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| | #31 (permalink) | |
| Registered User Join Date: Apr 2006 Location: Utah
Posts: 398
| Quote:
This option is redundant, cause everyone will choose to have faster queues, and no one will choose closed bg's. I rarely if ever hear people complain that their twinks dont have competition gear wise. | |
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| | #33 (permalink) |
| Open the eyes Join Date: Oct 2002 Location: Not in fucking Acton, MA anymore!
Posts: 4,257
| Sadly for you the Feral nerf is very minor given their current wording. Time to start playing Vinen again so I can faceroll me up a combat rogue... getting sick of actually having to put effort into play a class since I stopped using prediction mods. Last edited by Vinen; 06-18-2009 at 01:43 PM.. |
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| | #35 (permalink) | |
| Registered User Join Date: Oct 2005 Location: Antarctica
Posts: 719
| Quote:
Arcane needed a ton of PVE help and didn't get anything but a slight mana efficiency bump. Will at least be able to laugh at my retarded classmates damage done still. Fire got a small mana efficiency bump too. Makes sense for longer fights. | |
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| | #36 (permalink) |
| Registered User Join Date: Aug 2002
Posts: 3,900
+11 Internets | i've seen dk's sitting at the 38-40k hp unbuffed range. this may suck for the little guy but it was way out of hand for the people at the top since they scaled so well(hi arena weps being pure +sta)
__________________ -its clobbering time |
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| | #37 (permalink) | |
| It's Lord of the Flies time. Join Date: Jun 2006
Posts: 3,475
| Quote:
This nerf was to kill warlock burst in PvP so yet again it was a PVP nerf that effected PVE, yet warlocks were not OP in PvP (or PVE). In PVP only a few locks were ever in the top arena brackets and those few had to work so much harder then a DK or Rogue who could face roll to 2500. So in PVP they are now nerfing destro locks burst by 5% damage + the resil which now effects ALL Damage. So in PVP destro locks will get a HUGE nerf--at least a 10-18% nerf in damage. GL killing a healer now who has 800+ resil thanks to these changes--this will just make mortal strike even more vital and guess what locks have no mortal strike so they will remain useless in arenas. gg
__________________ "If you want the ultimate, you've got to be willing to pay the ultimate price. It's not tragic to die doing what you love." My favorite comment (-1): "Your posts make me want to gouge my own eyes out." | |
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| | #38 (permalink) |
| Open the eyes Join Date: Oct 2002 Location: Not in fucking Acton, MA anymore!
Posts: 4,257
| DK's basically turned into the new Ferals, except they didn't sacrifice threat and avoidance for HP. To not expect this nerf was kinda funny. We had an App DK with 50k HP, his gear was not spectacular in the least. |
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| | #43 (permalink) |
| nerd Join Date: Mar 2007
Posts: 2,093
| Technically a druid with PVP gear is best tank on 25 man thorim since you don't have to tank switch. The new raid instance drops new badge type (triumph) plus the heroic dailys give the badge (weird), plus a new arena season implies a new tier of PVE gear. Its probably ilevel 239 to 252. It is going to be weird though, every person can basically be in full ilevel 226 within 2 weeks just by running heroics and getting some crafted stuff (only thing I guess you wont have is a weapon? I'm sure the new 5 man will solve that though). I guess its an easy way for Blizzard to equalize new players so a person can join and contribute quickly without having to backtrack through old stuff. I wonder if there will be any reason at all to run ulduar after the patch on mains. I also wonder how fast guilds are going to figure out that its not even worth running ulduar 25 anymore really (unless you 2 hour clear it I suppose), since you'll probably be able to farm coliseum-25/10-hard a few weeks then do coliseum-25-hard with the farmed gear. Last edited by spronk; 06-18-2009 at 02:17 PM.. |
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