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| | #316 (permalink) |
| Registered User Join Date: Apr 2002 Location: Oslo
Posts: 527
+2 Internets | The problem with Ut, especially in his latest, extra-bonus-insane version, is that when he enters a thread you might as well change the title to "this thread is now about what Ut thinks." It's one thing to post your opinion and have a reasonable discussion. It's another to repeat the same thing endlessly in the hopes that everyone else will get tired or hitting the reply button first. He's like the Fansy of the FoH board, entertaining to watch maybe, but ultimately it sort of breaks the game for everyone else. Maybe each individual action/post isn't breaking any rules, but taken collectively, Ut is causing the equivalent of Fansy's "zone disruption" (SoE's excuse for banning him iirc). A noob training the docks with sand giants once is interesting gameplay (at least on SZ), but doing it constantly just makes people stop using the zone. When someone ruins the experience for everyone else, there's a problem. |
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| | #317 (permalink) |
| Board Appointed Counselor Join Date: Dec 2003 Location: Dallas
Posts: 5,283
+29 Internets | I said I didn't ban him which makes the panties part of his post moot.
__________________ X-Box Live - TrueTzimisce Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming "That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft |
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| | #318 (permalink) | |
| Board Appointed Counselor Join Date: Dec 2003 Location: Dallas
Posts: 5,283
+29 Internets | Quote:
__________________ X-Box Live - TrueTzimisce Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming "That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft | |
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| | #319 (permalink) |
| Still in China Join Date: Mar 2003
Posts: 1,437
| Hey Scott, In your new game I think you should have a batshit insane NPC named "Utnayan". - Gives some retarded quests - Runs around the camp/town yelling at people. - Has Tourettes syndrome - Commits suicide because you tell him he is retarded. |
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| | #320 (permalink) | |
| kill yourself irl Join Date: May 2003 Location: New York
Posts: 1,249
| Quote:
lulz. Wouldn't be opposed to banned people being able to post in the rickshaw or something. | |
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| | #321 (permalink) |
| Registered User Join Date: Jun 2009
Posts: 115
| I see what you did there! While it sounds reasonable, I'd not give two shits about clicking on anyone's blog link under their signature as much as I do about keeping up with threads that interest me here. That's the only reason why I suggested a single thread for his ranting and raving. Kudos to TwiNCannoN for suggesting rooming a thread like this over the 'shaw. You know only the people interested in it would go in a subforum and that would keep the general mmorpg discussion 'sanitized' of his vitriol. I happen to appreciate some of what he has to say. Others love it, while the rest just wish he'd shut the fuck up. Me? I just visit this forum and none of the other fuckwads gaming blogs out there, which do not hold a candle to the level of insight the threads here can provide. In the end, I wish it could all stay here instead of trying to find another source for mmorpgs discussion. Last edited by Haruhi; 10-28-2009 at 08:13 AM.. |
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| | #322 (permalink) |
| Disco Disco! Good Good! Join Date: May 2006 Location: Italy
Posts: 914
+8 Internets | Apologies for not jumping on the Ut-gate wagon, I just don't care enough. I have a couple questions for Scott about EQ2 (since it's the last game he shipped I think), if he's willing to (or if he can) reply. Do you think that Rise of Kunark was on par with Echoes of Faydwer in terms of general quality of the expansion pack? Why some quests that in EoF (and previous versions of the game) used to just update a counter in the quest log for the whole group, were reverted to the items to be collected occupying an inventory slot and forcing the group of N people to collect N times the amount? Design decision or it just slipped in? I know there was a huge debate about itemization right after RoK launch, but did nobody notice how many of the first quests offered the same rewards in terms of equipment slot and general quality of the item? I always considered EoF superior to RoK in pretty much every aspect, I was just wondering if he shares my opinion or not. That's it.
__________________ A dire bugie si va all'inferno, a dire cagate si va affanculo. |
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| | #323 (permalink) | |
| Registered User Join Date: Nov 2004
Posts: 221
+32 Internets | Quote:
We might not entirely agree in that to me the later expansion was generally better than the previous: (And this is from player PoV, not dev PoV) Quest flow, the sense of "what do I do next?", the instances, the travel mechanic (sokokar posts weren't perfect, but were better than EoF horses, though still not quite as good as an interzone travel network), the page collections, the sub-zone music/visual environment tech, the marquee quests per faction that had better than average rewards...Those all felt like really nice steps up to me. The faction web may have sounded better on paper than it played to some people, absolutely. (Oh look, the next zone of some people who hate me and some who love me and I'm not sure why. God, just let me bind to a post, or get to Seb, or...etc) - Though I did have fun with it. I actually enjoy making them all like me, and being able to get some reward for it. Generally the things that I feel missed in Kunark were places where we reached a little too far, but still ended up with something we were proud of making. You make the best game that you can in the time that you've got, and I don't think we were ever shy about potentially reaching a little too far, but it was always about trying to give people as much of what we thought they'd enjoy as possible. For quest items - I may well be on crack here given that I haven't worked on EQ2 in quite some time - and if my memory has gone that far, please do correct me: The idea was to make sure that we continued the all-in-the-group quest drops for anything marked a quest item, the same way the prior updates used to work. I honestly don't remember if we got there entirely, and I am assuming from your comment that we didn't. But I don't remember being bothered by this playing through it to 80, and I did spend a good chunk of it paired. One thing I would prefer to never have to to do again is support both contested and instanced dungeons (karnor, vs sebilis crypt), and contested and instanced raids, then have to make them both feel sufficiently rewarding. It's a ton of mechanics work to even attempt to support (and not entirely guaranteed you'll get it right), and it's a cost that you pay *forever*. | |
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| | #324 (permalink) |
| Disco Disco! Good Good! Join Date: May 2006 Location: Italy
Posts: 914
+8 Internets | Thank you for your answers and to avoid any incomprehensions, I think both were well built xpacs, I found more flaws in RoK than in EoF (at RoK release at least), that's it, also the Fae race was damn fun to play, that makes me biased towards EoF by default :P
__________________ A dire bugie si va all'inferno, a dire cagate si va affanculo. |
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| | #325 (permalink) | |
| Dates women on TV with the help of Chuck Woolery Join Date: Feb 2006
Posts: 322
| Quote:
That said, the contested 12man mobs in Kunark were a lot of fun. Easy money and there always was the "can we kill this with 7?" factor. edit: EoF was a great expansion, but FUCK the vampire raid mob where you had to be not too close and not too far away. Making sure everybody had enough trauma pots for that fight was like pulling teeth. Last edited by Arrr; 10-29-2009 at 10:27 AM.. | |
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| | #326 (permalink) |
| Registered User Join Date: Dec 2002
Posts: 336
| I personnally hated the retarded clicky spamfest combat in EQ2, and hope to never have to see this abomination again. Wich is imo the biggest flaw of EQ2 for me not the choice btw instancing/contested... . Last edited by Bobleclair; 10-30-2009 at 04:28 PM.. |
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