Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
Or, use your gamerDNA username: (more...)
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Rate Thread Display Modes
Old 08-14-2009, 11:53 AM   #31 (permalink)
Convo
Registered User
 
Convo's Avatar
 
Join Date: Feb 2006
Posts: 440
-20 Internets
Wonder how long before Brad is involved?
Convo is offline   Reply With Quote
Old 08-14-2009, 11:53 AM   #32 (permalink)
Ham n Cheese
The sky calls to us
 
Ham n Cheese's Avatar
 
Join Date: Dec 2002
Location: Houston
Posts: 12,430
+58 Internets
Send a message via AIM to Ham n Cheese Send a message via MSN to Ham n Cheese
Just do both instancing and world mobs (a god that walks around or something ala shadow of colossus). EQ has gone the way of instancing a long time ago and it's worked just fine. I used to hate instancing, loving the race, but it can still be just as competitive with instancing. You know who has killed what and both guilds getting to try it makes it fair.

Make the combat closer to EQ1 than EQ2, keep exp loss for death and get someone who knows what they're doing to do your animations.
__________________
Ham n Cheese is offline   Reply With Quote
Old 08-14-2009, 11:54 AM   #33 (permalink)
Hatorade
Cause it's better than water
 
Hatorade's Avatar
 
Join Date: Oct 2003
Location: Houston, TX
Posts: 10,220
+78 Internets
Send a message via AIM to Hatorade Send a message via Yahoo to Hatorade
Why do I feel like this is going to go the route of DFO, first person combat to keep with the roots of EQ. I imagine it will have classes right out the door via EQ as well.

Doesn't matter what they do I will check it out, I just hope they keep the EQ spell names going "Garrison's Superior Sundering" etc. Spells alone taught me names for setting shit on fire I never even heard of. The thought of Shadowbolt rank IX makes me sad.
__________________
Wii Friend Code 1729 2890 3780 7210
AION group
Hatorade is offline   Reply With Quote
Old 08-14-2009, 12:05 PM   #34 (permalink)
Vilgan
Registered User
 
Join Date: Nov 2004
Posts: 322
Quote:
Originally Posted by Vorph View Post
Wtf? There aren't even any WoW classes that you can get away with so few hotkeys unless you're only talking about abilities that actually go in a rotation.
Huh? Every class I ever played in WoW had like 1 hotbar of stuff I used a lot and 1 hotbar for occasional things. Rogue, druid, warrior, priest, mage... nothing took that terribly many. Druid had more but the hotbar autoswitched when I shapeshifted so it worked out the same. EQ2 I have 3 hotbars of shit I press fucking constantly along with another hotbar (and a bit) of stuff I don't use terribly often. Hell my new berserker is lvl 15 and already can't fit his shit on 2 hotbars... what kind of whacked up nonsense is that?

As for the instancing debate: I really really want public dungeons. They should still be instanced ala EQ2 to help with overload.. like 50 in a dungeon and it makes another, etc. I love actually running into other people. It feels like an actual fucking world instead of a guildwars setup where you meet in towns then go off to your private little instanced adventure. I'm not saying "omg no instancing". I think 50/50 is about right.

As for the "ooh some contested up around the world". Meh. whoopty fucking do. I want to do shit where I run into people on a regular basis, not a "oh xxx is up lets go kill them, and look other people are in the area too!" thing. I was in KC in EQ2 yesterday and there were 3 different groups moving around as well as a few people soloing named. It felt like I was actually part of a world, which is nice. Both public dungeons and instanced "your special adventure!" dungeons are nice and BOTH should have a place in EQ3 imo.
Vilgan is offline   Reply With Quote
Old 08-14-2009, 12:06 PM   #35 (permalink)
Vorph
Fuck Art, Let's Kill
 
Vorph's Avatar
 
Join Date: May 2002
Location: Hell
Posts: 7,248
Quote:
Originally Posted by Alarion View Post
I think the point is, in EQ2 you actually use all three hotbars most of the time.
I think the rogues (and maybe warrior types, never played one) could have used some trimming of the fat in EQ2, but I never saw it with other classes, especially not my main (Defiler). Defiler healing was no more hotkey-intensive than a holy paladin.

I think most of it is the difference in UI's between the two games. Even with all the restrictions on LUA added since release, you can still automate far more shit in WoW than in practically any other game. EQ2's UI was pretty much cosmetic-only from what I remember.
__________________
...the whole world's going to blow up anyway. I might as well keep my pride.

eRepublik Referral (PM me for assistance if you start up using my link)
Vorph is offline   Reply With Quote
Old 08-14-2009, 12:08 PM   #36 (permalink)
Araxen
A Bearded Gnome
 
Araxen's Avatar
 
Join Date: Mar 2002
Location: Near Chicago, IL
Posts: 4,925
Send a message via ICQ to Araxen Send a message via AIM to Araxen
I predict a Free Realms clone.
__________________
PSN: Araxen
http://www.last.fm/user/araxen

The Best FAQ on the Internet: The Official God FAQ
Araxen is offline   Reply With Quote
Old 08-14-2009, 12:19 PM   #37 (permalink)
Rayne
BallBreaker
 
Rayne's Avatar
 
Join Date: Jan 2005
Location: Behind you with a knife
Posts: 1,243
I don't know. Maybe its just me, but I think the genre is ready for something more (yes, even the WoW kids who never played anything else). Right now, the genre is basically split in two. Those who prefer the older games (with thier various levels of "challenge"), and those who prefer the newer games, whose levels of challenge often conflict with the older viewpoint.

Personally, I think the genre is ready for something thats more "middle of the road". Everything from death penalties to "free epix" is in vigorous debate right now. The common denominator, regardless of which end of the spectrum you reside in, is that a good portion of the genre's population is feeling stagnant, and its ready for something not just new, but something "more" (and each of us could likely relate that to many different things).

Theres no telling if this could be the game that provides it, but it'll be cool if they can find that "sweet spot" that really narrows the spectrum.
__________________
If you love something, set it free. If it doesn't come back, hunt it down and kill it.
Rayne is online now   Reply With Quote
Old 08-14-2009, 12:20 PM   #38 (permalink)
Zehn - Vhex
Lord of the Dance
 
Zehn - Vhex's Avatar
 
Join Date: Apr 2002
Posts: 8,797
+166 Internets
Quote:
Originally Posted by Vilgan View Post
I was in KC in EQ2 yesterday and there were 3 different groups moving around as well as a few people soloing named. It felt like I was actually part of a world, which is nice. Both public dungeons and instanced "your special adventure!" dungeons are nice and BOTH should have a place in EQ3 imo.
It always seemed odd to me that dungeons in EQ might as well have had a coat room and a bar so people could get drunk while they waited for a table to become available in the main dining room. But then again I preferred taking my groups to shit like Chardok or HS since we'd be the only ones in the zone and have free reign over where we went and what we killed. The loot sucked but it felt more 'dungeony' to me then going to Karnor's Pug and Grill.

Last edited by Zehn - Vhex; 08-14-2009 at 12:24 PM..
Zehn - Vhex is offline   Reply With Quote
Old 08-14-2009, 12:24 PM   #39 (permalink)
Genjiro
We bawlin boi!
 
Genjiro's Avatar
 
Join Date: Apr 2006
Posts: 3,823
Send a message via MSN to Genjiro
Quote:
Originally Posted by Vorph View Post
I think the rogues (and maybe warrior types, never played one) could have used some trimming of the fat in EQ2, but I never saw it with other classes, especially not my main (Defiler). Defiler healing was no more hotkey-intensive than a holy paladin.
Healers were the exception in EQ2.
__________________
Genjiro--Legacy of Steel--EQ1 sexy monk (retired)
Entreri--Guildleader of Ardent Legion--EQ2 (retired)

"The men the American public admire most extravagantly are the most daring liars; the men they detest most violently are those who try to tell them the truth." -- H.L. Mencken
Genjiro is offline   Reply With Quote
Old 08-14-2009, 12:26 PM   #40 (permalink)
Zehn - Vhex
Lord of the Dance
 
Zehn - Vhex's Avatar
 
Join Date: Apr 2002
Posts: 8,797
+166 Internets
Quote:
Originally Posted by Genjiro View Post
Healers were the exception in EQ2.
Hunters in WoW need a serious hotkey readjustment. Fuck. Never has so simple a class required so many buttons to do so little. I only ~need~ like 4 buttons to dps but goddamn if I want to pvp I need to print out a special keyboard overlay just to remember what all my buttons do.
Zehn - Vhex is offline   Reply With Quote
Old 08-14-2009, 12:31 PM   #41 (permalink)
Lyenae
Registered User
 
Lyenae's Avatar
 
Join Date: Sep 2002
Posts: 2,666
-104 Internets
There will be only 2 possibilities for this: Total failure or total success.

If they actually use their station access IP collection (aka MMO graveyard) as a research tool as to what works/what doesn't, capitalize upon why EQ2 failed and EQ succeeded, and give this project as much time and $ as needed, this will be an epic MMO.

If they shoot shots in the dark, or fall short of anything mentioned in success, this will drop like a stone and kill SOE off completely.
Lyenae is offline   Reply With Quote
Old 08-14-2009, 12:33 PM   #42 (permalink)
kedwyn
Registered User
 
Join Date: Jul 2006
Posts: 946
If they want any sort of success they will put a hybrid system in with most of these ideas.


Instancing is here to stay, get over it because any successful game will have some version of it.

Static dungeons do not have to go away just because there are instancing. Stick a bad ass in there with some nice loot and people are still going to fight over it and race. The entire world shouldn't be built on cock blocking but that isn't to say there can't be world bosses that can be fought over.

EQ2 class system was one of the worst things I've ever seen in a MMO. Even games like Vanguard got it better. WoW had too few classes IMO. Something between WoW, Vanguard or Warhammer feels about right.

Leveling through quests to max is the new norm. I also feel that grind content should be provided. Meaning a real dungeon or two / or elite mob areas (similar to AION) for each level range that is actually worth going through. Seed some quests in there and give some really nice loot to encourage people to still go through even after the game is out for awhile. Not only that but make it worth your wild just fighting in there. Throw some challenging mobs and make the group xp worth your while.

I should enter a dungeon because of some quests and nice loot rewards. I should stay because the mobs in there drop decent shit to wear, including spells or augments and I should also want to stay because the XP is very good even in a group. Fuck this trend of building content to blow through it and never return. Reward people for staying in there not just with one thing. Make them want to do it and stay for a bit.

You should be able to solo to max but a good group should be able to do it a little faster. This bullshit of cutting xp by 1/6 because you can kill faster is just that bull shit. encourage people to group and they will. Don't make solo play a total kick in the balls though.
__________________
Welcome to SOE's Station pass, AKA MMO mediocrity or worst.

Last edited by kedwyn; 08-14-2009 at 12:57 PM..
kedwyn is offline   Reply With Quote
Old 08-14-2009, 12:36 PM   #43 (permalink)
Genjiro
We bawlin boi!
 
Genjiro's Avatar
 
Join Date: Apr 2006
Posts: 3,823
Send a message via MSN to Genjiro
Quote:
Originally Posted by Zehn - Vhex View Post
Hunters in WoW need a serious hotkey readjustment. Fuck. Never has so simple a class required so many buttons to do so little. I only ~need~ like 4 buttons to dps but goddamn if I want to pvp I need to print out a special keyboard overlay just to remember what all my buttons do.
Heh, yea I was talking strictly pve. I know how bad it was, I played a hunter in arena and through wotlk beta etc. In fact, I still remember this pic because this pretty much summed up arena pvp from then(no idea how it is now, havent played WoW in 9 months or so).
Attached Images
 
__________________
Genjiro--Legacy of Steel--EQ1 sexy monk (retired)
Entreri--Guildleader of Ardent Legion--EQ2 (retired)

"The men the American public admire most extravagantly are the most daring liars; the men they detest most violently are those who try to tell them the truth." -- H.L. Mencken
Genjiro is offline   Reply With Quote
Old 08-14-2009, 12:41 PM   #44 (permalink)
Jait
Registered User
 
Jait's Avatar
 
Join Date: Apr 2002
Location: :noitacoL
Posts: 3,645
It sounds like a Soda. Or the Soup Nazi.

"Everquest: Next!"
__________________
Den of Madness on Azphel
Aion Recruitment opening soon...Join the Madness!
Jait is offline   Reply With Quote
Old 08-14-2009, 12:53 PM   #45 (permalink)
Valishar
Registered User
 
Join Date: Oct 2002
Posts: 259
I always had the same feeling about social dungeons, especially when every position was filled in it and you ended up camping the entrance. As far as my experience goes, crawling is better than camping from a gameplay prespective, maybe for a social one not so much, since when you're camping you have nothing better to do than chat with your group as you wait for respawns.

I'm not sure if what they're reminiscing about is social dungeons or sprawling dungeons though. Sprawling huge, multi-level dungeons with separate wings, are kinda rare, most of 'em are glorified hallways now. But even those huge ones are usually viewed with rose colored glasses as well. Yes, you get the sense of awe from the scale, but on the flipside it's harder to find groups for them because they require a time investment and tend to be more challenging. BRD and Old Seb were huge, Old Seb sometimes you were stuck at the entrance because all the camps were filled and BRD you had to clear all the low level trash nobody wanted to get where you wanted to go, especially if you didn't have a key.
Valishar is offline   Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

uberguilds network



All times are GMT -7. The time now is 02:27 PM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6