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Old 09-12-2009, 11:19 PM   #436 (permalink)
Heavens_Myst
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Requiem and Tyen have taken over the reins at Vallon Zek/Tallon Zek EQEmu PVP server (6 weeks ago), have put in prevention measures against MQ, and should be ready to roll it out again within the next month or two. It's a progression server that has gone up to Kunark.

You guys should look into it and wait for them to post about it here because it will be coming soon most likely.. Great for an EQ fix, but if you don't PVP you'll probably get griefed off the server!

Ciao

ps, forums, Tyen=The Overlord, Requiem=Requiem... also population varied since I started there (4-5 months ago), it was at 250-300 average for awhile but dipped to around 150 average before internal GM drama happened and the server was transfered to these two (hasn't been up since August 2nd)
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Old 09-13-2009, 01:58 AM   #437 (permalink)
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I would honestly like an Eq re-make. Quite frankly I think it will get bad rep. They will try to re-create the magic they had and probably fail (i.e. EQ2). Like some people said, I much preferred being LFG in EQ than WoW. Both games have great qualities and bad qualities. Arguably they are different from person to person.

In all honesty, I wish they would try to create something new. Build upon the foundations of Everquest, but have a spin. Something original and fresh. I want that feeling of freedom and actual adventure. Sense of accomplishments.

Again like many users have said, group friendly and solo friendly. Hard to find a balance, but I'm tired of logging in and only grouping with guildies. I want to log in and "LFM Vox" and win with a PUG.

re-iterating a lot of what people have said, but I had to get my voice out.
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Old 09-13-2009, 02:12 AM   #438 (permalink)
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Honestly, EQ was had very little to do with going "lfg" and winning a Vox run. if you didn't have the correct people in the raid, ie classes and people who were familiar with it, you were destined to fail, unless you are talking about 2-3 years after said content was relevant. The guild I was in was never cutting edge; they were one step behind at absolute best. And even then, nobody would risk CR in everfrost thanks to a retarded Vox run lead by newbs.

Put bluntly, if the game caters to casual it will fail. If the game caters to the "uber" it will fail. The only way to really gain what everquest had in the beginning and maintained well through Luclin and PoP would be to cater to "nobody." Make the game you wish to play as devs and let the people decide if your idea sucked ass or not. Because going all casual means that there will be no carrot to appease those who wish the hardcore nor will there be something to work towards which the semi-casual (you know, the guys that play longer than the free month and actually use your content) will have to work towards. Do not cater to the top 1% as nobody will ever fucking see your content because that is the nature of things. Unless death and defeat have no consequence, in which case calling yourself Everquest is a travesty at best.

Just saying.
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Old 09-13-2009, 06:07 AM   #439 (permalink)
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You can order the book from B&N or Borders. They dont usually have it in store so you need to have them mail it. You can also check amazon like my girlfriend did and she got it even cheaper than a regular store.

It's 300+ pages of art and info all the way back to before EQ and Tanarus. If you want to know how everything started it's great. The only complaint I have is that it's just as much EQ2 info as EQ but that's ok.
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Old 09-15-2009, 10:05 AM   #440 (permalink)
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Originally Posted by kudos View Post
You can order the book from B&N or Borders. They dont usually have it in store so you need to have them mail it. You can also check amazon like my girlfriend did and she got it even cheaper than a regular store.

It's 300+ pages of art and info all the way back to before EQ and Tanarus. If you want to know how everything started it's great. The only complaint I have is that it's just as much EQ2 info as EQ but that's ok.
I wonder if there is a PDF of the book floating around somewhere? Having this thing sitting on the coffee table would be some pretty strong pussy repellant.
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Old 09-15-2009, 10:25 AM   #441 (permalink)
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I wonder if there is a PDF of the book floating around somewhere? Having this thing sitting on the coffee table would be some pretty strong pussy repellant.
Deff if you have a sock/box of tissues next to it opened to the FV artwork page*



*no this did not happen to me...honest...I swear


Anywho- I had my local B&N order it for me, once I get the call and go get it I will scan anything that has to do with EverQuest Next, if you all have not found it on the bay or anyplace by then.
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WoW is just a big loot pinata. Everyone is a winner. Nobody ever really loses. Even losers in PvP get loot.

Its the special Olympics theory of video gaming.
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Old 09-15-2009, 08:31 PM   #442 (permalink)
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I pre-ordered a couple copies from Amazon way back, one for a friend. Very cool book. But as was said before way too much EQ2 stuff!
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Old 09-16-2009, 01:29 AM   #443 (permalink)
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If they could do a new spin or completely new idea on raids and itemization, that would rock. I was a raider in eq1, and I loved to be hardcore and elitist, but I think with all the mmos out there the way raiding has come about is blehh at best. I dunno, this Eq:N thing seems like it could be good. An entirely redesigned eq1 would be interesting too.
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Old 09-16-2009, 08:05 AM   #444 (permalink)
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Man, just give me EQ redeux and be done with it..


We all can come up with a million ways on how to "improve" the overall aspects of any MMO. but the fact is, no one really knows how shit will pane out until it's put in or a MMO follows said path.

For instance, saying do this and do that is rather simple especially when it makes sense. Look at what happened with WoW. Before WoW, we used to come here to FOH boards and provide suggestions, much like we do now.

Well, here comes WoW and actually implements several things of what WE recommended or atleast suggested...some didn't want exrteme corpse runs..so WoW gave us the death system that is in place today. We didn't want the holy trinity..so Wow gave classes with class trees providing more viable options in their arsenal so that they can serve as substitutions...

We complained about having 50 people take hours to kill a mob and net 2 pieces of gear and maybe 2 matts of some sort...so they made WoW a fkin loot pinata for everyone..

I'm not saying that we were wrong with what we suggested but its definitly easier to say "this would be cool", or "this will fix problem A", then it is to actual implement it correctly.

All we can do is keep suggesting and trying out new games until someone gets it right...for now..with that said...Just give me a EQ with better graphicsm same mechanics with the inclusion of original content and MORE content, more/different spells and I'll be all over that motherfucker.
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Old 09-16-2009, 08:40 AM   #445 (permalink)
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EQ, no content changed, with DDO/LotRO graphics and WoW control mechanics would be unbeatable.
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Old 09-16-2009, 11:27 AM   #446 (permalink)
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EQ, no content changed, with DDO/LotRO graphics and WoW control mechanics would be unbeatable.
That's pretty much what I was saying earlier. I would greatly enjoy a game like that.
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Old 09-16-2009, 04:53 PM   #447 (permalink)
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EQ, no content changed, with DDO/LotRO graphics and WoW control mechanics would be unbeatable.
I hope you don't mean full WoW control mechanics, because it's really a "lackthereof" compared to the level of control you had in original EQ. I want to be able to drag mobs across an entire zone, I want to be able to pull 40 mobs from 40 different areas, and I want to be able to cast behind a house (outdoors at least).
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Old 09-16-2009, 05:14 PM   #448 (permalink)
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I hope you don't mean full WoW control mechanics, because it's really a "lackthereof" compared to the level of control you had in original EQ. I want to be able to drag mobs across an entire zone, I want to be able to pull 40 mobs from 40 different areas, and I want to be able to cast behind a house (outdoors at least).
Obvious troll is obvious.







Besides, I'm fairly certain he meant in terms of the overall responsiveness of the UI vs. say WAR/Lotro where when you hit a button you have to sacrafice a goat and hope the ability actually goes off.

EQ dungeon layouts in WoW would make me moist but many of the game mechanics can stay dead where they belong.

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Old 09-16-2009, 05:21 PM   #449 (permalink)
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You think a couple videos proves anything? Everyone knows there are leashes on mobs in WoW, and sure you can exploit them if you really want to, but it's not like you can pull 40 mobs from all over the place in a normal manner like I could do in The Deep or Acrylia for AE. There are leashes on all mobs in every game now, EQ2 leashes are extremely annoying ( or they used to be, couldnt pull 10 feet). Everyone who has played EQ and WoW knows you have way more control in EQ and can do a vast many more things with your character and the world than you can in restricted WoW. If you'd pull your head out of the Blizzard cloud and stopped being such a WoW poster boy, you'd think rationally and see that. Why don't you just put a WoW > EQ in your sig and save everyone the time of reading your repetitive posts.
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Old 09-16-2009, 05:53 PM   #450 (permalink)
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^^^^

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Originally Posted by Zehn - Vhex View Post
Besides, I'm fairly certain he meant in terms of the overall responsiveness of the UI vs. say WAR/Lotro where when you hit a button you have to sacrafice a goat and hope the ability actually goes off.

Anyways... WoW polish + an immersive, persistant world (similar to original EQ) + combat where we actually make meaningful decisions as opposed to just spamming the exact same abilities over and over + some kind of decent crafting system + meaningful quests (no more kill X mobs or deliver gay letter shit) = would be nice.
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