Quantcast category Mythic and BioWare Form New RPG/MMO Group - Page 4 - Fires of Heaven Guild Message Board
Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Rate Thread Display Modes
Old 06-25-2009, 02:24 PM   #46 (permalink)
Peon-Leon
Something need doing?
 
Peon-Leon's Avatar
 
Join Date: Aug 2008
Location: California
Posts: 61
Mark Jacobs' departure leaves Mythic employees 'shocked'
Peon-Leon is offline   Reply With Quote
Old 06-25-2009, 02:40 PM   #47 (permalink)
James
ˇAy Caramba!
 
James's Avatar
 
Join Date: Jan 2002
Location: Houston, TX
Posts: 11,531
Aw man. I was hoping like he walked in the middle of the office, shouted obscenities at the top of his lungs, and took a heaping shit all over the employee's desk he hated the most all the while giving him the finger. That would leave me shocked. Some dude getting canned over a shitty game, not so much.
__________________
Quote:
Originally Posted by findar View Post
They say the best revenge is living your life well.

I disagree. It's called an upper decker.
James is offline   Reply With Quote
Old 06-25-2009, 02:54 PM   #48 (permalink)
Mippo
Retard Rehabilitation Program
 
Join Date: Mar 2002
Location: Picasso's Thread
Posts: 2,242
-176 Internets
Mark Jacobs didn't know what he was doing. He made so many major design flaws in WAR getting fired is the only logical outcome. They would've been retarded to keep him on after he failed so miserably.

On a basic level, WAR never should've had 2 teams. You want open pvp or 3 teams so that people can balance out any differences in population.

It was a train wreck in WoW too as some servers initially had 2+ hour waits for battlegrounds. It got better when they grouped servers up, but the difference is that WoW is bringing people in to instanced PVP with a number cap and it's not nearly as important for them to balance things out then it is for an open pvp game like WAR.

It's also considerably harder to balance things when the various classes are different. You can get around it, but it takes a lot more work. People can't really complain about class balance if both sides have the same classes. It becomes really important to balance the classes with only two sides because a population imbalance screws the game.

That's just on the game design level before you even get to the actual mechanics of shit in the end such as how the RVR worked, or the simple design flaw of having nothing really worthwhile to fight over.
Mippo is offline   Reply With Quote
Old 06-25-2009, 02:56 PM   #49 (permalink)
Bongk
On The Neverending MMOG Merry-Go-Round
 
Bongk's Avatar
 
Join Date: Jun 2006
Location: Chicago
Posts: 1,518
Send a message via ICQ to Bongk
Quote:
Originally Posted by Mippo View Post
Mark Jacobs didn't know what he was doing. He made so many major design flaws in WAR getting fired is the only logical outcome. They would've been retarded to keep him on after he failed so miserably.

On a basic level, WAR never should've had 2 teams. You want open pvp or 3 teams so that people can balance out any differences in population.

It was a train wreck in WoW too as some servers initially had 2+ hour waits for battlegrounds. It got better when they grouped servers up, but the difference is that WoW is bringing people in to instanced PVP with a number cap and it's not nearly as important for them to balance things out then it is for an open pvp game like WAR.

It's also considerably harder to balance things when the various classes are different. You can get around it, but it takes a lot more work. People can't really complain about class balance if both sides have the same classes. It becomes really important to balance the classes with only two sides because a population imbalance screws the game.

That's just on the game design level before you even get to the actual mechanics of shit in the end such as how the RVR worked, or the simple design flaw of having nothing really worthwhile to fight over.
Not knowing shit about WAR lore, is there a 3rd side they could have done with the lore?
__________________


Farouk Chi

Bongk is offline   Reply With Quote
Old 06-25-2009, 03:27 PM   #50 (permalink)
Quince
The hammer is my penis.
 
Quince's Avatar
 
Join Date: Aug 2006
Posts: 397
-27 Internets
Good, Evil, and Beastman/Neutral (Wood elves, Lizardmen, Ogers, Giants,) etc
Quince is offline   Reply With Quote
Old 06-25-2009, 04:41 PM   #51 (permalink)
machineman
born by the river
 
Join Date: Mar 2005
Posts: 482
-60 Internets
Jacobs just updated his blog:

All Things Must Come to an End « Online Games Are a Niche Market
__________________
If you're a WARboi, please don't forget to give me a -internet.
machineman is offline   Reply With Quote
Old 06-25-2009, 04:54 PM   #52 (permalink)
bubblegumbo
Registered User
 
bubblegumbo's Avatar
 
Join Date: Apr 2007
Posts: 330
-14 Internets
Quote:
Overall, the source said that the mood is positive at Mythic, expressing that "a lot of people" at the studio would like to work on Star Wars: The Old Republic. The source concluded by saying that the employees of Mythic "will continue to go on without their fearless leader.
Yea I am sure everyone wants to work on Star Wars.
No thanks, especially the incompetent programmers that made the WAR game engine. What a piece of shit.
bubblegumbo is offline   Reply With Quote
Old 06-25-2009, 05:45 PM   #53 (permalink)
Azrayne
Registered User
 
Join Date: Jan 2007
Location: Awsome
Posts: 3,281
Even though I only have a cursory knowledge of Warhammer lore, I always thought it odd they didn't make Chaos an independant third faction. Keep Order as it is, Dark Elves/Green Skins/insert another of the myriad of evil races here, then pick three of the chaos gods and make them a third faction. In the story isn't it generally the case that Chaos mostly stick to themselves anyway?

Two factions was an awful decision though, as was making the game world so disjointed and unintuitive by using the 'racial pairings'

And instanced pvp of any description

Last edited by Azrayne; 06-25-2009 at 05:48 PM..
Azrayne is offline   Reply With Quote
Old 06-25-2009, 06:53 PM   #54 (permalink)
Froofy-D
upper management material
 
Froofy-D's Avatar
 
Join Date: Nov 2002
Location: Orlando, FL
Posts: 2,285
+20 Internets
I disagree on the instancing. The WAR Scenarios are an amazingly fun way to level up. WAR is 20 times more fun to level up in that WOW (which is probably why Blizzard is introducing XP for PVP). With the bolster buff and lack of any real twinking you could PVP from day 1 in the game and stand a reasonable chance to do well.

The biggest problems were:

(1) Scenarios should have been cross-server from the start

(2) Scenarios should have been completely random, so the next group in queue goes to a random Scenario (no Tor Anroc/Serpents Passage/24-7)

(3) Scenarios should not have contributed to world map domination
Froofy-D is offline   Reply With Quote
Old 06-25-2009, 06:59 PM   #55 (permalink)
woqqqa
Is really a cow.
 
woqqqa's Avatar
 
Join Date: May 2006
Posts: 1,171
-26 Internets
Quote:
Originally Posted by Bongk View Post
Not knowing shit about WAR lore, is there a 3rd side they could have done with the lore?
Yes. In fact, in Warhammer lore, none of the various factions really get along all that much, so aside from opposing sides like the Empire and Chaos, or the feuding elves, you could've had some decently interesting combinations. I would've liked to have seen Chaos Dwarves.
__________________
It's turtles all the way down.
woqqqa is offline   Reply With Quote
Old 06-25-2009, 07:11 PM   #56 (permalink)
Maleficence
Registered User
 
Join Date: Dec 2003
Location: Escazú, Costa Rica
Posts: 273
+8 Internets
Quote:
Originally Posted by woqqqa View Post
Yes. In fact, in Warhammer lore, none of the various factions really get along all that much, so aside from opposing sides like the Empire and Chaos, or the feuding elves, you could've had some decently interesting combinations. I would've liked to have seen Chaos Dwarves.
Adding to this the Undead faction generally acts as a mediating force between Chaos and Empire. They're not happy with a strong empire, yet Chaos is anathema to them. So they'll intervene and help whichever side benefits them the most. That's an easy third side.

But as mentioned, the "alliance" is really quite sketchy overall. It's mostly a brutal free for all world.
__________________
Maleficence is offline   Reply With Quote
Old 06-25-2009, 09:33 PM   #57 (permalink)
Gecko
Registered User
 
Gecko's Avatar
 
Join Date: Oct 2003
Location: Cleveland
Posts: 715
Quote:
Originally Posted by bubblegumbo View Post
Yea I am sure everyone wants to work on Star Wars.
No thanks, especially the incompetent programmers that made the WAR game engine. What a piece of shit.
I believe the engine they used was purchased from the same company they originally bought the DAOC one from.

I'm pretty sure a lot of other games use it, also.
Gecko is offline   Reply With Quote
Old 06-26-2009, 12:39 AM   #58 (permalink)
Wash
A bar in Peru
 
Join Date: Jul 2006
Posts: 380
-32 Internets
Quote:
Originally Posted by Gecko View Post
I believe the engine they used was purchased from the same company they originally bought the DAOC one from.

I'm pretty sure a lot of other games use it, also.
The term "engine" is kinda fuzzy. That's probably referring to the graphics engine, not necessarily the UI and the network, which seemed to be the main problems with WAR. When you press a button and nothing happens for two seconds, that's not the graphics engine, it's their network: the client is waiting for a response from the server before it passes the info on to you, which results in lag. Games like EQ and WoW avoid it by having the client anticipate what's going to happen next-- which is less accurate, and sometimes results in weird "rubber-banding" effects-- but overall makes the game more seamless for the user. WAR didn't seem to do that. It seemed to do a straight up "send info to server, wait for server", just like a web browser, resulting in massive and painful lag on every action.

But on the DAoC/WAR graphics engine itself: it was always a little bit clunky. "Blocky" is the word that always popped into my head, when I was running around in DAoC and hitting invisible obstacles, or having to make wide turns around walls when I should have been able to make a 90-degree turn around them. It was like there was an invisible box around the player that made going around corners or moving in tight spaces awkward. You only ever noticed it in cities or buildings, but it was definitely there.
__________________
OSX86 for Dummies
Wash is offline   Reply With Quote
Old 06-26-2009, 01:33 AM   #59 (permalink)
Itzena
SOS-dan #76564674
 
Itzena's Avatar
 
Join Date: Sep 2002
Location: Near a big fucking castle, the UK
Posts: 8,013
-23 Internets
Quote:
Originally Posted by Maleficence View Post
Adding to this the Undead faction generally acts as a mediating force between Chaos and Empire. They're not happy with a strong empire, yet Chaos is anathema to them. So they'll intervene and help whichever side benefits them the most. That's an easy third side.

But as mentioned, the "alliance" is really quite sketchy overall. It's mostly a brutal free for all world.
Hell, you could have had orcs et. al. as a side by itself and thrown in beastmen to take their place for Chaos. The way WAR is set up is pretty lollore, actually.
__________________
Itzena is offline   Reply With Quote
Old 06-26-2009, 07:09 AM   #60 (permalink)
spronk
nerd
 
Join Date: Mar 2007
Posts: 3,131
Perhaps I am wrong in this but I always thought one of the takeaways from WAR is that if you want to have millions of subs in the MMO world you need to have a very, very strong PVE game in addition to a good PVP game. No doubt a PVP focused game can be successful, but you won't get nearly as many subs as one that bills itself as PVE. And by PVE, I really mean "you can play solo and group when you need to", which is anathema to many people here.

It sounds a lot like Biowares new MMO is very heavy PVE/solo based, so we'll see how that works out. Of course the games gotta be fun, responsive, balanced, easy to learn, and good for hundreds of hours.
spronk is offline   Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

uberguilds network



All times are GMT -7. The time now is 08:11 PM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6