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| | #1 (permalink) |
| Registered User Join Date: Oct 2005 Location: Antarctica
Posts: 719
| [WoW] 3.2 - Call of the Crusade PTR Patch 3.2.0 Notes | General | WoW Blue Tracker | World of Raids Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism. Many good changes. Discuss. |
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| | #2 (permalink) | |
| The Diet Coke of Evil Join Date: Dec 2003
Posts: 1,476
| Quote:
__________________ Kaige Diplomacy: The ability to tell someone to go to Hell so that they'll look forward to making the trip. | |
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| | #4 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 1,433
| I actually hate most of these changes. The conquest badge one is "lol" retarded... the 2v2 arena change is also dumb... I thought the whole point with karazhan was that it provided badges too fast; naxx25 is going to take 1-1.5 hours to clear in ulduar gear. Thats a lot of badges in little time.. More so, steam rolling heroics is also going to be a joke The nerfs to DKs are going to destroy them as tanks in pve. The nerf to lifebloom(which is already rarely used) was unnecessary. Last edited by Lenaldo; 06-18-2009 at 12:52 PM.. |
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| | #9 (permalink) |
| Registered User Join Date: Jan 2007 Location: Houston, Texas
Posts: 228
| Assuming they don't add a shit ton of new items to the badge vendors and leave what they currently have, I don't think the badge change is a big deal. You can only get 226 items for how many slots 5? 6? With no 226 weapons available for badges I think the change is fine. The Arena change is pretty shocking, frankly. (Not that I care since I think the Arena's was just about the worst thing Blizzard has done to the game) But for those that like it that is a nice kick to nuts right there. The DRW change for DK's is pretty annoying and eliminates the 51/2/18 spec as now there is no reason for it. Makes me wish I had waited a year to make a DK so I wouldn't have known how powerful DRW use to be But overall that's not a huge nerf to me as Blood DPS. I'll be curious to see how Unholy is effected.I like the BG changes and can live with the 20 minute target for each game. Will make the WSG & AB grinds a least more reasonable. I hope to god with the splitting of Normal vs Hard modes means the Hard Modes will give you an appropriate amount of loot for the effort. Having been in yet another guild death due to Hard Mode stuff I'm getting pretty sick of the design, it is reigning death to guilds on smaller servers. Hopefully more reward will encourage more people to put in the time. |
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| | #10 (permalink) |
| Registered User Join Date: Oct 2005 Location: Antarctica
Posts: 719
| I'm going to assume the answer is no, but it could happen. But these token types are still valid 'token for items' forms, not useless in a conventional sense. Vendors to the specific token type will always exist and they'll probably avoid converting current types to avoid storing for post-patch. It's a question to post over there though. |
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| | #12 (permalink) |
| Holy fuck 6 years already? Where does the suck go? Join Date: May 2003 Location: Las Vegas, NV
Posts: 2,151
| A hunter can have one trap of each category placed at one time. A hunter buddy at my house is freaking the fuck out, claiming his DPS will be going through the roof.
__________________ Ever since man first left his cave and met a stranger with a different language and a new way of looking at things, the human race has had a dream. To kill him so we don't have to learn his language |
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| | #13 (permalink) | |
| Greek Freak Join Date: Jun 2007 Location: Greece
Posts: 1,324
| Quote:
Or you knew that, and you were referring to the fact that you now don't have to face them in BGs? | |
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| | #14 (permalink) | |
| Registered User Join Date: Apr 2006 Location: Utah
Posts: 398
| Quote:
What im wondering is wtf happened to trap launching they were talking about? I wanted flying snake traps damnit. | |
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