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| | #511 (permalink) | |
| aka Tantrik Join Date: Apr 2002
Posts: 375
| Quote:
1.) Not only can you kite bosses across different "zones", but you can have them wipe out a city...Kazzak in Stormwind for example. 2.) Paladins exploiting Reckoning back in the day to one-shot said boss. 3.) Warlock pets + Baron Geddon bomb = AH fun. 4.) Finally, the unintentional plague. Name me one thing in EQ that comes anywhere near the freedom of gameplay this gem showed. A boss, Hakkar, in an instance has one little ability exploited to eventually have it spread like a virtual plague to most cities and towns across the gameworld. Blizzard had to reset the infected servers to get rid of it. Being able to kite a fucking mob without worrying about leashing pales in magnitude. | |
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| | #513 (permalink) |
| The going get tough the tough get debt. Join Date: Apr 2006
Posts: 76
+4 Internets | Of those, how many remained more than a few days after they were discovered? Theres a huge difference between freedom and control and broken bugged unintended content. EQ players develop unique ways to handle things, cheers for them. Wow players develop unique ways to handle things, they get 72hour bans and a patch. |
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| | #514 (permalink) | |
| Registered User Join Date: Oct 2003
Posts: 3,453
| Quote:
of course it's feasible to make that type of game; it was already made over 10 years ago. that type of gameplay lies in the dynamic nature of players, their decisions, and the impacts of those decisions; leverage those in your gameplay, and you have the chance to advance the industry. not adding a new discretely controlled 25 man instance. don't like dynamic gameplay, being influenced by other players, or required social interaction? there are plenty of single and limited multiplayer games (and wow) for you. Last edited by Dumar; 09-18-2009 at 05:58 AM.. | |
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| | #515 (permalink) |
| Tunare's most surly gnome Join Date: Feb 2002 Location: Sunny Upstate NY
Posts: 1,504
| Phasing is indeed a very cool concept. It was used in still quite limited ways in Lich King and I hope that other games manage to get pretty creative with how they make use of the technology from here out. Phasing combined with the Public Quest could really make for some exceptional dynamic content.
__________________ "Because the status is NOT quo. The world is a mess and I just need to .. rule it." - Dr. Horrible |
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| | #518 (permalink) | |
| Banned Join Date: Apr 2003
Posts: 1,479
| Quote:
Goliath go back to your eq server, do your afk merc killing, skip the part where you come to the FOH forums to brag about doing it for those elite AA's on some server no one gives a fuck, turn off your intranet, and never return. | |
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| | #519 (permalink) | |
| Registered User Join Date: May 2002 Location: Paris 94 !
Posts: 725
| Quote:
I'm not totally against instancing but i would rather avoid it (cheap & easy way out & kills creativity). Dire Maul is an example of a dungeon that could had been made "bigger" and had room for 5-6 groups if you add repop. 2-3 good 6-7 group dungeons every 10 level should be enough. Specially if you add "improving epics" and "harvesting/crafting". However i really liked AoC's single starting zone (at least the concept) You don't have to design 8 cities, with 8 newbie quest lines, and 24 dungeons until lvl20. Last edited by EmiliaEQ; 09-18-2009 at 10:54 AM.. | |
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| | #521 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,802
+166 Internets | Oh my, Dumar and Golliath both in one thread. It's like Christmas came early. We need to unban Utnayan so he'll come back and say that if Dumar believes it's so fucking easy to solve all these problems he should stop whining about and fucking do it, to which Dumar will say "It's already be done why should I do it again?" like some kind of fucked up prophecy. Then we can get Makata who even though we're not even talking about PvP will find some way to whine about the incoming rogue nerfs in PvP and how it totally gimps him and is completely undeserved because a spammable instant cast AE 3 second interupt, mortal strike and cripple totally ins't overpowered (even though they're nerfing shaman totems to no longer pulse rogues out of stealth). Goliath will respond saying that EQ's pvp had the most control ever because you could charm people and drown them and that it's not the same as charming people in WoW and throwing them off cliffs, totally different! Of course then Mippo will show up and say how he was the world first to ever charm and drown someone in any game ever and we are all ants before him. We'll leave the thread alone for a couple days only to come back to find some scene from Mad Max going on with Dumar as a big dumb giant and Utnayan energetically humping his head as Master Blaster and Golliath as Tina Turner shouting, "EQ RUN BARTER TOWN" |
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| | #522 (permalink) | |
| aka Tantrik Join Date: Apr 2002
Posts: 375
| Quote:
I guarantee you that WoW dungeons have had higher, massive, populations in them than any EQ dungeon ever did. | |
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| | #523 (permalink) | |
| Kind of a big deal Join Date: Mar 2005
Posts: 239
+1 Internets | Quote:
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| | #524 (permalink) | ||
| Registered User Join Date: Sep 2003
Posts: 817
| Quote:
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| | #525 (permalink) | |
| Loves -internets Join Date: May 2002 Location: Ziest
Posts: 1,209
| Got the book its quite nicely done honestly surprised. I will scan and post the 2 pages about eqnext its 2 page background concept art and 1 page text
__________________ When the bioware mmo fails to be the 2nd comeing of jesus in a game- I told you so. Quote:
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