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| | #46 (permalink) |
| Cause it's better than water Join Date: Oct 2003 Location: Houston, TX
Posts: 10,216
+79 Internets | The could take some cue's from some of the low to mid range dungeons in VG, if you could make it deep enough never saw anyone else because that was an achievement. Last edited by Hatorade; 08-14-2009 at 02:03 PM.. |
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| | #47 (permalink) | |
| Registered User Join Date: Nov 2004
Posts: 322
| Quote:
It also seems like they've mostly gotten away from the "kill the PH 93048234 times to get the named" concept which is nice. There is still the occasional PH mob, but you might kill it once or two to get the named instead of 10 or 20. Also, quests will usually accept the PH now.. like the epic quests you can kill the named OR its PH for the update. | |
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| | #48 (permalink) | |
| Registered User Join Date: May 2005
Posts: 3,201
| I don't mind instancing. I would like to see some non-instanced stuff, though. Also, make Dragons scary again.
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| | #50 (permalink) |
| We bawlin boi! | Comes down to content. The idea of social dungeons and overcrowding is a non issue as long as there are alternatives and enough content. Vanilla EQ funneled everyone into 1 or 2 dungeons like Guk/Solb or Seb/HS and so forth. Vanguard had the right idea with this, but they ran out of time and had empty dungeons that weren't itemized and looked like they were thrown together in about 10 minutes. If there are enough places to go that have good loot and not shitty drops (Droga/Nurga etc in Kunark were empty because of this), its fine.
__________________ Genjiro--Legacy of Steel--EQ1 sexy monk (retired) Entreri--Guildleader of Ardent Legion--EQ2 (retired) "The men the American public admire most extravagantly are the most daring liars; the men they detest most violently are those who try to tell them the truth." -- H.L. Mencken Last edited by Genjiro; 08-14-2009 at 01:20 PM.. |
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| | #51 (permalink) |
| grindlexic Join Date: Mar 2006 Location: darkest Seattle
Posts: 81
| EQ2 was a real disappointment for me. I guess I also had EQ too much in mind. Going back after all of Gallenite's great work and for the Kelethin expansion a couple of times. Still just bleh. "Over regulated, cosmetically poor" agree on all sadly. It was just dull and disconnected game play. But here's hoping for v3. Last edited by Tide; 08-14-2009 at 01:28 PM.. |
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| | #53 (permalink) |
| Registered User Join Date: Jun 2008 Location: Lexington
Posts: 609
| Copy/paste Vanguard classes, make combat less spammy and have encounters be more strategic/script based, be focused on group content. Have 20% solo content with maybe 20% raid content. /profit |
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| | #54 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 3,220
+39 Internets | You mean combat less spammy than VG or EQ2? Cause I thought combat in VG was pretty close to perfect for a mmo. Spellqueue to make it less spammy maybe. Also keep moving while casting. Really, they just need to make a new VG, but this time with a good engine and some solid endgame, and chances people would be all over it. |
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| | #56 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,243
| Quote:
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
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| | #57 (permalink) |
| this way Join Date: Mar 2002 Location: El Dorado
Posts: 1,790
| make it Everquest 40k, a scifi and fantasy mix in the world of norrath
__________________ Join eRepublik - eNorth Korea |
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| | #58 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,243
| Quote:
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__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
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| | #59 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 36
| I say keep experience loss so the retards can stay low level and play with the other retards. Also keep KS'ing so I can roll a weezard and KS the arch magi by chain casting ice comet. There is nothing like a drama filled Lower Guk on a Saturday night! Look out for the obligatory ogre blocking the Sol B entrance and keeping everyone from escaping the LDC train to zone! All of the fun aspects of EQ1 will never be accepted by the masses again. |
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| | #60 (permalink) |
| Registered User Join Date: Jan 2007 Location: Awsome
Posts: 2,725
| Figure out how much money you'll need to make the game, then gain an extra 50% on that in funding. This 'drag the dev process out over 4 years constantly changing core facets of the game then releasing it completely unfinished at the last moment because you run out of money' bullshit HAS. TO. STOP. This genre is fucked until companies start refusing to release games until they're finished. |
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