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Old 07-10-2009, 01:28 PM   #811 (permalink)
Heylel Teomim
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The next dungeon should drop all greys IMO. THAT'LL SHOW THOSE SUCKAS
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Old 07-10-2009, 01:31 PM   #812 (permalink)
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The Coliseum should be FFA PVP enabled, last man standing gets the loot. Hard modes involving making the fight more "entertaining" for the audience.
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Old 07-10-2009, 01:37 PM   #813 (permalink)
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Also, unless I'm misreading something here, it means you can take a hit for a million damage and come out with 30% of your maximum health. That's still pretty fuckin OP.
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The priest talent Guardian Spirit doesn't work like this, so I'd just go out on a limb and assume this won't function like that either.
Sorry, a little late. But, how exactly does GS work then? I thought it prevented you from going below 1 hp, then immediately healed 50% of your max hp and used up the buff. So it doesn't matter if the killing blow is 10 or 10,000,000, you should be fine. Fer instance I've heard that GS works on Mimiron's rockets, but of course there's no real point of using it for that.
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Old 07-10-2009, 02:00 PM   #814 (permalink)
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From what I've been told, the paladin Cheat Death will subtract any extra damage done from the heal it grants. So let's say you're supposed to heal for 10k, but take a hit that leaves you for -2k, you'd then heal for 8k. Any hit beyond that 10k, like say a hit for 11k, would leave you at 1hp, but not kill you.

Still an incredibly powerful talent.
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Old 07-10-2009, 04:25 PM   #815 (permalink)
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Earth Shock: Redesigned. This spell no longer interrupts spell casting, but rather reduces melee attack speed by 10% for 8 seconds (exclusive with similar effects such as Thunder Clap)
Wow...really? After five years you make this kind of change?
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Old 07-10-2009, 04:31 PM   #816 (permalink)
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Wow...really? After five years you make this kind of change?
THE TANK SHAMAN COMES.

Evidently old shock was screwing up rogue kick rotations or something.

Still kinda wierd to change the DPS Role shock to... the effect that almost every tank provides *anyway*. I guess it's for Soloing?
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Old 07-10-2009, 04:40 PM   #817 (permalink)
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What the hell? If it is for soloing than I'd rather have the interrupt.
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Old 07-10-2009, 04:40 PM   #818 (permalink)
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That one actually will make TTW Mages happy for those rare situations that a tank isn't auto-applying it. Well, presuming shaman earth shock in a dps rotation and honestly, I've no damned idea what shaman are doing these days.
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Old 07-10-2009, 04:54 PM   #819 (permalink)
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Changes PvP for the Shaman too since they also took Wind Shock off the other shocks CD, allowing them to choose other shocks instead of having to sit on ES waiting to interrupt.
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Old 07-10-2009, 05:49 PM   #820 (permalink)
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ES is used by enhancement on cooldown, and by elemental very rarely when moving or when a mob is about to die.

But yes, it's a net buff since Wind Shock is unlinked and off GCD. Basically any spec shaman can Wind Shock at will now without hurting their DPS significantly. (Before it would seriously fuck up ele/enhance rotations)
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Old 07-10-2009, 08:06 PM   #821 (permalink)
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the new 5 man has you using that stupid jousting combat system for the first boss. Am i the only person who absolutely despises running around on horses spamming charge/shieldbreak thrust?
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Old 07-10-2009, 08:14 PM   #822 (permalink)
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It's blizzard, new things have to be run into the ground and then never touched again.
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Old 07-10-2009, 08:53 PM   #823 (permalink)
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the new 5 man has you using that stupid jousting combat system for the first boss. Am i the only person who absolutely despises running around on horses spamming charge/shieldbreak thrust?
I don't really mind it. It's simple as fuck. The problem will be when it behaves like the jousting areas and bugs to the point where it no longer updates my position in relation to the mob. There's nothing more infuriating than jousting someone, only to read "the mob is too close" when I'm halfway across the arena from him. It's even worse when it's in the citadel area and costs me repair money. I can't wait for it to cause raid wipes.
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Old 07-10-2009, 09:27 PM   #824 (permalink)
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fixed.
Think you missed the joke ;<
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Old 07-10-2009, 09:50 PM   #825 (permalink)
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Sorry, a little late. But, how exactly does GS work then? I thought it prevented you from going below 1 hp, then immediately healed 50% of your max hp and used up the buff. So it doesn't matter if the killing blow is 10 or 10,000,000, you should be fine. Fer instance I've heard that GS works on Mimiron's rockets, but of course there's no real point of using it for that.
I've never had GS save me or a tank from absolutely massive damage. But the only real test I've done is with Thorim's rapeball. It ate my Guardian Spirit and left me dead anyway.

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From what I've been told, the paladin Cheat Death will subtract any extra damage done from the heal it grants. So let's say you're supposed to heal for 10k, but take a hit that leaves you for -2k, you'd then heal for 8k. Any hit beyond that 10k, like say a hit for 11k, would leave you at 1hp, but not kill you.

Still an incredibly powerful talent.
I assumed that it'd be something like this, except with actually dying if you go over too much.
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