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| | #181 (permalink) |
| Internet to post ratio soon 1:1 Join Date: Aug 2002 Location: somewhere close.... -1547 Internets
Posts: 1,834
| The whole "emphasize war" boils down a paradigm in WoW i call "no sharp edges, nothing to gain nothing to loose". In WoW even the looser gets a badge, a trophy ect. They made loosing easier and better to deal with. Just read the thread "fighting over dragons". Just look at all the stirred up emotions over crap in a virtual world. If you want better pvp you first need to have "a dragon to fight over". Not an instance everyone can enter. It needs to be something only a few can have and many cannot have. This in return will incite greed, jealousy and everything else that is needed to oil the hate/love machine that is true player versus player interaction. Even if its just a glowing trophy of empty gayness. If its the only trophy and it makes you special - its on. And this stands in direct contrast to everything WoW is designed for. Easy access, easy loot and no hard feelings. It is beyond me why there is no grief server type with limited content for the hardcore basement dwellers. What is so wrong with catering to different tastes via different servers. Personally i think Blizzard will copy the WoW model over into a new setting(sci fi?). They want another cow to milk and not reinvent the wheel. We will get WoW in space most likely and pvp will be boring again and i will have to deal with kids again (or better i wont even play this new mmo after i read threads here for a year and its evident how lame it is). boo-hoo man we need star craft 2 the mass online real time stragey game ffs |
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| | #182 (permalink) |
| Registered User Join Date: May 2005 Location: Atlanta, GA
Posts: 942
+9 Internets | Uh Blackwing Lair was quite possibly the most bugged/untested instance Blizzard has ever released. Rose-tinted glasses much?
__________________ Gauss <Retribution>, Zikel Aion |
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| | #184 (permalink) | |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,796
+166 Internets | We talked about it in GMG, but open world pvp will never be balanced. Even if the factions are perfectly split 50/50 or 33/33/33 or 25/25/etc.., you can never guarantee an even number of people will show up at each fight. What you're hoping will be massive battles pushing back and forth will end up being giant gank squads on both sides roaming around picking one or two people off at a time. Then as time goes on one side will begin to emerge the clear winner most of the time. People will get sick of constantly losing and give up, good players tend to want to play together because who the fuck wants to get their ass stomped playing with newbies. Why join the losing team for some half-assed incentives like bonus xp and gold which you could give a shit about when you can join the winning team and have all the content on farm with no competition? Anyways... Quote:
Or do you just mean you want to gank and grief random people with victory being them rage logging and never playing again? Because that's a pretty fucking awesome business model to base your game on. | |
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| | #185 (permalink) | |
| h8 Join Date: Aug 2002
Posts: 3,364
| Quote:
I think you might be surprised at how many of the 'elite' pvpers would switch for incentives and for harder fights... especially if most of the reward is tied to killing players defending objectives rather than taking empty objectives. Hard stuff to design for sure, I just wish they would use their technology to try it out since wows mass pvp used to be surprisingly good given the type of game. (and still is lots of fun despite WG lagging so hard cause they dont invest in new servers) Last edited by Tolanin; 07-09-2009 at 09:46 AM.. | |
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| | #186 (permalink) | |
| Mouth Breather Join Date: Jun 2008 Location: Detroit
Posts: 43
| Quote:
Like I said, the finished content. The finished product that takes fucking 5 months to fix. (trust me/ been there) And I was referring to the raids in general for their difficulty level. I guess I could have worded it better. | |
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| | #187 (permalink) | |
| Registered User Join Date: May 2006 Location: North Carolina
Posts: 430
| Quote:
I'm actually of an opinion that their second MMO is what they are using to try new things, even if those things are focused at a less casual crowd. It gives them the opportunity to try more riskier things since I'm sure they are not trying to replace WoW. | |
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| | #188 (permalink) |
| Registered User Join Date: Jul 2008
Posts: 148
+24 Internets | I'll balance the factions for you guys: free for all. I am not saying they should make the whole game free for all, but it would be lots of fun if they had a part of the game that was free for all where guilds could build their own bases, just like a Warcraft 3. |
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| | #189 (permalink) | |
| SC2 WTFRU! Join Date: Nov 2006
Posts: 339
| Quote:
With the rewards being like locking out the other entire side from dungeons for a couple days, who wouldn't want to participate in pissing off the other side by locking them out of their dungeons ![]() | |
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| | #190 (permalink) | |
| h8 Join Date: Aug 2002
Posts: 3,364
| Quote:
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| | #191 (permalink) |
| Genocide Engineer Join Date: Jul 2002 Location: Georgia
Posts: 1,809
+10 Internets | Population imbalance destroys this idea. On most PvE servers, Alliance would have the flag 95% of the time. Horde would grab it occasionally at 3 AM during the week but the zerg would reclaim in 3 hours later. This would cause the population problems to snowball as people would get tired of never having access to these special dungeons and re-roll. |
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| | #192 (permalink) |
| SC2 WTFRU! Join Date: Nov 2006
Posts: 339
| Would only suggest that for PvP servers only. Yeah I know whatever they do they apply to all server types, which is why open pvp got screwed in the first place. But it would be nice that pvp servers actually served a purpose other than providing random ganking while leveling. They didn't want open pvp because it interrupted pve gameplay, but you know that was 4 years ago, when the game wasn't even a year old. Now I think it would be ok to bring back open pvp on pvp servers. If someone doesn't like it they can always transfer off the server, which wasn't available 4 years ago, they rolled on a pvp server they should expect pvp to happen. The reward doesn't have to last as long as a couple days, could set it as long as the other side has your flag in their city you can't run dungeons, after you get it back you have a 24 hr cooldown before it can be taken or something. But yes as with any open zone event population will fuck over the idea anyways. Maybe they can design a battleground that overlaps a portion of the world zones. Like an instanced battleground that runs from Undercity to Ironforge, let it be like the first AV that could last for days, 100v100 ![]() Wonder how many people would start over to play on a heavy pvp server that catered to open pvp objectives like Halaa in almost every zone, battlegrounds, arena, with most of the gearing up just being through pvp rewards. Basically shut off the raids and dungeons and leave that to the regular servers. |
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| | #193 (permalink) | |
| Registered User Join Date: May 2006 Location: North Carolina
Posts: 430
| Quote:
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| | #195 (permalink) |
| Registered User Join Date: Aug 2008 Location: middle of urop
Posts: 426
| Have you been licking lead paint today or what ? The stupidity of this discussion is starting to reach official forums. World pvp is a myth, people only did that, because they were fucking bored out of their mind. When I was grinding in Tyr's, I welcomed every alliance char that I could kill because it was better than grinding. Once you have an objective that rewards you with +10 gooder, which some people work towards, actively destroying their progress is great way to drive them from your game. If the objective is something everyone wants, the side that gets screwed by population imbalance/not enough people on/not enough people with brain on is gonna get pissed and is prone to leave/transfer, creating a snowball effect. If the reward is piece of shit (see: Halaa) then nobody bothers, because there is enough shit to do in WoW anyway without wanking on an enemy's flag. The only thing that killed world pvp were not instances but stuff to do in general, like achievements and so on. The fact that you can log in, grind yourself retarded with dailies which give you a clear objective, which pvp prevents you from completing, should tell you that most people simply are not interested. |
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