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| | #17 (permalink) |
| Board Appointed Counselor Join Date: Dec 2003 Location: Dallas
Posts: 5,283
+29 Internets | It's still a markedly better game all around after Scott, Dan and the rest of the team took over.
__________________ X-Box Live - TrueTzimisce Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming "That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft |
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| | #18 (permalink) | |
| Registered User Join Date: Oct 2003 Location: Hampton Roads, VA
Posts: 146
+1 Internets | Quote:
I miss hitting a level appropriate zone, /ooc-ing for a group while I get to some of the leveling spots, and then spending a few hours playing and *communicating* with my group mates and others in the zone. I am sure I am not in the majority here, but if EQ3 was an updated EQLive with some minor changes (ie: not the big difference EQ2 was) I would buy it in a heartbeat.
__________________ Dinaek Groffgar - 50 Paladin - Antonia Bayle Dinak - almost 80 Shaman - Thorium Brotherhood Alarion's Cube Very-infrequently updated blog | |
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| | #20 (permalink) |
| We bawlin boi! | Without him and those guys turning around the game after the Desert of Whogivesashit expansion, it might have never made it much farther than that. I like that he listened, because he DID listen to what we had to say, even when a lot of us did leave back then. The combat system still desperately needs a huge revamp and consolidation, but EQ2 is definitely not the worst combat system I've played. That honor goes to lord of the rings, and its grandma can do it combat pace which is like watching a glacier for excitement.
__________________ Genjiro--Legacy of Steel--EQ1 sexy monk (retired) Entreri--Guildleader of Ardent Legion--EQ2 (retired) "The men the American public admire most extravagantly are the most daring liars; the men they detest most violently are those who try to tell them the truth." -- H.L. Mencken |
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| | #21 (permalink) |
| Board Appointed Counselor Join Date: Dec 2003 Location: Dallas
Posts: 5,283
+29 Internets | For the last year or so, he was the VP of Development for the upcoming flash based MMO, Ohai. ohai, we're here!
__________________ X-Box Live - TrueTzimisce Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming "That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft |
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| | #22 (permalink) | |
| Registered User Join Date: Oct 2003 Location: Cleveland
Posts: 626
| Quote:
![]() Again, Scott may have fixed some things and been an excellent communicator, but my simple point in playing EQ2 pre and post Hartsman is: The game sucked then. The game sucks now. The root cause is, has, and will remain the horrid combat system. There are dozens of other major issues in addition, but the simple easily identifiable one was ignored. Since no dev/suit fixed or addressed this despite numerous promises to do so, I personally don't think anyone should use EQ2 to promote or praise anyone involved. Again, just my opinion. | |
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| | #23 (permalink) |
| Board Appointed Counselor Join Date: Dec 2003 Location: Dallas
Posts: 5,283
+29 Internets | He also developed the "new" LFG system in EQ1. That was great.
__________________ X-Box Live - TrueTzimisce Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming "That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft |
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| | #24 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,796
+166 Internets | I think that distinction for slowest gameplay would go to City of Heroes then though. Nothing more entertaining then 10~15 second cooldowns on your 3 combat abilities. As for Scott and EQ2 my only issue is that while he succeeded in removing a few things that actively made me want to stop playing he didn't exactly add much that made me want to keep playing. In that regard the only difference between myself and him is that while I just whined incessantly about it on the beta forums he actually got a job there 2 years later and did something about it. It does make me feel warm and bubbly inside to know that there's a guy out there who can say, "Hey...this idea is fucking retarded, let's get rid of it" and is in a position to do something about it. Which also leads me to believe if I may put my tinfoil hat on for a moment that it's why nobody has snatched him up. Not many companies want a guy who after months and years of hardwork and sacrifice will step back and objectively look at the game you've created and start pointing out where it sucks balls 2 weeks before it's supposed to ship. That's for fans like me to do and whine ineffectively about it on forums because I'd much rather fix computers for a living for some god awful reason then go home to my obvious true calling of being paid to point out where games suck balls. |
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| | #25 (permalink) | |
| Registered User Join Date: Oct 2003 Location: Hampton Roads, VA
Posts: 146
+1 Internets | Quote:
Edit: Funny enough, Wow is the only MMO I have actually gotten a character to max level on. That being said - No. Wow is nothing like what I wanted EQ2 to be and what I want EQ3 to be. Wow, for me, was waaaay to easy of an MMO. I suppose this accounts for the mass appeal it has though.
__________________ Dinaek Groffgar - 50 Paladin - Antonia Bayle Dinak - almost 80 Shaman - Thorium Brotherhood Alarion's Cube Very-infrequently updated blog Last edited by Alarion; 07-15-2009 at 02:22 PM.. | |
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| | #26 (permalink) | |
| We bawlin boi! | Quote:
Not only do you have monumental systems involved here, you have mob combat, raid combat dynamics, hell everything related changes. Not only that, but have you considered that a lot of the people (who I wish I could stab btw) simply do not want the game consolidated and changed? A lot more people than you know would think changing the game at this point would be like NGE'ing EQ2 and would lash out at changes like this. Hell, I remember reading some epic thread where people were screaming about even the possibility of something like this ever happening over on the official forums. You have tons of time and money spent on things like master spells that would simply cease to be -- how do you reimburse all these people? Oops, sorry tough shit? That doesnt go over well with their mostly super casual playerbase. We all know the combat needs fixed, actually doing it is like opening Pandora's Box of other issues.
__________________ Genjiro--Legacy of Steel--EQ1 sexy monk (retired) Entreri--Guildleader of Ardent Legion--EQ2 (retired) "The men the American public admire most extravagantly are the most daring liars; the men they detest most violently are those who try to tell them the truth." -- H.L. Mencken | |
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| | #27 (permalink) | |
| On The Neverending MMOG Merry-Go-Round | Quote:
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| | #28 (permalink) | ||
| Registered User Join Date: Oct 2003 Location: Cleveland
Posts: 626
| Quote:
Quote:
There may be a lot of community love for Hartsman, but the truth is in the dollars and sense from his previous titles do not put him in the elite dev category, or any better than any other designer who has made a niche game. Perhaps worse, given the hype and cash poured into EQ2. | ||
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| | #29 (permalink) |
| Fuck Art, Let's Kill Join Date: May 2002 Location: Hell
Posts: 7,245
| I never really understood the hate for EQ2's combat system. Is it just because you have lots of buttons as a melee? I only ever played Defiler + various casters and I thought the combat was fine.
__________________ ...the whole world's going to blow up anyway. I might as well keep my pride. eRepublik Referral (PM me for assistance if you start up using my link) |
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| | #30 (permalink) | |
| There is no internets Join Date: Feb 2005 Location: Houston, TX
Posts: 3,175
+1 Internets | Quote:
And he eventually was made lead dev for EQ2 correct, but after the game was already headed downhill. How much responsibility can he take for the mess that is EQ2? Also, as a point of comparision, who do you consider to be an elite dev. Are we talking strictly MMO devs, or other devs outside of the MMO genre?
__________________ Not a spelling nazi Definitions of LOSE on the Web: fail to keep or to maintain; cease to have, either physically or in an abstract sense; "She lost her purse when she left it unattended on her seat" Definitions of LOOSE on the Web: not restrained or confined or attached; "a pocket full of loose bills"; "knocked the ball loose"; "got loose from his attacker" For EP: | |
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