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Old 10-22-2009, 11:43 AM   #196 (permalink)
Andric d'Regor
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Interesting - been keeping an eye on telara for a while. sci-fi one with tv tie in sounds like something else to keep an eye on as well.

oh and grats scott on the shiny new job
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Old 10-22-2009, 12:51 PM   #197 (permalink)
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Wow. I was thinking HoT was heading the route of vaporware. Good to see a talented guy like Scott helming the ship, so to speak. He's got to have a bit of a price tag too, so it sounds like Trion is opening up the pocketbook.
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Old 10-22-2009, 01:17 PM   #198 (permalink)
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Very nice. Grats Scott.
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Old 10-22-2009, 03:32 PM   #199 (permalink)
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Originally Posted by Kharza-kzad View Post
I'd like to comment on out of the industry programmers. Generally from my own observations, they tend to be better engineers and design (software design here) things better.

However working on the outside is not going to prepare you for the heavy math and wacky techniques that are used for common every day stuff like movement, pathfinding, collision, physics etc... Game coders see this stuff every day.

So outsiders generally make great tools coders (and tools are very important), but lack the practical knowledge for doing gameplay stuff. If they learn fast they'll be up to speed in a couple years if they do stuff on their own time though.
While this is a good point many of us did learn the math etc to do that stuff in school. Matrix manipulations etc for 3d are all taught to most CS students... so its not like that kind of math is foreign to a database app dev with a CS degree (me) its just we don't need it for our job (writing crazy fast queries on billion row 500 column tables). Of course every MMO needs a badass database app dev I would guess but noone makes games where I live except a few indy shops.

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Old 10-22-2009, 03:36 PM   #200 (permalink)
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Of course every MMO needs a badass database app dev I would guess but none makes games where I live.
If there was one it would probably pay vastly substandard salaries anyway.

I remember when V:SoH was paying in the mid 20K range!! Anyone ever try to live in SoCal on 25K/year?

Hell I couldn't live on that in National City (low rent suburb or San Diego) back in 1981.
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Old 10-22-2009, 06:16 PM   #201 (permalink)
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I remember when V:SoH was paying in the mid 20K range!!
For Associate level designers hired on with no prior industry experience (we hired a couple of those on EQII, and they ended up being really great people), maybe, but as I seem to recall, Sigil actually payed very well (probably too well). They definitely weren't paying 25k for engineers.
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Old 10-22-2009, 06:18 PM   #202 (permalink)
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For Associate level designers hired on with no prior industry experience (we hired a couple of those on EQII, and they ended up being really great people), maybe, but as I seem to recall, Sigil actually payed very well (probably too well). They definitely weren't paying 25k for engineers.
Judging from the launch I would say that isn't something to be thrown on a resume.
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Old 10-22-2009, 06:21 PM   #203 (permalink)
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Judging from the launch I would say that isn't something to be thrown on a resume.
Shipping a game is shipping a game. Good resume experience regardless, and a limited amount of applicants can actually put that on their resume.
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Old 10-22-2009, 06:27 PM   #204 (permalink)
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You can't always judge a designer by the projects they've been on, and it's often hard to separate out who had the good ideas that never were implemented from the guy who had all the bad ones that were.

There are plenty of folks in design who've been on projects that got panned. There also are plenty of designers who've been on awesome projects that I wouldn't hire if they offered to pay me in gold and throw rose petals at my feet. You don't know who they are until you've talked with them. Usually it doesn't take much more than a face to face to know which they are.

That same thing can be said for any discipline though, it's not unique to design.
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Old 10-22-2009, 06:27 PM   #205 (permalink)
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Shipping a game is shipping a game. Good resume experience regardless, and a limited amount of applicants can actually put that on their resume.
I would rather see someone selling fucking Ice cream in the Ghetto on their resume than being held accountable for the worst fucking launch in the history of the genre.

Your post is the epitome of why this genre sucks fucking ass.
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Old 10-22-2009, 06:29 PM   #206 (permalink)
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Why would you fucking respond to him about anything Sigil related? You might as well be tugging on his penis and telling him what a good boy he is. In fact I would rather you do that because then at least your hands would be busy and you'd be unable to post.
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Old 10-22-2009, 06:33 PM   #207 (permalink)
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In fact I would rather you do that because then at least your hands would be busy and you'd be unable to post.
A+ would read again.

On a side note, enough of the "They shipped something" bullshit.

Shipping anything doesn't mean jack shit. It's the same as getting a job in the industry by sucking a dick.

Oops.
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Old 10-22-2009, 06:35 PM   #208 (permalink)
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That's great... Scott seems to be a great guy and a tough worker. I always appreciated the leadership and direction he gave EQII. I know he probably doesn't deserve the full praise but he was one of the best communicators and straight up guys to ever be in a Dev Chat for any MMO I have played.

Grats Scott and hope to see you drop by the Forums soon for some insights on the games you're working on.
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Old 10-22-2009, 06:36 PM   #209 (permalink)
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That's great... Scott seems to be a great guy and a tough worker. I always appreciated the leadership and direction he gave EQII. I know he probably doesn't deserve the full praise but he was one of the best communicators and straight up guys to ever be in a Dev Chat for any MMO I have played.

Grats Scott and hope to see you drop by the Forums soon for some insights on the games you're working on.
I concur.
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Old 10-22-2009, 06:51 PM   #210 (permalink)
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Interesting.
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