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Old 07-02-2009, 05:45 AM   #76 (permalink)
Azrayne
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Or you could just suck it up and spend a few days doing 1 - 60. It's really not that hard.
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Old 07-02-2009, 05:49 AM   #77 (permalink)
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Originally Posted by Teron D'Amun View Post
eh, when they really introduce 2 new races in expansion#4 they hopefully have a way in it to level from 1-20 in their respective new starter zones and then allow a huuge leap forward to level70/80 or whatever for those who already got a lvl90/100 character or so
New races won't be too bad if they keep adding +experience heirlooms or work 1 +exp product in to every tradeskill.
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Old 07-02-2009, 05:53 AM   #78 (permalink)
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I wouldn't really expect runemasters. The reason? WTF would it have to do with maelstrom? I mean death knights have perfect connection with arthas, runemasters have nothing in common with Azshara, I mean, she's a wizard/witch so some shadow hunter, sea witch, witch doctor are way more appropriate.
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Old 07-02-2009, 05:55 AM   #79 (permalink)
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Why does there have to be a direct lore correlation? Sure it helps, but by no means is it necessary. Hell, she's trying to drown the entire fucking planet, pretty sure that concerns everybody in the world enough for them to try and stop her. All they have to say is 'the usually solitary and reclusive runemasters have emerged in greater numbers because Azshara is trying to fuck up their entire planet, and they aren't down with that.'

And how on earth would they differentiate a 'witch doctor' from the already existing shaman class, thematically and in terms of gameplay they're more or less the same thing. It's far too similar to be it's own distinct class.
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Old 07-02-2009, 06:02 AM   #80 (permalink)
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Or you could just suck it up and spend a few days doing 1 - 60. It's really not that hard.
or they could leave that terrible content behind for loremasters
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Old 07-02-2009, 06:03 AM   #81 (permalink)
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Were Blademaster and Arch Druid not the two hero classes being discussed for this expansion?

I seem to remember reading a write up with some info on them.
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Old 07-02-2009, 06:04 AM   #82 (permalink)
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or they could leave that terrible content behind for loremasters
Yeah I'm sure they'd love to just completely write off 4 years of development and empty the gameworld for future newcomers/returning players.

Jesus, it only takes a couple days doing it normally, with RAF you can do it in less than 20 hours /played and less still if you use a level 80 to powerlevel you, and they're continually adding new XP bonuses from heirloom gear. What more do you want?
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Were Blademaster and Arch Druid not the two hero classes being discussed for this expansion?

I seem to remember reading a write up with some info on them.
Again, the same problem, how do you differentiate the arch druid from the druid and the blademaster from warrior/rogue, both in gameplay in in terms of theme and appearance. They're far too similar.
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Old 07-02-2009, 06:28 AM   #83 (permalink)
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Yeah I'm sure they'd love to just completely write off 4 years of development and empty the gameworld for future newcomers/returning players.

Jesus, it only takes a couple days doing it normally, with RAF you can do it in less than 20 hours /played and less still if you use a level 80 to powerlevel you, and they're continually adding new XP bonuses from heirloom gear. What more do you want?
after more than 5 years, who gives a fuck about that content, really? certainly not Blizzard, else they wouldn't have made all previous vanilla and outland endgame content obsolete, also how many newcomers could Wow possibly have in 2 years from now who really start from scratch? I can tell you on one hand how many given vanilla/outland instance groups are running at any given time on my server, and its one of the most populated in europe (Kazzak), arguing that an optional /level would "desert" the old world content is a couple of years too late.
As someone mentioned it in this thread before, adding new levels only adds more loops to hop through before you get to the point where you were before the expansion, at the endgame. Leveling is fun at all the first 1,2 times you do it, after that its nothing else but tiresome to go after the same 10 bear asses you did so many times before. Besides, if you could /level a new alt to Level 70/100, 80/100 or so you would still have 20-30 levels worth using your heirloom items if you choose to go that route in the first place.
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Old 07-02-2009, 06:32 AM   #84 (permalink)
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I'd love if instead of 10 new levels done by grinding out idiotic quests, they could leave level 80 as cap and have players run some more well done quests to improve existing character abilities, like for example a quest chain to turn Heroic Strike into Godly Strike and stuff like that.

Sure it's a lot of work if you convert every single skill for every single class and spec, but just do it for the major ones would be already a great thing.

Out of the blue for warlocks: immolate, corruption, curses (all of them at once), shadowbolt/incinerate, lifetap, drain life/soul, fear and rain of fire/seed of corruption, plus a couple more, maybe improved pets of sorts: with 10-12 well done quest chains, you can keep a player busy enough to experience most outdoor zones, add some extra questlines as fillers, to hand out rewards, reputation, tabards, pets and so on and you have a good starting point.

Say you have to learn these new empowered spells/skills so that you can use them at full efficiency even in the Maelstrom depths, where supposedly lies also what's left of the Well of Eternity, sunk with the whole Zin-Azshari 10.000 and change years ago, which should/could change the rules of magic quite a bit around it, for melee classes find some lame ass justification as well, like to wield and wear magic items... etc.

Of course we'll instead collect aquatic-bear asses for 10 more levels and be glad we did it as fast as possible once more, while our trainers will teach us Shadow Bolt (rank 14, 15 and 16) for a bunch of gold and the new talents will bring more retarded imabalncing which will be fixed 4 weeks before entering the Emerald Dream (to then learn Shadowbolt rank 17, 18 and so on).
I hope I'm wrong here.
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Old 07-02-2009, 06:34 AM   #85 (permalink)
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Plenty of people give a fuck about that content, new players for starters, or those who've quit the game and are starting back up. I think the perspective is a bit slanted on a forum like this where everyone is reasonably hardcore and has multiple level 80's, but there is a large portion of the playerbase who don't play the way we do, and there are people out there in the world who haven't play WoW yet but will in the future.

It's obvious they intend to keep nerfing the levelling speed, and I'm fine with that, 1 - 80 now is faster than 1 - 70 was in BC, which was around the same as 1 - 60 was at release, I don't see an issue with that kind of model. Adding XP bonuses for the content for those who've already done the content is another great way of getting around this, but flat out nerfing the content is a horrible, shortsighted solution that will only harm the game in the long run.
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Old 07-02-2009, 06:46 AM   #86 (permalink)
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Plane Set

Pandaria - 1 to 10
Hiji - 10 to 20

Wolfenhold - 1 to 10
Xorothian Plains - 10 to 20

So, Panderan and Worgen zones. I would imagine with the new faction change that these might be independent races.
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Old 07-02-2009, 06:50 AM   #87 (permalink)
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Not a chance. Far too many issues with that, Panderan will go horde and Worgen will go alliance (possibly vice versa, but that seems the most likely alignment).
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Old 07-02-2009, 07:46 AM   #88 (permalink)
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Not a chance. Far too many issues with that, Pandaren will go horde and Worgen will go alliance (possibly vice versa, but that seems the most likely alignment).
Based upon the lore, both Pandaren and the Worgen were independent factions. The Pandaren left the ally of the Night Elves because they saw they were falling too deep into their magic, only to sparsely return later.

I could see Blizzard allowing (by the 4th expansion) to have an independent faction where you could be a Horde/Ally Pandaren or Worgen.
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Old 07-02-2009, 08:10 AM   #89 (permalink)
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Nice. And hopefully their Hoopak ammo won't cost 30g a stack and they won't go OOM in 30 seconds by shooting it.

That, plus the new hero class: a non-mana-based Caster-Healer that can both DPS and heal with all 3 specs at the same, and will go unbalanced in PVP so long that "World of Rangecraft" will be the new PVP forum catch phrase.
Kender would have the innate passive ability "How Did That Get There?" where you walk past PCs/NPCs in town and pickup random stuff them their inventory. After so much had been "gathered" they are visited by the local sheriff and you are zoned into a jail full of other kender...
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Old 07-02-2009, 08:15 AM   #90 (permalink)
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Based upon the lore, both Pandaren and the Worgen were independent factions. The Pandaren left the ally of the Night Elves because they saw they were falling too deep into their magic, only to sparsely return later.

I could see Blizzard allowing (by the 4th expansion) to have an independent faction where you could be a Horde/Ally Pandaren or Worgen.
The lore can pretty much be altered to match whatever the fuck Blizzard want, BC demonstrated this perfectly (Draenei are actually Eredar and are both shamanistic and holy, blood elves are on the horde and using demonic magic except they're enslaving the light except they're not). etc etc. Lore takes the back seat to gameplay, always has.
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