides EQ? a new game? Ive forgotten
It's now about how your avatar is the ugliest and most frightening thing I've ever seen... it's an Oompa Loompa on crack.
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Old 09-22-2009, 10:10 AM   #638 (permalink)
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It's now about how your avatar is the ugliest and most frightening thing I've ever seen... it's an Oompa Loompa on crack.
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Old 09-22-2009, 10:28 AM   #639 (permalink)
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Not sure why people look back on sitting around waiting in lines for hours to grind exp in the same spot for hours with such fondness, and hold such disdain for the WoW system of logging in and knowing you can go get exp in a few dozen different places and be doing so in less than 3 minutes after appearing in the world.
I'm sorry but I'm going to have to call bullshit on this, there are no few dozen different places to XP in wow. We all did our time in STV, Tanaris, and Ungoro. And that's just the old world, the XP train in expansions is even more linear.
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Old 09-22-2009, 10:43 AM   #640 (permalink)
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Actually WoW does have some form of grinding dungeons. They aren't made that way on purpose but the yeti cave in Hillsbrad or whatever near the AV queue tunnel was always a grind spot early on. There were a few places in original WoW like that.

Nothing on par with Seb or Velks but there are small dungeons to grind away in. In fact I believe the Yeti cave was one of the best spots to exp in early on.
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Old 09-22-2009, 10:55 AM   #641 (permalink)
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Originally Posted by kudos View Post
Actually WoW does have some form of grinding dungeons. They aren't made that way on purpose but the yeti cave in Hillsbrad or whatever near the AV queue tunnel was always a grind spot early on. There were a few places in original WoW like that.

Nothing on par with Seb or Velks but there are small dungeons to grind away in. In fact I believe the Yeti cave was one of the best spots to exp in early on.
ROFL thats like calling the mino caves in steamfont a dungeon, cmon... you are really stretching it. at least you coulda said the mines accross from the farmer fields in hillsbrad, that actually had some size to it. But it still isnt a dungeon as it lacks, named, loot, lore or any reason to even be there besides grabing 10 bear asses, er wait yeti asses.
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Old 09-22-2009, 11:06 AM   #642 (permalink)
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Sadly my favorite part about sitting around and camping spawns was that I could get so much accomplished IRL while still playing.

I did all of my homework camping the bitch outside of the fear portal. I played through most of my console games camping key components for vp. Hell, I used to watch the matrix 5+ times a day camping the hermit in karanas while lvling.


Honestly, I liked the fact that I could play the game without providing 100% of my attention. It was a good mix between relaxing and playing combined with concentration during raids.

My problem with WoW is that I have to pay attention when I level. I have to read the quests and run around. Sure, with QH its not near as bad as it was in vanilla, but its still obnoxious.

I'll take grinding with little effort over grinding with some effort any day of the week. Regardless of how you cut it, running an instance 10000x or sitting at a camp for hours is the same thing: a time sink. Just with one you can get other shit accomplished IRL while you waste away in game.
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Old 09-22-2009, 11:20 AM   #643 (permalink)
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Originally Posted by Lenaldo View Post

I'll take grinding with little effort over grinding with some effort any day of the week. Regardless of how you cut it, running an instance 10000x or sitting at a camp for hours is the same thing: a time sink. Just with one you can get other shit accomplished IRL while you waste away in game.
Haha, truth! Being able to do other stuff while you waste away your life in a video game is rather nice. Nowadays if I wanna clean my house, pet the cat, watch a movie (actually watch it), study.. I have to log out. Back then you could do it all and still get shit done in game.

I remember back when I was 16, my girlfriend was usually over hanging around while I was playing. Get on the boat.. got 20 minutes to kill. We used to call it boat sex.
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Old 09-22-2009, 11:57 AM   #644 (permalink)
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It's now about how your avatar is the ugliest and most frightening thing I've ever seen... it's an Oompa Loompa on crack.
Didn't you see the "Do not Feed the Trolls" sign?



Goliath isn't the "wordsmith" that some of you guys are, but I think we can all still see the point he is trying to get across. Whether it was technical limitations, lack of planning, lack of staff/GM presence, or just plain laziness on SOE's part... EQ ended up being like the Wild West compared to WoW and this appealed to a lot of former EQ players. EQ always had that feeling, that you could "one-up" the other guy or exploit the system.

When it comes to "control", I would say that EQ does feel like they took more risks with the game mechanics, but it was because they didn't know any better, rather than some stroke of genius or forethought... and it certainly wasn't because they were trying to make their game more fun or accessible.

WoW simply removed some tedious elements and kept the game slightly more in-the-box and more manageable for the masses. I have said it before, but the fundamental design decisions they made are pretty brilliant in that they could function the same with either a 100k or a 10 million player base. The player’s game experience largely remains the same no matter the population size. EQ's fun-factor scales directly with the server population...

I don’t hate WoW for the game it is. The game mechanics they chose work extremely well. What I do struggle with is playing it for more than 2 months at a time, because the pace at which content is release rivals the movement of a glacier.
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Old 09-22-2009, 12:28 PM   #645 (permalink)
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ROFL thats like calling the mino caves in steamfont a dungeon, cmon... you are really stretching it. at least you coulda said the mines accross from the farmer fields in hillsbrad, that actually had some size to it. But it still isnt a dungeon as it lacks, named, loot, lore or any reason to even be there besides grabing 10 bear asses, er wait yeti asses.
Seriously the yeti caves were not a dungeon. They were a place to skill up your skinning. No one was ever grinding in the yeti cave because it was sweet exp. They did it because the fucking rod of helcular has a .000001% drop rate and they are OCD and can't just drop the quest like it rightly should be.
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