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| | #1 (permalink) |
| Board Appointed Counselor Join Date: Dec 2003 Location: Dallas
Posts: 5,283
+29 Internets | Scott Hartsman/Gallenite is a free agent Scott Hartsman - Off the Record He has left the ohai project and is now looking for something to design. Smed, get this man on EQ3. NOW!
__________________ X-Box Live - TrueTzimisce Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming "That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft |
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| | #2 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,178
| Would rather see him work on Copernicus.. that way we might actually find something out about the damn thing.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #4 (permalink) |
| We bawlin boi! | Shadowrun - get Scott and the license and make millions as I've been saying on here for years now. This game not being a mmo yet is a travesty~
__________________ Genjiro--Legacy of Steel--EQ1 sexy monk (retired) Entreri--Guildleader of Ardent Legion--EQ2 (retired) "The men the American public admire most extravagantly are the most daring liars; the men they detest most violently are those who try to tell them the truth." -- H.L. Mencken |
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| | #7 (permalink) |
| Plugged In Like Neo | I don't think you realize just how much design goes into taking a game that's not doing so hot and turning it around as the producer. His role wasn't just planning, tasking, and scheduling...he was essentially a creative director on the game. Between him and Lyndro, they really shaped the improvement of EQ2. |
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| | #8 (permalink) |
| Registered User Join Date: Mar 2007
Posts: 1,970
| get him a webcam and a paypal acct. and he'd make a lot judging by this thread. I KID. (not really) But someone does need to do a tech/punk/wasteland mmo correctly and the world would be a better place if he was involved. |
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| | #9 (permalink) | |
| NEGGAS Join Date: Jul 2004
Posts: 2,365
| This could turn it around for Vanguard
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| | #11 (permalink) |
| The sky calls to us Join Date: Dec 2002 Location: Houston
Posts: 12,422
+58 Internets | Yeah well i said he was the best thing about EQ2, it's not like I trashed the guy. Was just legitimately asking if he's proven himself as a quality designer to warrant any sort of excitement about him joining a game. And despite all those changes, EQ2 is still the worst combat system in any MMO I've ever played |
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| | #12 (permalink) | |
| There is no internets Join Date: Feb 2005 Location: Houston, TX
Posts: 3,175
+1 Internets | Quote:
EQ2 by default probably had hundreds of thousands of gamers who sampled EQ2 in beta and post launch several months. If you cant grab your audience then, you have pretty much garuanteed you will not get them back, ever. I tried to get back into it after quitting WoW for the 2nd time, but playing without friends just made it get old real quick. As opposed to the when I played in beta and gold, the only reason I stuck with it for so long was because of friends. For my brief time the 2nd go around, I can honestly say the game was better. If Gallenite was responsible for saying, "hey guys, why did we toss out all of our lore from EQ?", and started the intiative to bring back familiar sites such as Neriak, then I am all for him moving on to bigger and better things. One day all game developers will start realizing that the statement: "This is not *insert game* with better graphics" is actually not a bad thing to strive for. The devs for Asheron's Call 2 said the same shit, and the devs for Everquest 2 said the same shit. Look where those games have ended up. Guess what, we want Everquest with better graphics, and Asheron's Call with better graphics. Dont fucking deviate from a successful world you have created. If you want to improve certain aspects of gameplay, character creation/progression, graphics, etc. that is great. But dont fucking completely obliterate the lore and overall feel of your game, just because you want to do something new, then slap a 2 at the end of the title to try and sucker your audience into buying your crap game. I think Gallenite realizes that, and IMO, that puts him ahead of most current devs.
__________________ Not a spelling nazi Definitions of LOSE on the Web: fail to keep or to maintain; cease to have, either physically or in an abstract sense; "She lost her purse when she left it unattended on her seat" Definitions of LOOSE on the Web: not restrained or confined or attached; "a pocket full of loose bills"; "knocked the ball loose"; "got loose from his attacker" For EP: Last edited by Dis; 07-15-2009 at 02:47 PM.. | |
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| | #13 (permalink) | |
| Board Appointed Counselor Join Date: Dec 2003 Location: Dallas
Posts: 5,283
+29 Internets | Quote:
Do you honestly think, if they could change the combat, they wouldn't? It is the number one complaint by most former players AND current players. They know it was a block to keeping players and getting new ones and you think they just said eh.. let's keep it. It's not a big deal.
__________________ X-Box Live - TrueTzimisce Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming "That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft | |
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| | #14 (permalink) | |
| Registered User Join Date: Oct 2003 Location: Cleveland
Posts: 626
| Quote:
Maybe I missed something, but I personally never got all the Hartsman love. EQ2 remains a crappy niche MMO. Yes, they CAN change the combat system, Braen. SWG? Hello? | |
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| | #15 (permalink) |
| Board Appointed Counselor Join Date: Dec 2003 Location: Dallas
Posts: 5,283
+29 Internets | And look what happened to SWG. It basically died completely. They made it worse.
__________________ X-Box Live - TrueTzimisce Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming "That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft |
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