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Old 06-18-2009, 05:27 PM   #76 (permalink)
Itzena
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Explain.
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Old 06-18-2009, 05:33 PM   #77 (permalink)
Zehn - Vhex
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Well, guess I'm done with my DK. No QQing, was fun while it lasted.
Oh man the fuck up and deal with it. I've spent the last 3 fucking years as a joke of a tank outside of anything but for AE content and even that was stripped away. After the last 3 years of playing second fiddle to druids and warriors and the past 7 months with DK's as golden gods upon high to add insult to injury, it'll be nice to not be the guy we use to burst threat at the beginning of a fight and then taunt off of.

And it's not all peaches and cream for paladins anyways. Ret's utility just got shit on as well and oh look, more healadin nerfs without addressing the main issue of us going the same way as sunwell. "First we'll rape your healing, then we'll make it so that every encounter requires AE healing which you suck at, haha, reroll priest already you faggot!"

So you're not going to be #1 for a little while at something. Grow some fucking balls and tough it out. The tears will flow for a little while and then you'll get buffed again. At least you got to spend several MONTHS as ridiculously overpowered. I got to watch my Paladin go from the ridiculously overpowered healing class to the Jerry Lewis of healers in just under a month once the Horde finally got their hands on them.

I for one look forward to our new Protadin masters. Enjoy it while it lasts kiddies. Auto-proc Guardian Spirit on a 2 minute cooldown? Five bucks says they fuck up and it'll works on Iron Council hardmode. Sploit that hard mode while it lasts.

Last edited by Zehn - Vhex; 06-18-2009 at 05:40 PM..
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Old 06-18-2009, 05:34 PM   #78 (permalink)
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Explain.
I know a couple decent guilds in all 25 man naxx that are still having problems with Ulduar, and I'm glad this will help them with some gear issues that are stopping an otherwise determined and serious guilds.
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Old 06-18-2009, 05:34 PM   #79 (permalink)
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Originally Posted by Pyros View Post
Combined with the shield block changes, and the various paladin stuff, paladins might very well be the best tanks in 3.2, the new Ardent Defender looks especially nice, and the new LoH should act as a secondary cooldown. And DKs are most likely the worse with less hp, less armor, slightly more avoidance and same cooldowns.
The new Ardent Defender is hilarious. I've never seen such a balance abortion. With it, it's actually possible to increase your EHP by reducing your armor and stamina.

Say a boss hits for 30k. If you have 50k HP, you die in two swings. But if you cut down to 45k HP, it now takes the boss three swings to kill you, and you can gem/enchant avoidance in exchange for all that STA you just dropped to reduce damage even further.

Not only that, it's pretty much a perma 30% damage reduction against hard mode Plasma Blast, Surge of Darkness, and hardmode Thorim. It will provide -30% damage on every Fusion Punch by Steelbreaker. The extra life effect makes hard mode Iron Council ridiculously easy, and also makes Paladins the only real tank for Algalon, (hits fast, Big Bang)

They nerf IBF to two minutes because DKs were just sitting in there and taking Surge of Darkness, then they hand Paladins a passive 30% shield wall for every single one.
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Old 06-18-2009, 05:41 PM   #80 (permalink)
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Earth Shield after so long FINALLY got the dispel protection effect it so needed making it really powerful.
I'll just /lay when a mage spellsteals it tho, 4 purges to clear it means I'm dead by the time I'm halfway done.
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Old 06-18-2009, 06:16 PM   #81 (permalink)
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Salshun, having a hard time figureing out wether your serious or jokeing, any serious determined guild with full Naxx25 gear should have zero issues clearing atleast up till Vezax in Ulduar with all the nerfs...
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Old 06-18-2009, 06:23 PM   #82 (permalink)
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Originally Posted by Zehn - Vhex View Post
So you're not going to be #1 for a little while at something. Grow some fucking balls and tough it out. The tears will flow for a little while and then you'll get buffed again. At least you got to spend several MONTHS as ridiculously overpowered. I got to watch my Paladin go from the ridiculously overpowered healing class to the Jerry Lewis of healers in just under a month once the Horde finally got their hands on them.
Meh, I've played less and less as I've gotten more busy with work. I'll be honest, having an incredibly strong and fun class was about the only thing keeping me interested at this point.

My main was a Paladin from launch till after TBC, so I've done my fair share of 'toughing it out'.
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Old 06-18-2009, 06:25 PM   #83 (permalink)
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people realize the shield block changes are largely trash right? at best its about a 20% buff to blocking, but in reality it's more like.... 5-10%?

i'll elaborate

Quote:
Block Value: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength.
this means anytime you see "increases block value by XXX" it will now by XXX*2. fortunately since block value is such a shitty stat you might find 1-2 pieces of your tier set actually has it. so that +150 block value from the 2 pieces of gear you have with it is now +300, wooo. that sure is helpful when your block value is already 1500-1700. i have a set that's full block value / block rating, putting me around 51% block and 1500 block value. after patch i move up to 1800 block value. this. is. worthless. sure, it's a hoot in pvp, but for serious tanking block is still a largely shitty stat.
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Old 06-18-2009, 06:39 PM   #84 (permalink)
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Meh, I've played less and less as I've gotten more busy with work. I'll be honest, having an incredibly strong and fun class was about the only thing keeping me interested at this point.

My main was a Paladin from launch till after TBC, so I've done my fair share of 'toughing it out'.
Goddamnit, you're supposed to flame me back. Fair enough I suppose. I can understand the sentiment. Playing a DK was like playing with cheat codes. Now most of the cheat codes got turned off.

The tears form all the DK's whining about how they're going to be useless and have to reroll paladin if they want to continue tanking make excellent lube for my boner.

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and the new LoH should act as a secondary cooldown.
New LoH only affects healadins btw, since the bonus effect is a holy talent out of reach of protadins.
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Old 06-18-2009, 06:53 PM   #85 (permalink)
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Engi changes are nice...I wonder what the increase on the hyperspeed accels is? When I saw "teleporters" I got excited, then realized they still haven't added Northrend teleporters ;(
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Old 06-18-2009, 06:55 PM   #86 (permalink)
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How would an "AQ" style set be different than the current tier sets? The primary difference of AQ sets was they were only 5 pieces instead of 8, which is what current tiers already are..
I'm thinking AQ style means each armor type has it's own graphic instead of every class having it's own armor set graphic. T7 mage looks different than T7 priest, AQ set mage looks like a color swap of AQ set priest. That's the only real difference that I can think of. Of course they could add a psuedo set kinda what like what Sunwell did.
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Old 06-18-2009, 07:12 PM   #87 (permalink)
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New LoH only affects healadins btw, since the bonus effect is a holy talent out of reach of protadins.
What's stopping you from going 13/53/5? It's not like threat is an issue, so you don't need imp judgments. Extra Aura Mastery is always good too.

Last edited by Xequecal; 06-18-2009 at 07:16 PM..
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Old 06-18-2009, 07:21 PM   #88 (permalink)
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I think what he meant by saying he hoped they were like AQ sets was that he hoped they were side-grade sets, which is exactly what AQ was.

I guess I can't QQ too bad about my DK until I see the actual live patch notes, but it's still a kick in the nuts and then test it out.
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Old 06-18-2009, 07:26 PM   #89 (permalink)
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What's stopping you from going 13/53/5? It's not like threat is an issue, so you don't need imp judgments.
Eh. I suppose for survivability you could drop a few talents. I'm not liking the amount of dps you'd have to give up to get it though. I try to multi-purpose my builds and new vindication I think will be better for our 10 man's.

I guess if there's a particular fight where 15 seconds of 20% damage redux makes or breaks it, but for most other fights? Plus you have to give up a bunch of stuff in prot to pull it off. Where do you drop points? I'm HoJ is first to get axed I supposed. I guess you could slouch on SA if you don't intend to tank Vezax.
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Old 06-18-2009, 07:44 PM   #90 (permalink)
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Eh. I suppose for survivability you could drop a few talents. I'm not liking the amount of dps you'd have to give up to get it though. I try to multi-purpose my builds and new vindication I think will be better for our 10 man's.

I guess if there's a particular fight where 15 seconds of 20% damage redux makes or breaks it, but for most other fights? Plus you have to give up a bunch of stuff in prot to pull it off. Where do you drop points? I'm HoJ is first to get axed I supposed. I guess you could slouch on SA if you don't intend to tank Vezax.
I just skip Divinity and Divine Guardian. Everything else relevant can be picked up. The points in Holy are more for Aura Mastery than anything else, as it's ridiculous on several Ulduar fights.
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