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| | #211 (permalink) |
| Old School Monk Join Date: Feb 2005
Posts: 638
+14 Internets | The only Rag change that happened remotely near his first kill was a 2 hour timer rather than 1 hour. They made him harder in the next patch, since the whole reason people started killing him was by zerging the shit out of him, so they bumped his health. He wasn't unkillable he was just hard as crap compared to what we were used to from EQ-style raids at that time. He may have been unkillable at release, but he wasn't c'thun style 'lol cockblock' that got patched and immediately downed by 20 guilds that night. |
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| | #212 (permalink) | |
| (P^_^)-P Q-(^_^Q) Join Date: Nov 2004
Posts: 663
| Quote:
PLEASEPLEASE LPEASE PLEASE PLEASE stop quoting the peice of shit makata. We do not want to see his retarded spewing that he calls post. Please do not quote him. | |
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| | #213 (permalink) |
| Registered User Join Date: May 2005 Location: Atlanta, GA
Posts: 942
+9 Internets | His "1 hour timer" was actually "first attempt timer" because after that as you walked in to reposition yourself he would aggro you and start shooting 6k fire blasts at random people because no tank was on him.
__________________ Gauss <Retribution>, Zikel Aion |
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| | #214 (permalink) |
| Warning: objects may appear more edible than they actually are Join Date: Jan 2005 Location: The CT
Posts: 6,394
+17 Internets | Wow! So resilience now effects all damage not just crits. It's already retardedly difficult to kill a healer 1v1 as a Ret Pally with our lack of tools to stop their healing. As it is I need repentance, HoJ and my partner's (holy pally) HoJ to keep a healer locked down long enough for me to burst them. With this change 2v2 arena is dead. 1 healer, 1 dps teams are just going to stalemate eachother. I already have 2v2 matches with the healers and DPS'ers breaking 200k damage dealt/healed.
__________________ ![]() Brekk SPriest Liesol LOLRet Frstshck Enhance |
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| | #215 (permalink) | |
| Tells it like it is Join Date: Jun 2007
Posts: 921
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| | #216 (permalink) | |
| Warning: objects may appear more edible than they actually are Join Date: Jan 2005 Location: The CT
Posts: 6,394
+17 Internets | Quote:
The resilience change will destroy 2v2 game play. They need to have a resilience coefficient that is different in each bracket. Right now if they balance healer survivability so they don't instantly explode in 5v5 they are nigh unkillable in 2v2 and 3v3. Not only is shared rule sets for PVE and PVP killing the game shared rule sets between arena brackets is killing balance.
__________________ ![]() Brekk SPriest Liesol LOLRet Frstshck Enhance | |
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| | #219 (permalink) |
| upper management material Join Date: Nov 2002 Location: Orlando, FL
Posts: 2,199
+17 Internets | Honestly it seems that the only reasonable way to deal with 2v2 is eliminate it. The only way to balance 2v2 would be to balance 1v1, which will obviously never happen. 1v1 hard class counters just have way too much influence on 2v2, thus giving a handful of classes an easy road to 2k+, whereas other classes are flat-out screwed in 2v2 simply due to what button they pressed at the character select screen. The fact that 3v3 and 5v5 are "more balanced" does not address the problem either. The game must be balanced around where the best loot is. If 2v2 gives the best PVP gear it must be balanced, or if not possible, then eliminated. It is similar to how in PVE, the smaller the group size the more class stacking matters. Hopefully in the near future Blizzard will implement ladder BGs where there is room for all classes in and hopefully a lot more viable strategies. Last edited by Froofy-D; 06-20-2009 at 03:02 PM.. |
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| | #220 (permalink) |
| You means that that things that he gaves you ams like little monies what ams only for beers? Join Date: May 2003 Location: MN
Posts: 2,591
| You might need to get the fuck over it dude, and fast. You've already said this once, and it's clear that I don't give a shit. Mods let him post here, I'll quote whatever the fuck I want and attempt to converse with whatever brick wall I'm in the mood to converse with. Right now, it appears to be you. |
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| | #223 (permalink) | |
| (P^_^)-P Q-(^_^Q) Join Date: Nov 2004
Posts: 663
| Quote:
Actually mods banned his ass to the rickshaw, which is why he is not on makata and is talking on rusty makata instead. And you are a retard for even argueing with him. All his idea's are flawed. And if he doesn't have an answer for something, he will just ignore it and move on to the next thing. | |
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| | #224 (permalink) | |
| Registered User Join Date: Nov 2002
Posts: 1,269
| Quote:
No MS debuff ability, one stun that dramatically reduces my DPS when used, no blind, no kick + silence, no gouge, no vanish to get my opener stun off mid-combat, weaker snare that requires 68 energy and two GCDs to apply, a backstab ability that actually requires the target's back, no disarm, and 100% physical damage. And of course, in 3.2, less damage than a rogue. Wonder if DKs will get nerfed enough that I'll outdamage one in cat form come 3.2. | |
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| | #225 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 7,169
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