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| | #151 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 3,567
+42 Internets | Quote:
Anyway the game was fun for a while until people figured all the tricks to one shotting, then it became quite gay. Was just an insta gibbing fest, and channel switching bullshit. The game might be decent now but it's ruined forever pretty much because it's never gonna gain customers again, at best it'll just stagnate like Vanguard does, pulling a few new subs who replace the ones leaving. | |
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| | #152 (permalink) | |
| the princess approves Join Date: Sep 2006
Posts: 1,686
| Quote:
What? What game did you play? Rangers were fucking oneshotting everything and when they got games it became a thousand times worse. Everybody else had to run/charge into range, rangers just instant-gibbed you at range. Level 60-70 rangers hitting level 80 casters for 2-3k damage? np. | |
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| | #153 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 3,567
+42 Internets | Quote:
Doesn't really matter anyway, the game was a gib fest and every class had their own version. My necro flying balls of doom wiping full raids instantly sure got us to laugh on vent for a while, until people figured how they worked. | |
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| | #154 (permalink) |
| the princess approves Join Date: Sep 2006
Posts: 1,686
| Raidgear did suck anyway and wasnt worth the hassle. Only thing that mattered were gems. And as I said, Ranger with 10 less levels could instant kill 80 casters (experienced it as tos/pom). The difference between 70, 80 and 80-with-gems was that chance of that happening. On 70 it was a lucky crit, on 80 it was most crits and on 80-with-gems it was "any combo". Rangers were the most rediculous class because of this. Sure, there were many broken things. HoX overall, Cyclone of Steel, ToS Double-Crit or mindcontrol spell), Overreach or whatever guardians without equip used to oneshot people, ... still, Ranger was pretty much the most broken one. Luckily most were either badly specced or didnt get the right gear. We had one early 6vsRaid where our only 2 deaths were related to low level rangers doing instant kills. Funny shit as this was before half of our group was max level (means week 2 or 3). |
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| | #155 (permalink) |
| Vampyroteuthis infernalis Join Date: Apr 2006
Posts: 35
| I tried this again after getting a char to lvl 12 at release. I found it really hard to get into a game where the beginning is so mind-numbingly easy. I understand easing players into a game is probably a good idea, but its kind of ridiculous in AoC. You just follow a path and kill everything you see. It's more linear than most single player RPGs which could be fine and I know that was supposed to be a feature of the game originally. But when I can run up to a "Boss" and 3 other mobs with nothing but a piece of driftwood in my hands, and come out on top at 50% life, I think they may have gone too far. It doesn't even feel like I am playing anything. I just run hit some keys a couple times, take loot run more, hit more keys and repeat. Which of course describes every MMO, but in this there is no trying to figure out which mobs might be harder than others. No skills that I have to judge when to use them. No time spent recovering after a fight, which isn't really bad, but it contributes to the feeling that I, as the player, really have no responsibility at all. And that is really the problem. I felt so detached from my character because what I did didn't matter. In a single player shooter, if the enemies just stood there waiting for you to walk up and headshot them, I would quit and so would anyone else. So why does there have to be such an extreme level of forgiveness in MMO's? It is so boring I couldn't get past level 4. Wow was sort of the same, but I didn't notice it as much. Maybe because you could at least wander off a bit too far and find yourself killed pretty quickly. Which is good, if there is no risk and I have no other options of what to do other than what the devs have specifically laid out for new chars, then what am I spending my time doing? It's really more like watching a repetitive movie then playing a game. And yes I know I only played 4 levels, but I ran around for a good two hours or something and those two hours really sucked. Two hours isn't long for an MMO but it was long enough for me to get bored and uninstall. |
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| | #156 (permalink) |
| Registered User Join Date: Jan 2002 Location: Wilmington, DE, USA
Posts: 533
| 4 levels? You don't even make it out of the WoW newbie area in 4 levels. So your statement about wandering off a bit too far is silly. You'd have to MAJORLY wander to get out of a WoW newbie area and die. And the best part of AoC was the 1-20 levels in Tortage, it had an over-arching storyline with a lot to do quest wise and in group areas. You smoke crack, that is the one part of the game you shouldn't be complaining about. |
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| | #157 (permalink) | |
| Registered User Join Date: Mar 2005
Posts: 323
| Quote:
It was basically the worst combat system ever. Poor combat system and especially lack of content meant doomed. | |
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| | #158 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,260
| <---- Other Games is thataway. Quote:
Stick with the single player shooters man. MMO's aren't your cup of tea, apparently.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
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| | #159 (permalink) |
| Vampyroteuthis infernalis Join Date: Apr 2006
Posts: 35
| Really? I mean they used to be my cup of tea. But I guess you are right, I thought the last 6 or so major MMO's sucked greatly aside from wow. But the impression I get from these boards is that most people thought the same thing. The games keep getting easier in a way that I can only describe as when you were a kid and your parents took you on vacation with a strict itinerary of touristy stuff to do instead of just letting you do what you want. Everything seems so staged now. This certain mob exists only so that you can kill it at this exact time for this one purpose. And that's not so bad when it's for some really important thing such as epic quests in EQ or whatever. But when all you do is run from dot to dot on your mini-map for the entirety of the game it is kind of excruciating. The most interesting memories for me in past games always come from player created circumstances trying to overcome some random situation down in a dungeon somewhere. Not from repetitive tailored quests where there was no way to lose. |
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| | #160 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,260
| Quote:
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
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| | #161 (permalink) |
| Tuco's real life pic! Join Date: Mar 2002 Location: Ranger
Posts: 1,803
| My Ranger ended with a kill / death ratio over 40 and I was one-shotting people left and right. That's why I quit, the game wasn't hard at all. The few deaths I had were from duels / sieges. In open pvp and mini games I rarely ever died. My group never lost a mini game against the rest of the server (Cimmeria), about 75-0. I ended up losing two games to my own team when we split our main group up though. HOX's were easy kills too. The biggest problem class for Rangers was the Guardian but a Ranger could one-shot a Guardian if he caught him in frenzy.
__________________ The McCain campaign tried to sell us Palin and we said, "Thanks, but no thanks on that bitch from no where." |
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| | #162 (permalink) |
| Registered User Join Date: Jul 2002
Posts: 3,179
| By one shot do you mean with Salvo or that silly damaged shot...er... heart something? Most rangers I went up against just spammed Salvo which was pretty much game over as well. I have no idea how they could let a class so powerful through beta heh. |
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| | #164 (permalink) |
| Registered User Join Date: Mar 2007
Posts: 2,001
| yeah, levelling up and all things considered rangers were the "holy shit nerf them" class that "would be balanced later/at endgame where everything was perfect." Now, for reference, I played a female dark templar. Balanced at endgame, huh? Is gemming what's causing people who are lower level to absolutely rape me? I had picked tradeskills back when it didn't tell you what the fuck you were getting into and HAHASORRY NOW YOU'RE A JEWELCRAFTER after vague/broken dialogs. And newp, I don't see anything remarkably different at 57. I did notice that there were new quests in the noble district where they say GET ME OUT OF THIS SHITTY ZONE which was a laugh. Unfortunately it doesn't look like I'm going to see the new and improved version of this, though getting a free level 50 class if DT are as bad as I think they are might ease the pain a bit. I mean, I do some exaggerated swinging arm gesture to land 1/3 of an attack for 20 damage while the other guy is doing 150 150 150 150 150 and is 12 levels under me... ok |
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| | #165 (permalink) |
| Holy fuck 7 years already? Where does the suck go? Join Date: May 2003 Location: Las Vegas, NV
Posts: 2,155
| Decided to give my old account a try, and I must say the install on this is a fucking nightmare. I've been told, and remember, that it takes a long time, only to have it error out on me twice after sitting on some file for an hour. I've decide to just do the web install/patch. May take longer, but I'm sick of getting 2 hours in only to have it shit itself. Edit: What kind of downloader bounces around on speeds this much? 300k->1m->700k etc.
__________________ Ever since man first left his cave and met a stranger with a different language and a new way of looking at things, the human race has had a dream. To kill him so we don't have to learn his language Last edited by Salshun; 07-27-2009 at 08:31 PM.. |
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