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| | #886 (permalink) | |
| aka Tantrik Join Date: Apr 2002
Posts: 375
| Quote:
Leveling was rarely about having to travel 20+ minutes to get to some zone in order to continue leveling. The only runs that were really "distant" (for Alliance at least) were the runs to Desolace and the Shimmering Flats that were done in the 30's when you didnt have a horse. I dont really care about the changes they are going to make, but to say that the old quest-path to 60 was inefficient is comical when all the server-first 60's were questers on the post-launch servers. | |
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| | #887 (permalink) |
| Registered User Join Date: Apr 2005
Posts: 349
| Yeah, there were of few quests out of thousands that required ridiculous amounts of traveling that were completely optional. Don't see the big problem with that, though I'm talking about area progression, not the few quests that required substantial traveling. For what it's worth, I didn't mind the Linken quest chain. I always made sure that I had some other things to do in the different areas to break up the traveling, so I finished the chain over a span of several levels. Wasn't bad at all, I don't think it was intended to be done all at once. As Arkturus said, it felt like a true quest. I wouldn't want to do quest chains like that often, but I enjoyed the variety it offered.
__________________ MMORPG's are the opiate of the masochists. Last edited by Nairbog; 08-25-2009 at 05:20 AM.. |
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| | #888 (permalink) | |
| I'm your huckleberry Join Date: Jan 2003 Location: Liverpool, UK
Posts: 1,325
+40 Internets | Quote:
Guessing you never did the Warlock pet or Totem quests ? They were a pita and low level. I was first 60 on Terenas at launch (Flight - Hunter). I was grinding way more than questing. 19-22 on the Orcs, 22-26 in the spider cave (go gadget mining) and 27-32 in the Raptor cave all in Wetlands and 55-60 in one session purely on Winterspring lake, for example. Even had time to max my trade skills while I was doing it, though I can't imagine a worse trade skill system than WoWs. Last edited by Flight; 08-25-2009 at 06:08 AM.. | |
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| | #889 (permalink) |
| Registered User Join Date: Jan 2007 Location: Awsome
Posts: 2,727
| The thing that annoyed me about classic levelling, more so than the travel, was the sparse questing spread in many zones. You'd often enter a zone, level for 1/3 of a level, then all the quests were orange/red so you'd have to go do another zone for another 8bars, then another zone, then go back to the first one next level. There are so few places where you can just enter a zone, start questing there, then leave a few levels later with the zone cleared and move onto the next one. It's a very frustrating process. |
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| | #890 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 3,223
+39 Internets | I quested and was one of the first 60s(I actually lost quite a few spots cause I ended up having to grind 1.5lvl at 58 and didn't want to so it took like 3days), but I had played beta extensively, and I have a pretty good memory so I knew most quests and already had a quest path memorized(including when to switch to other zones so quests wouldn't turn grey and which quest to advance to get the steps for the new zones before moving there). It was extremely innefficient all around, and some quests were simply bad, as you said, warlock pet(felhunter specifically was terrible with the wetlands orcs as a horde character) or water totem which involved swimming around. I think Linken wasn't that good for example, because it forced you into a lot of backtracking, and even doing it over a few levels, you were still forced into zones you had nothing else to do in, like feralas AFTER winterspring/ungoro. It was an awesome quest though, I loved the story, but it involved a lot of afking while flying/running around places. It's a bit like original horde onyxia neck quest, with the back and forth shit, killing a dragon then going back to dustwallow to turn in and get another quest to kill another dragon again, all over the place, the blasted lands questline asking you to go swim all over azshara or one of the most worthless quest, the tower east of darkshire with the undead asking you to kill shit all over the place including fucking desolace for basically no fucking reward. And simply many quests had a quest giver in a totally unrelated area where you had very little chance of finding them unless you knew from leveling other chars/compiling thottbot. Stuff like azshara blood elves from the guy at orgrimmar battleground building(which before that was just the warrior trainer building), the guy for raptor horns over the alchemist shop in orgrimmar, the azshara vial quests down the alchemy area in UC and 50% of the dungeon quests. |
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| | #891 (permalink) |
| Registered User Join Date: Jun 2007
Posts: 54
| Can I just add the stupid alliance SM quest? Why the hell we had to go to desolace and kill 30 skellies just for the fun of it I do not know. Especially as it was mainly to do that at or before lvl40. Not to mention getting to SM as alliance has always been a pain in the arse. Either going from Southshore (and skirting UC), or taking a trip though the Plaguelands if you were feeling brave. A reworking of all those things would be good. |
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| | #894 (permalink) | |
| Registered User Join Date: Dec 2006
Posts: 306
| Quote:
I'm sure it's slightly better now that you get mounts at 20 now but it's still obnoxious and just bad quest layout. | |
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| | #895 (permalink) |
| Forum Janitor Join Date: May 2002 Location: Detroit
Posts: 10,723
+75 Internets | Wow, people have really gotten spoiled with how straight-forward questing was in WotLK. In my opinion the leveling up process should have straightforward quest hubs with long, involved quests that give them blue items as they level up. Frankly I think every new content patch with top-end PVE gear should have Benediction-like quests in them. |
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| | #897 (permalink) |
| is fucking stupid. Join Date: Dec 2004 Location: Earth
Posts: 1,672
+7 Internets | When i first played WoW, there were still groups of people that just grinded through levels instead of questing. I felt the travel for the quests helped level out the experience gain from the quests. Basically you could grind or quest. In the end, you pretty much leveled at the same speed. I preferred questing because I was so burnt out on grinding from EQ. And I was also leveling as a Holy Priest (before I understood how the game worked and switching specs), so it would have been an even slower grind. Even though leveling in Vanilla was still tons faster then EQ. |
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| | #899 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,797
+166 Internets | I imagine this is one of the areas where WoW could really benefit from differentiating between 'quests' and 'adventures.' Just have a second tab in the quest window for adventure. Explain to the player in game that adventures will have them traveling all over the known world doing shit and that they can expect a decent reward at the end for doing it but it takes more time. I enjoyed quest chains like Myzrael and Linkens and so forth. But it would have been nice to know at the time I'd be traveling all the fuck over. And once they nerfed the Spirit of Aquementas or whatever the reward is it just wasn't worth it anymore. A blue, or in this day and age it's almost have to be an epic, quest reward would get me doing it, but I'd know I could sideline it till I finished with my quest/grinding session. |
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| | #900 (permalink) |
| where is my mind Join Date: Dec 2006
Posts: 5,860
+30 Internets | My biggest gripe about Linkens and quests like it wasn't the travel, it was the bag space. It was a huge penalty not to do the quest immediately because you'd have 5 stupid reagents burning an hole in your inventory. |
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