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Old 06-30-2009, 08:32 PM   #676 (permalink)
regret
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I think the problem for some of us is that they've nerfed challenging content before some could clear it. I mean in the grand scheme of things it's great that a larger number of people can clear it all now, but some of us only play for difficult encounters. It has nothing to do with what other people are doing -- I lose interest in WoW if we just steamroll through nerfed content a couple weeks after Ensidia gets their world firsts.
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Old 07-01-2009, 09:13 AM   #677 (permalink)
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nearly 3 months after ulduar has been out, if you haven't cleared ulduar10 and done most of the hard modes i don't think more time is going to help.

ulduar25 hard modes are significantly more challenging imo. my guild has 2 sets of people now with rusted proto drakes, and we still haven't done 25 man hard mode steelbreaker, freya+3, mimiron, or vezax - unless mimi goes through another set of nerfs I doubt we will before 3.2 either. 10 man hard modes except for mimiron are all 1-shottable too after your first kill.
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Old 07-01-2009, 09:24 AM   #678 (permalink)
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nearly 3 months after ulduar has been out, if you haven't cleared ulduar10 and done most of the hard modes i don't think more time is going to help.

ulduar25 hard modes are significantly more challenging imo. my guild has 2 sets of people now with rusted proto drakes, and we still haven't done 25 man hard mode steelbreaker, freya+3, mimiron, or vezax - unless mimi goes through another set of nerfs I doubt we will before 3.2 either. 10 man hard modes except for mimiron are all 1-shottable too after your first kill.
Mimiron10 is a joke as well as long as your comp. isn't full retard. Even then, it's not that bad when your comp is full retard if everyone understands the fight.

I think the biggest thing people need to keep perspective on is that the majority of early kills were highly stacked. Take a look at how many Holy Priests early Freya, etc. kills had....
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Old 07-01-2009, 09:55 AM   #679 (permalink)
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Even with the nerfs, phase 2 is still really hard on healers. And the fires and water bombs don't do any favors insuring everyone will be in range. Having a druid or holy priest makes a HUGE difference on that phase.
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Old 07-01-2009, 10:15 AM   #680 (permalink)
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My issue with the hardmodes remains the same: they are just balanced around class stacking. Most of the hard mode kills pre-nerf were done by guilds who either naturally had the right lineup(stack rogues/holy priests/ resto druids/ etc) or had a big enough roster to just cycle people in for different fights.

The fact that every fight in there takes 5-6 healers and then hodir hm uses 3 is dumb. I really wish they would implement a nef like mechanic into fights to try and remove the desire to stack classes.

Its probably impossible, but it would be desirable.
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Old 07-01-2009, 10:29 AM   #681 (permalink)
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That's a problem with increased difficulty in general. You reach a point where as you make something harder it becomes a puzzle to be solved with fewer and fewer alternative strategies available. If difficulty is increased far enough you can end up with only a single viable composition/strategy that enables a victory. It isn't just MMOs either, it pops up all over gaming.
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Old 07-01-2009, 10:40 AM   #682 (permalink)
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We had a pretty big problem with this a couple weeks back, and we told our Usual Suspects to go to Home - SmoothPing and set that shit up. Works like a goddamn charm, haven't had serious disconnects in like two weeks.
Just like to say that SmoothPing is definitely worthwhile. I didn't have trouble with disconnects or latency really, but a drop from ~280ms to a solid 86ms is very noticeable raiding.
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Old 07-01-2009, 10:40 AM   #683 (permalink)
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That's a problem with increased difficulty in general. You reach a point where as you make something harder it becomes a puzzle to be solved with fewer and fewer alternative strategies available. If difficulty is increased far enough you can end up with only a single viable composition/strategy that enables a victory. It isn't just MMOs either, it pops up all over gaming.
I disagree with this. I haven't seen one Hardmode in Ulduar, which assuming 226+gear isn't doable with a balanced raid setup [ignoring Mimiron... possibly, I didn't really see HM25 PreNerf]. Class stacking early on helps to cancel out the effects of lower ilevel gear.

It felt really nice to do General Vezax hardmode without bringing 7? Shamans like another guild on our server.

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Old 07-01-2009, 11:08 AM   #684 (permalink)
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Eh, it depends on the stage. XT pre-nerf was certainly easier if you stacked priests for healing. It might still have been doable, but we tend to roll with 1 priest and no druids for healing which kinda sucks balls for heavy AE fights.

Likewise on thorim hardmode, I don't find it shocking at all that we wiped horribly with 12 melee, next time with only 5 melee he falls over.

So while it's doable with a balanced raid, if you're stacked one way it's significantly easier and if you're stacked the other it's significantly harder.

The big problem is a lot of the gimmick's they've been using in Ulduar to make fights harder haven't really been about twitch like "dodge this" or "dispel that." It's been a dps race with a shitton of AE damage thrown in just to fuck shaman/paladins in the ass as hard as possible.
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Old 07-01-2009, 11:15 AM   #685 (permalink)
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Eh, it depends on the stage. XT pre-nerf was certainly easier if you stacked priests for healing. It might still have been doable, but we tend to roll with 1 priest and no druids for healing which kinda sucks balls for heavy AE fights.

Likewise on thorim hardmode, I don't find it shocking at all that we wiped horribly with 12 melee, next time with only 5 melee he falls over.

So while it's doable with a balanced raid, if you're stacked one way it's significantly easier and if you're stacked the other it's significantly harder.

The big problem is a lot of the gimmick's they've been using in Ulduar to make fights harder haven't really been about twitch like "dodge this" or "dispel that." It's been a dps race with a shitton of AE damage thrown in just to fuck shaman/paladins in the ass as hard as possible.
I never said Any Comp. I said no heavy stacking. XT Hard Mode was easy once they made him killable if you had a few (say3) strong AE Healers. He is pretty faceroll now.

And seriously fuck the amount of AE Damage in Ulduar. I'd much rather have dodge this / dodge that. Mimiron Hard mode would be a great fight if it wasn't Holy Fuck AE Damage in Phase 2.
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Old 07-01-2009, 12:08 PM   #686 (permalink)
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nearly 3 months after ulduar has been out, if you haven't cleared ulduar10 and done most of the hard modes i don't think more time is going to help.
Yeah, sorry, maybe I should add the "NOT TALKING ABOUT 10MAN CONTENT" qualifier to every post.
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Old 07-01-2009, 05:27 PM   #687 (permalink)
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I wonder the chances of new server openings before 3.2, or at least in the near future.

I need to get my reroll face on.
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Old 07-02-2009, 06:55 AM   #688 (permalink)
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I wonder the chances of new server openings before 3.2, or at least in the near future.

I need to get my reroll face on.
That would be fun, pvp server please. I'd RAF 3box some ele shaman making all the opposing faction cry.
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Old 07-02-2009, 09:41 PM   #689 (permalink)
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They have seriously got to do something about this "no additional instances" bullshit. This is downright retarded.
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Old 07-02-2009, 09:45 PM   #690 (permalink)
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Yeah it's one of the few things that absolutely annoys the hell out of me.
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