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| | #676 (permalink) |
| Registered User Join Date: Feb 2008 Location: ABQ, NM
Posts: 259
| I think the problem for some of us is that they've nerfed challenging content before some could clear it. I mean in the grand scheme of things it's great that a larger number of people can clear it all now, but some of us only play for difficult encounters. It has nothing to do with what other people are doing -- I lose interest in WoW if we just steamroll through nerfed content a couple weeks after Ensidia gets their world firsts. |
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| | #677 (permalink) |
| nerd Join Date: Mar 2007
Posts: 2,095
| nearly 3 months after ulduar has been out, if you haven't cleared ulduar10 and done most of the hard modes i don't think more time is going to help. ulduar25 hard modes are significantly more challenging imo. my guild has 2 sets of people now with rusted proto drakes, and we still haven't done 25 man hard mode steelbreaker, freya+3, mimiron, or vezax - unless mimi goes through another set of nerfs I doubt we will before 3.2 either. 10 man hard modes except for mimiron are all 1-shottable too after your first kill. |
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| | #678 (permalink) | |
| Open the eyes Join Date: Oct 2002 Location: Not in fucking Acton, MA anymore!
Posts: 4,257
| Quote:
I think the biggest thing people need to keep perspective on is that the majority of early kills were highly stacked. Take a look at how many Holy Priests early Freya, etc. kills had.... | |
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| | #679 (permalink) |
| Sisko is the new Picard Join Date: Dec 2002 Location: Blackwing Descent
Posts: 1,937
+13 Internets | Even with the nerfs, phase 2 is still really hard on healers. And the fires and water bombs don't do any favors insuring everyone will be in range. Having a druid or holy priest makes a HUGE difference on that phase.
__________________ Trolloc |
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| | #680 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 1,438
| My issue with the hardmodes remains the same: they are just balanced around class stacking. Most of the hard mode kills pre-nerf were done by guilds who either naturally had the right lineup(stack rogues/holy priests/ resto druids/ etc) or had a big enough roster to just cycle people in for different fights. The fact that every fight in there takes 5-6 healers and then hodir hm uses 3 is dumb. I really wish they would implement a nef like mechanic into fights to try and remove the desire to stack classes. Its probably impossible, but it would be desirable. |
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| | #681 (permalink) |
| Badger Diplomacy Join Date: Feb 2005 Location: The Dairy State
Posts: 6,995
| That's a problem with increased difficulty in general. You reach a point where as you make something harder it becomes a puzzle to be solved with fewer and fewer alternative strategies available. If difficulty is increased far enough you can end up with only a single viable composition/strategy that enables a victory. It isn't just MMOs either, it pops up all over gaming. |
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| | #682 (permalink) | |
| Registered User | Quote:
__________________ A Stupid Name - Winterhoof | |
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| | #683 (permalink) | |
| Open the eyes Join Date: Oct 2002 Location: Not in fucking Acton, MA anymore!
Posts: 4,257
| Quote:
It felt really nice to do General Vezax hardmode without bringing 7? Shamans like another guild on our server. Last edited by Vinen; 07-01-2009 at 10:43 AM.. | |
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| | #684 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,796
+166 Internets | Eh, it depends on the stage. XT pre-nerf was certainly easier if you stacked priests for healing. It might still have been doable, but we tend to roll with 1 priest and no druids for healing which kinda sucks balls for heavy AE fights. Likewise on thorim hardmode, I don't find it shocking at all that we wiped horribly with 12 melee, next time with only 5 melee he falls over. So while it's doable with a balanced raid, if you're stacked one way it's significantly easier and if you're stacked the other it's significantly harder. The big problem is a lot of the gimmick's they've been using in Ulduar to make fights harder haven't really been about twitch like "dodge this" or "dispel that." It's been a dps race with a shitton of AE damage thrown in just to fuck shaman/paladins in the ass as hard as possible. |
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| | #685 (permalink) | |
| Open the eyes Join Date: Oct 2002 Location: Not in fucking Acton, MA anymore!
Posts: 4,257
| Quote:
And seriously fuck the amount of AE Damage in Ulduar. I'd much rather have dodge this / dodge that. Mimiron Hard mode would be a great fight if it wasn't Holy Fuck AE Damage in Phase 2. | |
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| | #689 (permalink) |
| Warning: objects may appear more edible than they actually are Join Date: Jan 2005 Location: The CT
Posts: 6,381
+17 Internets | They have seriously got to do something about this "no additional instances" bullshit. This is downright retarded.
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