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Old 12-06-2011, 05:57 AM   #19621 (permalink)
Rusty Dagger
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Originally Posted by Antarius View Post
Brewfest stein re-use was the first outward symptom of the decline that I noticed.
I don't mean to single you out but this sentiment has been said many times recently and frankly I'm at a loss. Who cares what it looks like? Would you really be happier if they made a NEW mug texture for an item you will never use? If anything they probably regret the stupid holiday events at this point as most everyone has already done them and they ultimately serve no purpose outside of a purple mount.

How is class balance, encounter tuning, pvp (if you care), etc not more important? 4.3 was phenominal because it made 71-80 noticeably easier, added new instances (which I can't wait to try), new gear, and of course the mother of all great things, transmog which will be gods greatest gift to man once it's 100% functional.

And you people bitch because of a texture of a boss and a horse that only stupid people buy.
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Old 12-06-2011, 06:23 AM   #19622 (permalink)
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I don't mean to single you out but this sentiment has been said many times recently and frankly I'm at a loss. Who cares what it looks like? Would you really be happier if they made a NEW mug texture for an item you will never use?
Yes.

It's not about the stein.

It's about the priorities of Blizzard. World of Warcraft USED to get "the best"

We'd like to include new models and new textures, we don't have the resources.

We'd like to include raids like abyssal maw, that we announced at blizzcon, we just don't have the resources to have a patch include both fire and water content, so instead you'll get half of that and we'll just leave story threads hanging.

We'd like to include new holiday content, we just don't have the resources for that.

We'd like to go back and update nagrand and wotlk to the "present timeline" we just don't have the resources for that.

We'd like to introduce player housing and the dance studio, we just don't have the talent and time to develop them.
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Yeah, I'm not so sure about this. I think it creates a very necessary psychological carrot. Without haves and have-nots, you have nothing to work toward on any extended basis. Back in EQ and early WoW, I remember always desiring what the top players had. And when I was a top player, I remember very much enjoying the fact that I had it. Once that disappeared from WoW, I quickly became disillusioned with the entire process and eventually said fuck it.
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Old 12-06-2011, 06:52 AM   #19623 (permalink)
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I do think it's kinda lame that everything in the new raid zone is a retexture. I don't think I'd mind terribly if it was content that was being churned out maybe a month or two faster and more of it.

I feel like they had more of an excuse not to have new content out when it was a lot of new models/textures/voice acting, but with this there's not all that much they had to do but focus on encounter design. Hopefully it's not a full year before 5.0.
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Old 12-06-2011, 11:55 AM   #19624 (permalink)
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I am really surprised we never saw any of the Worgan starting area textures reused.
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Old 12-06-2011, 01:25 PM   #19625 (permalink)
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Originally Posted by Saban View Post
Making an all new model for nethalarion(sp) for something most people might only see once, is a colossal waste of resources.
BUT THEY ACTUALLY DID THIS. There is a Human form Deathwing model which has never been used, they just whacked it into that retarded badlands quest.

They just fucked up, simple as that - lore wasn't on their radar. They could have just used the BWL Nefarien model.

Attention to detail is what makes a game, not half arsing everything. This is the latest in a line of "oh whatever, because fuck you". Some epic ingame cinematics or trailer may have gotten me to resub, I did for the Icecrown patch.
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Old 12-06-2011, 01:34 PM   #19626 (permalink)
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So...where did they spend all their resources
Well, if you had two brain cells to rub together you'd have figured out that the new NE models in the heroic are the first draught for the new NE player models. You know, in the same way that the Chuck Norris model in the advert is the first draught for the new human model. I'm pretty sure that "getting new player models right" is a more important and useful way to spend dev resources rather than "one-off model for Deathwing that is in a cinematic that most people are going to skip after their first run-through"
Spoiler Alert, click show to read:
(There's a teleporter near where Azshara wanders off. Use it, and you skip the entire dragon-flight section and move right on to the tedious Maggy slog).


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BUT THEY ACTUALLY DID THIS. There is a Human form Deathwing model which has never been used, they just whacked it into that retarded badlands quest..
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retarded badlands quest..
What is wrong with you?
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Old 12-06-2011, 01:53 PM   #19627 (permalink)
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Nigglet i hope you arent talking about "and then my hog could fly" quest.

Thats easily the greatest quest ever made.
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Old 12-06-2011, 01:58 PM   #19628 (permalink)
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Well, if you had two brain cells to rub together you'd have figured out that the new NE models in the heroic are the first draught for the new NE player models. You know, in the same way that the Chuck Norris model in the advert is the first draught for the new human model. I'm pretty sure that "getting new player models right" is a more important and useful way to spend dev resources rather than "one-off model for Deathwing that is in a cinematic that most people are going to skip after their first run-through"
Thanks for the pro tip in the spoiler, I didn't do that THE FIRST TIME I RAN THROUGH THE DUNGEON OR ANYTHING...

Also, about the prototype for the new models being in the 4.3 release...cool...so they spent all their resources on the end of a patch updating a model that we won't see used in mass til MoP comes out. Sounds cool...

Every time players asked in the past about why shit wasn't done we got fed the bullshit line that "we have multiple teams working on different projects, we have teams working on *next expansion* and teams working on the wow patch." but now that has come full circle and they only have 1 team working on the game and they ran out of resources in a game that pulls in more than 240 million in sub revenue a year..
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Old 12-06-2011, 02:06 PM   #19629 (permalink)
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Yes, that badlands quest is terrible. I'm astonished that it's "easily the greatest quest ever", did you miss everything between Shadowmoon Valley and Icecrown Glacier?

That isn't the point though... they didn't pay attention and made a silly lore mistake which would have cost zero resources to fix. Rather than fix it they rightly got self consious over releasing a second rehash patch and started with bullshit excuses.
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Old 12-06-2011, 02:06 PM   #19630 (permalink)
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Every time players asked in the past about why shit wasn't done we got fed the bullshit line that "we have multiple teams working on different projects, we have teams working on *next expansion* and teams working on the wow patch." but now that has come full circle and they only have 1 team working on the game and they ran out of resources in a game that pulls in more than 240 million in sub revenue a year..
No. I don't even play the game anymore, so could care less, but you are incorrect. They have had one team working on WoW the entire time since it has been released, and have always said that. There is not an "expansion team" and a "live team" like in some other companies.

If you are reading quotes about different teams working on different projects, they must be talking about Diablo vs WoW vs SC vs Titan.
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Old 12-06-2011, 02:20 PM   #19631 (permalink)
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Yes, that badlands quest is terrible.
This is the wrongest anyone has ever been in this thread.
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Old 12-06-2011, 02:24 PM   #19632 (permalink)
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Nigglet i hope you arent talking about "and then my hog could fly" quest.

Thats easily the greatest quest ever made.
Any quest that lets you punch deathwing IN THE FACE is fine by me.
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Old 12-06-2011, 02:27 PM   #19633 (permalink)
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Talking more about players making excuses for dev teams. Early on players would say "well why wasn't X done and they spent so much time on Y" and players would respond with "you actually think they only have 1 team working on WoW?" and now we are making concessions for them further, agreeing that they don't have the resources (time and people, not money) which is just insane because they have enough of both...they phoned in the patch and people don't want to admit that something they enjoy is getting phoned in...
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Old 12-06-2011, 03:09 PM   #19634 (permalink)
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I've played Wow for 7 years, and subbed mostly the whole time, and to be honest I think people should get a little perspective. Most people probably didn't play EQ past luclin, which launched around December of 2001. Original game in March of 99. So 2.5 years ~ is probably the sub time of a hell of a lot of EQ players. We're on year 7 with WoW. For those that played EQ until WoW release that would have been Nov 04. Which would have been 5~ and change. I'm ready for a new game that captures my group of friends and rift/swtor etc haven't done it. WoW is just old, and they can't triple A support an MMO forever - no company can or does. We're just seeing the natural decline of content for those folks that still want to play.

Much of Blizzards top staff is working on Titan - at least those that would have been working on WoW otherwise - and we should expect that because EQ and every other MMO does the same damn thing.

I agree that it sucks - mostly because there isn't another option where I want to take my money and the guild and friendships that we have are worth keeping in touch over. But the WoW experience - what there is of it - is still pretty solid and in most ways has improved over the last 7 years.
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Old 12-06-2011, 03:30 PM   #19635 (permalink)
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The difference is that Blizzard DOES have the resources to do all this shit, they just are budgeting less and less of the colossal profits of WoW towards WoW. It's business decisions, which is fine, but don't give the line about 'lacking the resources'. And it's cyclical too... people are leaving because of the decline in content generation as much as anything and cutting costs feeds that lack of production and thus more decline.

Usually you see this in F2P candidate mediocre/shitty titles though, not the current industry leader.
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