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Old 07-25-2009, 05:47 AM   #151 (permalink)
Pyros
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Quote:
Originally Posted by Cybsled View Post
Pre-Nerf Firelance was OP, but part of the problem is all our combat animations lasted fucking FOREVER and involved massive directional input. As a result, firelance was pretty much our -only- way of killing someone since it was a super fast attack and had minimal button presses. Everything else would have some stupid 5 second windup, more then enough time to 1) move 2) use knockback on us. This is to say nothing of ranged physical, who would usually devastate us with arrows vs. cloth armor. I can't count how many times some bitch would destealth, shoot 2 arrows, and my HoX would be dead before I had even had a chance to close the gap.
You couldn't move out of Combo moves, as long as you finished them in range, they'd always hit(probably still do). And rangers were fucking terrible in this game, even against clothies. Don't know back then when I played, I really loved my HoX, since the only class that could kill me was a DW zerk(and later bugged gem guardians). Rangers had to be lucky as shit to manage to kill me before I'd one shot their ass in avatar+firelance.

Anyway the game was fun for a while until people figured all the tricks to one shotting, then it became quite gay. Was just an insta gibbing fest, and channel switching bullshit. The game might be decent now but it's ruined forever pretty much because it's never gonna gain customers again, at best it'll just stagnate like Vanguard does, pulling a few new subs who replace the ones leaving.
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Old 07-25-2009, 06:44 AM   #152 (permalink)
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Originally Posted by Cybsled View Post
HoX were nerfed instead of buffed and still get raped by plate or ranged. That was reason enough for me to not bother giving them my money.
If they managed to balance the idiotic one-shotting and instant-fatality-bullshit, then hell yes I would have nerfed HoX, too. HoX were the strongest class pre-gems and good HoX did dominate group pvp. With gems it just didnt matter because everyone with a weapon could oneshot everyone else.

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And rangers were fucking terrible in this game, even against clothies.
What? What game did you play? Rangers were fucking oneshotting everything and when they got games it became a thousand times worse. Everybody else had to run/charge into range, rangers just instant-gibbed you at range. Level 60-70 rangers hitting level 80 casters for 2-3k damage? np.
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Old 07-25-2009, 07:20 AM   #153 (permalink)
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What? What game did you play? Rangers were fucking oneshotting everything and when they got games it became a thousand times worse. Everybody else had to run/charge into range, rangers just instant-gibbed you at range. Level 60-70 rangers hitting level 80 casters for 2-3k damage? np.
Probably the same as you, and I sure as hell don't remember any ranger ever being a big threat, they weren't too bad sitting on the sidelines picking out casters, but that was all they could do and they didn't really do it that well either because they'd get trained hard and drop flat instantly. Maybe you're referring to 2nd month with raid gear and shit, only played first month and most people didn't have raid gear, besides the few worm exploiting drops. And they were the 2nd worst class(worst being assassins).

Doesn't really matter anyway, the game was a gib fest and every class had their own version. My necro flying balls of doom wiping full raids instantly sure got us to laugh on vent for a while, until people figured how they worked.
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Old 07-25-2009, 05:18 PM   #154 (permalink)
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Raidgear did suck anyway and wasnt worth the hassle. Only thing that mattered were gems.

And as I said, Ranger with 10 less levels could instant kill 80 casters (experienced it as tos/pom). The difference between 70, 80 and 80-with-gems was that chance of that happening. On 70 it was a lucky crit, on 80 it was most crits and on 80-with-gems it was "any combo".

Rangers were the most rediculous class because of this. Sure, there were many broken things. HoX overall, Cyclone of Steel, ToS Double-Crit or mindcontrol spell), Overreach or whatever guardians without equip used to oneshot people, ... still, Ranger was pretty much the most broken one. Luckily most were either badly specced or didnt get the right gear.

We had one early 6vsRaid where our only 2 deaths were related to low level rangers doing instant kills. Funny shit as this was before half of our group was max level (means week 2 or 3).
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Old 07-25-2009, 05:51 PM   #155 (permalink)
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I tried this again after getting a char to lvl 12 at release. I found it really hard to get into a game where the beginning is so mind-numbingly easy. I understand easing players into a game is probably a good idea, but its kind of ridiculous in AoC.

You just follow a path and kill everything you see. It's more linear than most single player RPGs which could be fine and I know that was supposed to be a feature of the game originally. But when I can run up to a "Boss" and 3 other mobs with nothing but a piece of driftwood in my hands, and come out on top at 50% life, I think they may have gone too far.

It doesn't even feel like I am playing anything. I just run hit some keys a couple times, take loot run more, hit more keys and repeat. Which of course describes every MMO, but in this there is no trying to figure out which mobs might be harder than others. No skills that I have to judge when to use them. No time spent recovering after a fight, which isn't really bad, but it contributes to the feeling that I, as the player, really have no responsibility at all. And that is really the problem. I felt so detached from my character because what I did didn't matter.

In a single player shooter, if the enemies just stood there waiting for you to walk up and headshot them, I would quit and so would anyone else. So why does there have to be such an extreme level of forgiveness in MMO's? It is so boring I couldn't get past level 4.

Wow was sort of the same, but I didn't notice it as much. Maybe because you could at least wander off a bit too far and find yourself killed pretty quickly. Which is good, if there is no risk and I have no other options of what to do other than what the devs have specifically laid out for new chars, then what am I spending my time doing? It's really more like watching a repetitive movie then playing a game.

And yes I know I only played 4 levels, but I ran around for a good two hours or something and those two hours really sucked. Two hours isn't long for an MMO but it was long enough for me to get bored and uninstall.
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Old 07-25-2009, 06:34 PM   #156 (permalink)
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4 levels? You don't even make it out of the WoW newbie area in 4 levels. So your statement about wandering off a bit too far is silly. You'd have to MAJORLY wander to get out of a WoW newbie area and die.

And the best part of AoC was the 1-20 levels in Tortage, it had an over-arching storyline with a lot to do quest wise and in group areas.

You smoke crack, that is the one part of the game you shouldn't be complaining about.
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Old 07-25-2009, 11:52 PM   #157 (permalink)
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Quote:
Originally Posted by Pyros View Post
You couldn't move out of Combo moves, as long as you finished them in range, they'd always hit(probably still do). And rangers were fucking terrible in this game, even against clothies. Don't know back then when I played, I really loved my HoX, since the only class that could kill me was a DW zerk(and later bugged gem guardians). Rangers had to be lucky as shit to manage to kill me before I'd one shot their ass in avatar+firelance.
For a ranger, an 8 second combo could be easily missed if the other guy ran behind you within a second or so of the combo ending.
It was basically the worst combat system ever.
Poor combat system and especially lack of content meant doomed.
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Old 07-26-2009, 07:09 AM   #158 (permalink)
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<---- Other Games is thataway.

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In a single player shooter, if the enemies just stood there waiting for you to walk up and headshot them, I would quit and so would anyone else. So why does there have to be such an extreme level of forgiveness in MMO's? It is so boring I couldn't get past level 4.
"Because" its an MMO.

Stick with the single player shooters man. MMO's aren't your cup of tea, apparently.
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Old 07-26-2009, 07:31 AM   #159 (permalink)
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Really? I mean they used to be my cup of tea. But I guess you are right, I thought the last 6 or so major MMO's sucked greatly aside from wow. But the impression I get from these boards is that most people thought the same thing.

The games keep getting easier in a way that I can only describe as when you were a kid and your parents took you on vacation with a strict itinerary of touristy stuff to do instead of just letting you do what you want.

Everything seems so staged now. This certain mob exists only so that you can kill it at this exact time for this one purpose. And that's not so bad when it's for some really important thing such as epic quests in EQ or whatever. But when all you do is run from dot to dot on your mini-map for the entirety of the game it is kind of excruciating.

The most interesting memories for me in past games always come from player created circumstances trying to overcome some random situation down in a dungeon somewhere. Not from repetitive tailored quests where there was no way to lose.
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Old 07-26-2009, 01:00 PM   #160 (permalink)
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Originally Posted by Wigglewood View Post
Really? I mean they used to be my cup of tea. But I guess you are right, I thought the last 6 or so major MMO's sucked greatly aside from wow. But the impression I get from these boards is that most people thought the same thing.

The games keep getting easier in a way that I can only describe as when you were a kid and your parents took you on vacation with a strict itinerary of touristy stuff to do instead of just letting you do what you want.

Everything seems so staged now. This certain mob exists only so that you can kill it at this exact time for this one purpose. And that's not so bad when it's for some really important thing such as epic quests in EQ or whatever. But when all you do is run from dot to dot on your mini-map for the entirety of the game it is kind of excruciating.

The most interesting memories for me in past games always come from player created circumstances trying to overcome some random situation down in a dungeon somewhere. Not from repetitive tailored quests where there was no way to lose.
I don't completely disagree. But thats the nature of the genre nowadays. I enjoy a good challenge, but it seems that the genre has shifted greatly into the "easy accessibility" direction. I'm not expecting a shift toward the opposite with any of the new games coming out either.
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Old 07-26-2009, 02:34 PM   #161 (permalink)
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My Ranger ended with a kill / death ratio over 40 and I was one-shotting people left and right. That's why I quit, the game wasn't hard at all. The few deaths I had were from duels / sieges. In open pvp and mini games I rarely ever died. My group never lost a mini game against the rest of the server (Cimmeria), about 75-0. I ended up losing two games to my own team when we split our main group up though.

HOX's were easy kills too. The biggest problem class for Rangers was the Guardian but a Ranger could one-shot a Guardian if he caught him in frenzy.
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Old 07-27-2009, 01:55 PM   #162 (permalink)
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By one shot do you mean with Salvo or that silly damaged shot...er... heart something? Most rangers I went up against just spammed Salvo which was pretty much game over as well. I have no idea how they could let a class so powerful through beta heh.
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Old 07-27-2009, 01:57 PM   #163 (permalink)
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I sold my ranger long ago but remember Barbarians being annoying as fuck to kill also as a Ranger. I still have my 2day lvl 50 tempest though <3 khesatta
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Old 07-27-2009, 02:30 PM   #164 (permalink)
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yeah, levelling up and all things considered rangers were the "holy shit nerf them" class that "would be balanced later/at endgame where everything was perfect."

Now, for reference, I played a female dark templar. Balanced at endgame, huh?


Is gemming what's causing people who are lower level to absolutely rape me? I had picked tradeskills back when it didn't tell you what the fuck you were getting into and HAHASORRY NOW YOU'RE A JEWELCRAFTER after vague/broken dialogs.


And newp, I don't see anything remarkably different at 57. I did notice that there were new quests in the noble district where they say GET ME OUT OF THIS SHITTY ZONE which was a laugh. Unfortunately it doesn't look like I'm going to see the new and improved version of this, though getting a free level 50 class if DT are as bad as I think they are might ease the pain a bit.

I mean, I do some exaggerated swinging arm gesture to land 1/3 of an attack for 20 damage while the other guy is doing 150 150 150 150 150 and is 12 levels under me... ok
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Old 07-27-2009, 08:27 PM   #165 (permalink)
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Decided to give my old account a try, and I must say the install on this is a fucking nightmare. I've been told, and remember, that it takes a long time, only to have it error out on me twice after sitting on some file for an hour.

I've decide to just do the web install/patch. May take longer, but I'm sick of getting 2 hours in only to have it shit itself.

Edit: What kind of downloader bounces around on speeds this much? 300k->1m->700k etc.
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