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| | #632 (permalink) | |
| Registered User Join Date: Oct 2002
Posts: 259
| Quote:
I guess it cuts down gem choices, but honestly, most people stack one type of gem anyway other than the meta requirements or if they don't meet one of the caps. | |
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| | #633 (permalink) |
| Registered User Join Date: Nov 2005
Posts: 23
| The only thing I've been disappointed about after everything is announced is the fact that flying mounts are available in the old world zones. STV isn't the same when you can fly away from anything - half the memories of vanilla were being able to engage people that perhaps weren't specifically looking for PvP, and avoiding the damn no-life NE hunter that was ganking people. I realize that being able to fight people who don't click multiple dialog boxes stating that they wish to fight other players isn't fashionable, but part of what made 1.0 enjoyable was fighting in Hillsbrad, fighting in BRM, fighting wherever, and knowing that people you saw couldn't just run away. What's the difference between PvE and PvP servers these days, especially when it's an easy transfer to PvE? |
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| | #634 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,796
+166 Internets | They could always do something whacky like give all healers a deep talent or with the new 'talent mastery' system or whatever make expertise reduce mana cost. Or make hit raise the lower bound on heals (so a 4k~6k heal would do 5k~6k for exmple). And so forth. Part of the problem is that they keep trying to make us care about mana management when we really have no control over that shit. If I run out of mana on a fight it's typically not my fault. If a Mage runs out of mana it's his fault for not managing his shit properly. If I run out of mana it typically means people are standing in void zones again. The other problem with regen stats is that they're useless if they don't matter. Best demonstration of this is MP5 and Vezax. What fucking good is MP5 on a fight where you don't regenerate mana? Compare this to haste, int, sp and crit. They're always useful. They're always doing something for you. It always boils back down to mana being a terrible resource mechanic for these types of games. |
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| | #635 (permalink) | |
| Forza Roma! Forza Azzuri! Join Date: Mar 2007 Location: San Angelo, TX
Posts: 3,861
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| | #636 (permalink) |
| Registered User Join Date: Oct 2002
Posts: 259
| Ironically, the only time regen was my top priority was during BC. The more regen you have the longer you can sustain chain CoH, the better you preform. And this was during the times where you actually had some control with your mana management (aside from 5 min cooldowns), you could downrank and jump out of the 5sR, both of which were nerfed. And you had fights like Bloodboil where the whole fight had constant damage the entire time. Right now the damage is very bursty, which makes regen less important. Last edited by Valishar; 08-22-2009 at 01:00 AM.. |
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| | #637 (permalink) | |
| homosexual Join Date: Jul 2005 Location: Vancouver, BC, Canada
Posts: 1,923
| Quote:
Their goal is supposedly to make all stats matter, but their own design tends to contradict that. | |
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| | #638 (permalink) | |
| Shiny Join Date: Sep 2002 Location: Calgary
Posts: 1,761
| Quote:
Mana for healers is pretty damned stupid too but hey, we've only known that since Luclin.
__________________ ... Last edited by Northerner; 08-22-2009 at 01:19 AM.. | |
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| | #639 (permalink) | |
| Registered User Join Date: Nov 2005
Posts: 23
| Quote:
However, Blizzard understandably seems to be taking the path that the game world is for leveling, the instance world is for epix, and the bg/arena world is for pvp leetness. While I'm sure this style attracts more of an audience, and specifically the audience that is still subbed, I don't think I'm alone in wishing that the return to Azeroth also marked the return of meaningful PvE objectives in the open world, as well as open-world pvp. After all, who do you remember more, the guild who got world first on KJ, or that damn zerg guild you ran into every time you wanted to kill Azuregos? Who do you remember more, your BGs merc/veng/brutal glad 3v3 team or that damn hunter that always ganked you farming pages in silithus? It's possible that WoW has evolved past the point of server-specific culture, and it's possible that I just like EvE's open world approach to gameplay, but I think that the return to Azeroth could mark the return to what made the game fun before world firsts and esports. I think that flying mounts, while supar awesome, defeated that gameplay. Nobody wants to get ganked - and in fact 60+ only mounts make it easier to gank and suffer no consequences. | |
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| | #640 (permalink) |
| Registered User Join Date: Apr 2005
Posts: 349
| I'm assuming you missed that they are revamping underwater combat to make it not annoying. Personally this expansion excites me, very interested to see how they employ phased terrain on Azeroth. Also, am I the only one who is going to roll a goblin? I've always loved their attitude. That and their racials sound fantastic.
__________________ MMORPG's are the opiate of the masochists. |
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| | #642 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,796
+166 Internets | I bet you hated teleport stones in PoK as well. The game marches on. You miss ganking, that's fine. You can still prey on people doing quests if that's what gets your willy wet. Just roll up a druid, sit next to some quest NPC while stealthed and get your boner on you stud you. |
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| | #643 (permalink) | |
| Registered User Join Date: Nov 2005
Posts: 23
| Quote:
If I wanted to just gank people I could drop out of the sky at 310% speed on top of them - no need to even roll a furry. | |
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| | #645 (permalink) | |
| There can be only win Join Date: Sep 2003 Location: 'yurp'
Posts: 248
+5 Internets | Quote:
This, together with large changes to the way itemization and stats work, sounds like a class balancing clusterfuck waiting to happen. Any major overhaul of talents, itemization or the way stats work has that potential, but doing all three at the same time pretty much guarantees it. I'm reserving judgment till I hear more about the rated BGs, but so far I'm not really feeling it with this expansion. Neither of the new races appeal to me at all, and with the new itemization they're pretty much telling you "if you are class X, you will wear this and nothing else". Easier to balance I'm sure, but very bland and uninteresting. Old world overhaul could be good but if they're just going to WotLK-ify it with 10 new reps to grind and do dailies for, meh.
__________________ < United Kingdoms > EQ: Antonius Bayle - WoW: EU-Terenas - AoC: EU-Dagon | |
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