|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
| | #32 (permalink) |
| The sky calls to us Join Date: Dec 2002 Location: Houston
Posts: 12,430
+58 Internets | Just do both instancing and world mobs (a god that walks around or something ala shadow of colossus). EQ has gone the way of instancing a long time ago and it's worked just fine. I used to hate instancing, loving the race, but it can still be just as competitive with instancing. You know who has killed what and both guilds getting to try it makes it fair. Make the combat closer to EQ1 than EQ2, keep exp loss for death and get someone who knows what they're doing to do your animations. |
| | |
| | #33 (permalink) |
| Cause it's better than water Join Date: Oct 2003 Location: Houston, TX
Posts: 10,220
+78 Internets | Why do I feel like this is going to go the route of DFO, first person combat to keep with the roots of EQ. I imagine it will have classes right out the door via EQ as well. Doesn't matter what they do I will check it out, I just hope they keep the EQ spell names going "Garrison's Superior Sundering" etc. Spells alone taught me names for setting shit on fire I never even heard of. The thought of Shadowbolt rank IX makes me sad. |
| | |
| | #34 (permalink) | |
| Registered User Join Date: Nov 2004
Posts: 322
| Quote:
As for the instancing debate: I really really want public dungeons. They should still be instanced ala EQ2 to help with overload.. like 50 in a dungeon and it makes another, etc. I love actually running into other people. It feels like an actual fucking world instead of a guildwars setup where you meet in towns then go off to your private little instanced adventure. I'm not saying "omg no instancing". I think 50/50 is about right. As for the "ooh some contested up around the world". Meh. whoopty fucking do. I want to do shit where I run into people on a regular basis, not a "oh xxx is up lets go kill them, and look other people are in the area too!" thing. I was in KC in EQ2 yesterday and there were 3 different groups moving around as well as a few people soloing named. It felt like I was actually part of a world, which is nice. Both public dungeons and instanced "your special adventure!" dungeons are nice and BOTH should have a place in EQ3 imo. | |
| | |
| | #35 (permalink) | |
| Fuck Art, Let's Kill Join Date: May 2002 Location: Hell
Posts: 7,248
| Quote:
I think most of it is the difference in UI's between the two games. Even with all the restrictions on LUA added since release, you can still automate far more shit in WoW than in practically any other game. EQ2's UI was pretty much cosmetic-only from what I remember.
__________________ ...the whole world's going to blow up anyway. I might as well keep my pride. eRepublik Referral (PM me for assistance if you start up using my link) | |
| | |
| | #36 (permalink) |
| A Bearded Gnome | I predict a Free Realms clone.
__________________ PSN: Araxen http://www.last.fm/user/araxen The Best FAQ on the Internet: The Official God FAQ |
| | |
| | #37 (permalink) |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,243
| I don't know. Maybe its just me, but I think the genre is ready for something more (yes, even the WoW kids who never played anything else). Right now, the genre is basically split in two. Those who prefer the older games (with thier various levels of "challenge"), and those who prefer the newer games, whose levels of challenge often conflict with the older viewpoint. Personally, I think the genre is ready for something thats more "middle of the road". Everything from death penalties to "free epix" is in vigorous debate right now. The common denominator, regardless of which end of the spectrum you reside in, is that a good portion of the genre's population is feeling stagnant, and its ready for something not just new, but something "more" (and each of us could likely relate that to many different things). Theres no telling if this could be the game that provides it, but it'll be cool if they can find that "sweet spot" that really narrows the spectrum.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. |
| | |
| | #38 (permalink) | |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,797
+166 Internets | Quote:
Last edited by Zehn - Vhex; 08-14-2009 at 12:24 PM.. | |
| | |
| | #39 (permalink) |
| We bawlin boi! | Healers were the exception in EQ2.
__________________ Genjiro--Legacy of Steel--EQ1 sexy monk (retired) Entreri--Guildleader of Ardent Legion--EQ2 (retired) "The men the American public admire most extravagantly are the most daring liars; the men they detest most violently are those who try to tell them the truth." -- H.L. Mencken |
| | |
| | #40 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,797
+166 Internets | Hunters in WoW need a serious hotkey readjustment. Fuck. Never has so simple a class required so many buttons to do so little. I only ~need~ like 4 buttons to dps but goddamn if I want to pvp I need to print out a special keyboard overlay just to remember what all my buttons do. |
| | |
| | #41 (permalink) |
| Registered User Join Date: Sep 2002
Posts: 2,666
| There will be only 2 possibilities for this: Total failure or total success. If they actually use their station access IP collection (aka MMO graveyard) as a research tool as to what works/what doesn't, capitalize upon why EQ2 failed and EQ succeeded, and give this project as much time and $ as needed, this will be an epic MMO. If they shoot shots in the dark, or fall short of anything mentioned in success, this will drop like a stone and kill SOE off completely. |
| | |
| | #42 (permalink) |
| Registered User Join Date: Jul 2006
Posts: 946
| If they want any sort of success they will put a hybrid system in with most of these ideas. Instancing is here to stay, get over it because any successful game will have some version of it. Static dungeons do not have to go away just because there are instancing. Stick a bad ass in there with some nice loot and people are still going to fight over it and race. The entire world shouldn't be built on cock blocking but that isn't to say there can't be world bosses that can be fought over. EQ2 class system was one of the worst things I've ever seen in a MMO. Even games like Vanguard got it better. WoW had too few classes IMO. Something between WoW, Vanguard or Warhammer feels about right. Leveling through quests to max is the new norm. I also feel that grind content should be provided. Meaning a real dungeon or two / or elite mob areas (similar to AION) for each level range that is actually worth going through. Seed some quests in there and give some really nice loot to encourage people to still go through even after the game is out for awhile. Not only that but make it worth your wild just fighting in there. Throw some challenging mobs and make the group xp worth your while. I should enter a dungeon because of some quests and nice loot rewards. I should stay because the mobs in there drop decent shit to wear, including spells or augments and I should also want to stay because the XP is very good even in a group. Fuck this trend of building content to blow through it and never return. Reward people for staying in there not just with one thing. Make them want to do it and stay for a bit. You should be able to solo to max but a good group should be able to do it a little faster. This bullshit of cutting xp by 1/6 because you can kill faster is just that bull shit. encourage people to group and they will. Don't make solo play a total kick in the balls though.
__________________ Welcome to SOE's Station pass, AKA MMO mediocrity or worst. Last edited by kedwyn; 08-14-2009 at 12:57 PM.. |
| | |
| | #43 (permalink) | |
| We bawlin boi! | Quote:
__________________ Genjiro--Legacy of Steel--EQ1 sexy monk (retired) Entreri--Guildleader of Ardent Legion--EQ2 (retired) "The men the American public admire most extravagantly are the most daring liars; the men they detest most violently are those who try to tell them the truth." -- H.L. Mencken | |
| | |
| | #45 (permalink) |
| Registered User Join Date: Oct 2002
Posts: 259
| I always had the same feeling about social dungeons, especially when every position was filled in it and you ended up camping the entrance. As far as my experience goes, crawling is better than camping from a gameplay prespective, maybe for a social one not so much, since when you're camping you have nothing better to do than chat with your group as you wait for respawns. I'm not sure if what they're reminiscing about is social dungeons or sprawling dungeons though. Sprawling huge, multi-level dungeons with separate wings, are kinda rare, most of 'em are glorified hallways now. But even those huge ones are usually viewed with rose colored glasses as well. Yes, you get the sense of awe from the scale, but on the flipside it's harder to find groups for them because they require a time investment and tend to be more challenging. BRD and Old Seb were huge, Old Seb sometimes you were stuck at the entrance because all the camps were filled and BRD you had to clear all the low level trash nobody wanted to get where you wanted to go, especially if you didn't have a key. |
| | |
![]() |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |