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| | #754 (permalink) | |
| None of you will disagree so I will. Join Date: Jun 2006 Location: Indianapolis
Posts: 4,938
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| | #755 (permalink) | |||
| Banned Join Date: Feb 2006
Posts: 335
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| | #756 (permalink) |
| It's Lord of the Flies time. Join Date: Jun 2006
Posts: 3,481
| From what I have read so far here, it seems that everyone seems to love all of the new changes, but after reading about the changes I really was disappointed. I did in fact love a bunch of things they are going to do but some things really made me scratch my head and were disappointing. First off I don't like how they are getting rid of a ton of stats, like spell power. I remember as a hunter going from vanilla to TBC it sucked when your 1 agil was no longer equal to 2 AP and you couldn't wear some of the sweet gear you had because it was all agil and no AP. Now they are doing the opposite for all classes--go figure. And what really kills me about this is that they are getting rid of a lot of stats and basically dumbing down the game even more--which is way too easy now as it is. Ever since the nerf SWP patch the game really hasn't been the same and the level of difficulty for all but a few hardmodes in Ulduar has been WAY TOO EASY. Now it seems they are dumbing it down more with this change. Plus people complain that gear was pretty much the same and now it will be even more so. I actually love tons of stats on things because it allowed you to switch around stuff for different fights--for example: you could make an int set for general or a crit set for hodir if you wanted to, you can stack all spell power, or you could stack all armor pen, and so on you had the choice. Secondly, I read for months and months at the beginning of WOTLK how people were upset that they redid Naxx and we didn't really get any new content for awhile in WOTLK. Now in the expac they are redoing all of the old zones and even some instances like SFK but NOW people are okay with it. There will be new instances but no new zone. They are even redoing Onyxia a fight I did a billion times already and people can't wait for it. I don't get it? I have done all of those fights and zones so many times that this really disappoints me. Personally I love going to a new world/zone in WOW, in TBC when I went through the Dark Portal for the first time it was amazing. Now I will be doing old content again with some minor changes. It just feels lazy to me. I could be overreacting and I will have to wait and see but it just feels like the game is getting dumbed down every patch/expansion and it also feels like the content is getting less and less time and effort put into it. The last dungeon we got was an arena with no epic feel or scenery to it at all. To some extent I miss crawling through a dungeon, not like in AQ40 but in Naxx and BWL it was pretty fun. I played because it was fun to beat a hard encounter but those are few and far between now and the hard modes are only optional, 99% of the people seem to just play now for the +stats on purple gear. I guess for me I am close to or at that point where WOW has jumped the shark and it's pretty sad. I guess on the other hand it will make it easier for me to stop wasting my time by playing it all the time.
__________________ "If you want the ultimate, you've got to be willing to pay the ultimate price. It's not tragic to die doing what you love." My favorite comment (-1): "Your posts make me want to gouge my own eyes out." Last edited by Burkex; 08-22-2009 at 11:02 PM.. |
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| | #757 (permalink) |
| Registered User Join Date: Jun 2006
Posts: 354
| Looking over the info again, I think the Path of the Titans stuff may be the smartest move Blizzard has made for the expansion (aside from bringing back Dwarf Mages). It allows for sideways growth of a character (as all classes have access to the same paths) and hopefully each path will bring something worthwhile to each class. And it allows for a more flexible system for introducting future character content. Whether or not it's implemented well is, of course, the hitch. |
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| | #758 (permalink) | |
| <Team Ice> Join Date: Jan 2002 Location: Washington
Posts: 5,994
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PvP... well that's never, ever, ever, ever ever even remotely resembled balance so business as usual there. I'm pretty excited by all the 4.0 stuff. It's changing a lot of the core game systems for the better. | |
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| | #759 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 10,285
+49 Internets | Quote:
1) Much like how you can read a book, not touch it for 5 years, then come back to it and almost enjoy it like it was a new book, the gap in time between when most of the old-school population did the Vanilla stuff vs. today is rather lengthy. 2) You may have run Deadmines/SFK alot as a noob, but eventually you out leveled it and moved on. I'm willing to bet that Deadmines+SFK on a typical account were run far far less then any raiding guild ran MC/BWL/AQ/etc. 3) The Naxx revamp was the same fights, /w slight modifications. We can probably assume that SFK or Deadmines 2.0 won't be an identical experience. Although part of me almost hopes that during the climax of Deadmines, Van Cleef's ship busts out of that cave Goonies style and you have to fight him on the ship as it steams towards Stormwind harbor, then you have to sabotage it so it sinks/explodes and you have to escape Metroid-style before the timer runs out....but before you get to the end-end, Van Cleef returns again (he wasn't dead the first 2 times) and you have to dispatch him ASAP.
__________________ Training the citizens of Norrath from 1999-2003! | |
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| | #760 (permalink) | |
| Banned Join Date: Feb 2006
Posts: 335
| Quote:
Seasons 2 and 3 were solid; games were moderately long but burst still had its place. In general though, yes perfect balance is impossible but people tend to accept it as long as it falls within some margin of error. Time will tell certainly but 4.0 is bound to be well outside of this margin. | |
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| | #761 (permalink) | |
| Registered User Join Date: May 2005
Posts: 270
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Id hope its out before next blizzcon (a year away, we better not just get IC for a year -.-), but even if its not, it would be very late into beta that any information at the next blizzcon would already be common knowleadge to anyone that looks it up. | |
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| | #762 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 193
| Ony is being released in a mini-patch, it is either ony or nothing. Yes it is still just ony, but it is better then nothing. And they've already stated that any of the bosses they are re-using will be completely different. It sounds like you have no idea what you are talking about and/or just want to bitch. |
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| | #763 (permalink) |
| Registered User Join Date: Apr 2002
Posts: 1,364
| It's not a QQ post, but I don't think Blizzard did much service to string along a future release like this with the current state of WoWs life. I think for all the good that Wrath has done for WoW, it's the least retentive update they've done to the game since launch. It is really starting to lose the charm it once had, and the bite that kept people playing. In the drive to create the perfect mass-market appeal utopia, they've skewed the game into a glorified personal playpen for you and your 4 soon to not be required friends. This has destroyed the little sense of community that ever existed in the first place, and really gives the 'meh' feeling when you're going through encounters. I was really impressed with the achievement system initially, but now the nature in which it's being perverted to pass as improved raiding content is disheartening. Everything has been reduced to iLvl hunting, and if we do this raid at this state, we will get +10 iLvl gear over that state. I guess from a design standpoint it is somewhat ingenious to be able to recycle brand new content 4+ times with the flick of a switch so to speak and keep the lemmings running, but it has just cheapened everything. The only people that really care about chasing the top marks first are the ones riding on a corporate advertising paycheck, with the player base as a whole sliding from admiration to apathy towards "world firsts" and the like. I guess this is about the time that the 5 year burnout sets in and the soul of a game is basically gone. It happened to Everquest at about the same time, and now it is happening to WoW. Will Cataclysm change that? I'm not sure. There are some very good decisions that seem to be taking place in context of advancing the setting, storylines and game functionality. Trimming the fat out of characters, abilities, talents etc is sorely needed. Since the local server community has already been destroyed, X-LFG fills a needed hole, and by release I'd wager X-Raid will also be functional in some form. Raiding looks to be following the same mantra, but they're already set on that course so there is no changing things. The bad, or sad if you will aspect of it all is we are easily a year+ away from a Cat release (unless they have majorly changed development processes), and many of these changes are quite frankly needed now, but are so far away. |
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| | #764 (permalink) |
| There can be only win Join Date: Sep 2003 Location: 'yurp'
Posts: 248
+5 Internets | Yeah, when your own official promotional presentations start using characters named "Totheground", that's pretty much where you're headed ![]()
__________________ < United Kingdoms > EQ: Antonius Bayle - WoW: EU-Terenas - AoC: EU-Dagon |
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| | #765 (permalink) |
| Registered User Join Date: Dec 2006
Posts: 308
| Being a sucker for lore and proper old school questing, Archeology is probably the biggest eyebrow raiser for me. I'm curious how far Blizzard will go in making people actually... know things. I would be tickled to death if the unlocks were random and a guide would be too cumbersome so people would have to actually do research. Guild chat would cause loregasms 24/7. |
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