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| | #211 (permalink) |
| Dates women on TV with the help of Chuck Woolery Join Date: Feb 2006
Posts: 322
| seems like Telara is shaping up to be a shot for some former EQ2 devs at a MMO that doesn't need CPR from launch on. It's a good idea, really. Those guys did a great job reviving the game, but it was still bogged down by everything done wrong in the beginning. edit: and bonus points for it not being a SOE MMO. Last edited by Arrr; 10-22-2009 at 07:50 PM.. |
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| | #215 (permalink) | |
| Registered User Join Date: Jun 2002
Posts: 1,505
| Quote:
And, besides, having holes in your resume means you have something to hide (VSoH, in this case). Having something to hide means you have done something really, really wrong. It's not like your potential employers (if they've got people competent enough in HR) can't find out you did work there anyway. | |
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| | #216 (permalink) | |
| Registered User Join Date: Apr 2006 Location: Hunt Valley, MD
Posts: 53
| Quote:
Also, you can't put the failure of the project on every single person, especially at the design level. In my experience there are a lot of times where you as a designer don't agree with choices that are made but since you're not in a position to make that call, you have to suck it up and watch the mistake happen. | |
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| | #217 (permalink) | |
| You just keep thinkin' Butch. That's what you're good at. Join Date: Mar 2006
Posts: 763
+7 Internets | GL Scott, the game sounds interesting. But man those charcter models in the video.. Well let's just hope you guys are still working on that. Quote:
VG was screwed up from the top down. Doesn't mean there wasn't talent in the ranks though. | |
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| | #218 (permalink) |
| Disco Disco! Good Good! Join Date: May 2006 Location: Italy
Posts: 913
+8 Internets | Considering the release version of VG was made in about 1 year, after scrapping the shit for the previous 3,5-4 years layered on the game, some of the people working there must have been very good to say the least. GL Scott.
__________________ A dire bugie si va all'inferno, a dire cagate si va affanculo. |
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| | #219 (permalink) | |||
| I'm your huckleberry Join Date: Jan 2003 Location: Liverpool, UK
Posts: 1,325
+39 Internets | Quote:
Scott only agreed to take the job in July, lets wish him luck with HoT but not hold it against him if that comes short in any way. re : HoT Heroes of Telara - Interview with Trion’s Russ Brown - MMORPG.com To put this into context : Quote:
My point is, give him a slap for going on to say : Quote:
Actually, I'll wish you good luck with whatever comes after HoT. With HoT you are in a no win situation. If its a flop, in any way, your rep will take a hit, but if it rocks you'll just be the guy that got there late to the party in time for launch (shit I sound as cynical as Ut). | |||
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| | #221 (permalink) | |
| Dates women on TV with the help of Chuck Woolery Join Date: Feb 2006
Posts: 322
| Quote:
They want to have all these subclasses, but you have to balance them. and if they're negligible to the point where they don't affect balance, then they probably aren't cool enough to even warrant having them in the first place. I hope we aren't looking at the "hay guize ima ranger!" costume-and-weapon playset subclass next year. | |
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| | #222 (permalink) |
| Registered User Join Date: Dec 2006
Posts: 182
| It's sounds like they are planning to have a character development system very similar to Shadowbane. That was by far my favorite part of that game. That being said, SB was hardcore and really didn't care so much about class balance. You could literally roll a toon that was completely and utterly worthless. Half the game was having the skill to properly create a character. It will be interesting to see how HoT approaches this, as I am sure they won't be able to take the "fuck it" approach that SB did.
__________________ -Headspace |
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| | #224 (permalink) | |
| Plugged In Like Neo | Quote:
And why am I still responding to you? Not sure.
__________________ Metaplace - Nothing I say here represents my employer, legalblahdiddyblah. twitter | web | blog Last edited by Cuppycake; 10-23-2009 at 07:32 PM.. | |
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| | #225 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
| Quote:
Point stands and will always remain. It doesn't matter what the fuck you "ship". What matters is the drive to make a difference. And not some suckhole who kisses enough ass to make their way in who falls on the ass of less than mediocrity. You can take your ship and suck it. Beause of all the fuckers that shipped a game, I can name others that didn't ship shit before they were hired and out did them 100 fucking fold. Go back to the suck up. Meanwhile, I'll continue to watch people who deserve the jobs make a huge difference in this genre, who didn't do jack shit before they were hired (Aside from knowing everything there is to know about MMORPG's) and somehow created the best fucking MMORPG that hit the genre. Company politics (Blow jobs) ... it's whats for dinner. Desert are the what people really want. And just to clue you in on something you already knew... The two people who made some of the best design decisions on WoW, the most popular game to his the fucking genre which exploded it to 12 Million, didn't ship jack shit before they started. They were armchair designers. Shut the fuck up and suck more cock to move up the ladder, and I will keep putting my faith where it belongs. People who know way more the fuck than you do about this because they have played these games since 1992 and know what works and what doesn't, and don't spend their day wondering how to attract the female gamer age range 17-28. Last edited by Utnayan; 10-23-2009 at 08:43 PM.. | |
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